2021-03-15 15:12:41 -04:00

115 lines
3.8 KiB
Java

/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.material.transition;
import static com.google.android.material.transition.TransitionUtils.lerp;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ValueAnimator;
import android.animation.ValueAnimator.AnimatorUpdateListener;
import android.view.View;
import android.view.ViewGroup;
import androidx.annotation.FloatRange;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
/**
* A class that configures and is able to provide an {@link Animator} that fades out or in a view.
*
* <p>FadeThroughProvider differs from FadeProvider in that it fades out and in views sequentially.
*/
public final class FadeThroughProvider implements VisibilityAnimatorProvider {
static final float FADE_THROUGH_THRESHOLD = 0.35F;
private float progressThreshold = FADE_THROUGH_THRESHOLD;
/**
* Get the point at which a disappearing target finishes fading out and an appearing target begins
* to fade in.
*
* @see #setProgressThreshold(float)
*/
public float getProgressThreshold() {
return progressThreshold;
}
/**
* Set the point, between 0 and 1, at which a disappearing target finishes fading out and an
* appearing target begins to fade in.
*
* @param progressThreshold A float between 0 and 1.
*/
public void setProgressThreshold(@FloatRange(from = 0.0F, to = 1F) float progressThreshold) {
this.progressThreshold = progressThreshold;
}
@Nullable
@Override
public Animator createAppear(@NonNull ViewGroup sceneRoot, @NonNull View view) {
float originalAlpha = view.getAlpha() == 0F ? 1F : view.getAlpha();
return createFadeThroughAnimator(
view,
/* startValue= */ 0F,
/* endValue= */ originalAlpha,
/* startFraction= */ progressThreshold,
/* endFraction= */ 1F,
originalAlpha);
}
@Nullable
@Override
public Animator createDisappear(@NonNull ViewGroup sceneRoot, @NonNull View view) {
float originalAlpha = view.getAlpha() == 0F ? 1F : view.getAlpha();
return createFadeThroughAnimator(
view,
/* startValue= */ originalAlpha,
/* endValue= */ 0F,
/* startFraction= */ 0F,
/* endFraction= */ progressThreshold,
originalAlpha);
}
private static Animator createFadeThroughAnimator(
final View view,
final float startValue,
final float endValue,
final @FloatRange(from = 0.0, to = 1.0) float startFraction,
final @FloatRange(from = 0.0, to = 1.0) float endFraction,
final float originalAlpha) {
ValueAnimator animator = ValueAnimator.ofFloat(0F, 1F);
animator.addUpdateListener(
new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float progress = (float) animation.getAnimatedValue();
view.setAlpha(lerp(startValue, endValue, startFraction, endFraction, progress));
}
});
animator.addListener(
new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
// Restore the view's alpha back to its original value.
view.setAlpha(originalAlpha);
}
});
return animator;
}
}