mirror of
https://github.com/material-components/material-components-android.git
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115 lines
3.8 KiB
Java
115 lines
3.8 KiB
Java
/*
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* Copyright 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* https://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.google.android.material.transition;
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import static com.google.android.material.transition.TransitionUtils.lerp;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.ValueAnimator;
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import android.animation.ValueAnimator.AnimatorUpdateListener;
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import android.view.View;
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import android.view.ViewGroup;
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import androidx.annotation.FloatRange;
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import androidx.annotation.NonNull;
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import androidx.annotation.Nullable;
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/**
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* A class that configures and is able to provide an {@link Animator} that fades out or in a view.
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*
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* <p>FadeThroughProvider differs from FadeProvider in that it fades out and in views sequentially.
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*/
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public final class FadeThroughProvider implements VisibilityAnimatorProvider {
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static final float FADE_THROUGH_THRESHOLD = 0.35F;
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private float progressThreshold = FADE_THROUGH_THRESHOLD;
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/**
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* Get the point at which a disappearing target finishes fading out and an appearing target begins
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* to fade in.
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*
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* @see #setProgressThreshold(float)
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*/
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public float getProgressThreshold() {
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return progressThreshold;
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}
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/**
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* Set the point, between 0 and 1, at which a disappearing target finishes fading out and an
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* appearing target begins to fade in.
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*
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* @param progressThreshold A float between 0 and 1.
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*/
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public void setProgressThreshold(@FloatRange(from = 0.0F, to = 1F) float progressThreshold) {
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this.progressThreshold = progressThreshold;
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}
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@Nullable
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@Override
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public Animator createAppear(@NonNull ViewGroup sceneRoot, @NonNull View view) {
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float originalAlpha = view.getAlpha() == 0F ? 1F : view.getAlpha();
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return createFadeThroughAnimator(
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view,
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/* startValue= */ 0F,
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/* endValue= */ originalAlpha,
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/* startFraction= */ progressThreshold,
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/* endFraction= */ 1F,
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originalAlpha);
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}
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@Nullable
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@Override
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public Animator createDisappear(@NonNull ViewGroup sceneRoot, @NonNull View view) {
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float originalAlpha = view.getAlpha() == 0F ? 1F : view.getAlpha();
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return createFadeThroughAnimator(
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view,
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/* startValue= */ originalAlpha,
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/* endValue= */ 0F,
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/* startFraction= */ 0F,
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/* endFraction= */ progressThreshold,
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originalAlpha);
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}
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private static Animator createFadeThroughAnimator(
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final View view,
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final float startValue,
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final float endValue,
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final @FloatRange(from = 0.0, to = 1.0) float startFraction,
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final @FloatRange(from = 0.0, to = 1.0) float endFraction,
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final float originalAlpha) {
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ValueAnimator animator = ValueAnimator.ofFloat(0F, 1F);
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animator.addUpdateListener(
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new AnimatorUpdateListener() {
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@Override
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public void onAnimationUpdate(ValueAnimator animation) {
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float progress = (float) animation.getAnimatedValue();
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view.setAlpha(lerp(startValue, endValue, startFraction, endFraction, progress));
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}
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});
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animator.addListener(
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new AnimatorListenerAdapter() {
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@Override
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public void onAnimationEnd(Animator animation) {
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// Restore the view's alpha back to its original value.
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view.setAlpha(originalAlpha);
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}
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});
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return animator;
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}
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}
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