mirror of
https://github.com/material-components/material-components-android.git
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+ Updates LineShadowOperation to call drawEdgeShadow with a horizontal edge + ShapePath has a start & end shadow angle and will add shadow arcs to fill in gaps between shadow operations PiperOrigin-RevId: 219686107
344 lines
12 KiB
Java
344 lines
12 KiB
Java
/*
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* Copyright 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.google.android.material.shape;
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import android.graphics.Canvas;
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import android.graphics.Matrix;
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import android.graphics.Path;
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import android.graphics.RectF;
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import com.google.android.material.internal.Experimental;
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import com.google.android.material.shadow.ShadowRenderer;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* Represents the descriptive path of a shape. Path segments are stored in sequence so that
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* transformations can be applied to them when the {@link android.graphics.Path} is produced by the
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* {@link MaterialShapeDrawable}.
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*/
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@Experimental("The shapes API is currently experimental and subject to change")
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public class ShapePath {
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private static final float ANGLE_UP = 270;
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protected static final float ANGLE_LEFT = 180;
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public float startX;
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public float startY;
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public float endX;
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public float endY;
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public float currentShadowAngle;
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public float endShadowAngle;
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private final List<PathOperation> operations = new ArrayList<>();
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private final List<ShadowCompatOperation> shadowCompatOperations = new ArrayList<>();
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public ShapePath() {
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reset(0, 0);
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}
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public ShapePath(float startX, float startY) {
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reset(startX, startY);
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}
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public void reset(float startX, float startY) {
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reset(startX, startY, ANGLE_UP, 0);
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}
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public void reset(float startX, float startY, float shadowStartAngle, float shadowSweepAngle) {
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this.startX = startX;
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this.startY = startY;
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this.endX = startX;
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this.endY = startY;
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this.currentShadowAngle = shadowStartAngle;
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this.endShadowAngle = (shadowStartAngle + shadowSweepAngle) % 360;
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this.operations.clear();
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this.shadowCompatOperations.clear();
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}
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/**
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* Add a line to the ShapePath.
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*
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* @param x the x to which the line should be drawn.
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* @param y the y to which the line should be drawn.
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*/
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public void lineTo(float x, float y) {
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PathLineOperation operation = new PathLineOperation();
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operation.x = x;
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operation.y = y;
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operations.add(operation);
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LineShadowOperation shadowOperation = new LineShadowOperation(operation, endX, endY);
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// The previous endX and endY is the starting point for this shadow operation.
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addShadowCompatOperation(
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shadowOperation,
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ANGLE_UP + shadowOperation.getAngle(),
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ANGLE_UP + shadowOperation.getAngle());
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endX = x;
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endY = y;
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}
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/**
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* Add a quad to the ShapePath.
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*
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* @param controlX the control point x of the arc.
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* @param controlY the control point y of the arc.
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* @param toX the end x of the arc.
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* @param toY the end y of the arc.
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*/
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public void quadToPoint(float controlX, float controlY, float toX, float toY) {
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PathQuadOperation operation = new PathQuadOperation();
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operation.controlX = controlX;
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operation.controlY = controlY;
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operation.endX = toX;
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operation.endY = toY;
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operations.add(operation);
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endX = toX;
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endY = toY;
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}
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/**
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* Add an arc to the ShapePath.
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*
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* @param left the X coordinate of the left side of the rectangle containing the arc oval.
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* @param top the Y coordinate of the top of the rectangle containing the arc oval.
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* @param right the X coordinate of the right side of the rectangle containing the arc oval.
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* @param bottom the Y coordinate of the bottom of the rectangle containing the arc oval.
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* @param startAngle start angle of the arc.
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* @param sweepAngle sweep angle of the arc.
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*/
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public void addArc(float left, float top, float right, float bottom, float startAngle,
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float sweepAngle) {
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PathArcOperation operation = new PathArcOperation(left, top, right, bottom);
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operation.startAngle = startAngle;
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operation.sweepAngle = sweepAngle;
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operations.add(operation);
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ArcShadowOperation arcShadowOperation = new ArcShadowOperation(operation);
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float endAngle = startAngle + sweepAngle;
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// Flip the startAngle and endAngle when drawing the shadow inside the bounds. They represent
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// the angles from the center of the circle to the start or end of the arc, respectively. When
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// the shadow is drawn inside the arc, it is going the opposite direction.
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boolean drawShadowInsideBounds = sweepAngle < 0;
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addShadowCompatOperation(
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arcShadowOperation,
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drawShadowInsideBounds ? (180 + startAngle) % 360 : startAngle,
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drawShadowInsideBounds ? (180 + endAngle) % 360 : endAngle);
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endX = (left + right) * 0.5f
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+ (right - left) / 2 * (float) Math.cos(Math.toRadians(startAngle + sweepAngle));
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endY = (top + bottom) * 0.5f
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+ (bottom - top) / 2 * (float) Math.sin(Math.toRadians(startAngle + sweepAngle));
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}
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/**
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* Apply the ShapePath sequence to a {@link android.graphics.Path} under a matrix transform.
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*
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* @param transform the matrix transform under which this ShapePath is applied
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* @param path the path to which this ShapePath is applied
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*/
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public void applyToPath(Matrix transform, Path path) {
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for (int i = 0, size = operations.size(); i < size; i++) {
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PathOperation operation = operations.get(i);
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operation.applyToPath(transform, path);
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}
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}
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/**
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* Creates a ShadowCompatOperation to draw compatibility shadow under the matrix transform for the
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* whole path defined by this ShapePath.
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*/
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ShadowCompatOperation createShadowCompatOperation() {
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// If the shadowCompatOperations don't end on the desired endShadowAngle, add an arc to do so.
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addConnectingShadowIfNecessary(endShadowAngle);
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final List<ShadowCompatOperation> operations = new ArrayList<>(shadowCompatOperations);
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return new ShadowCompatOperation() {
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@Override
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public void draw(
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Matrix transform, ShadowRenderer shadowRenderer, int shadowElevation, Canvas canvas) {
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for (ShadowCompatOperation op : operations) {
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op.draw(transform, shadowRenderer, shadowElevation, canvas);
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}
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}
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};
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}
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/**
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* Adds a {@link ShadowCompatOperation}, adding an {@link ArcShadowOperation} if needed in order
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* to connect the previous shadow end to the new shadow operation's beginning.
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*/
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private void addShadowCompatOperation(
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ShadowCompatOperation shadowOperation, float startShadowAngle, float endShadowAngle) {
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addConnectingShadowIfNecessary(startShadowAngle);
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shadowCompatOperations.add(shadowOperation);
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currentShadowAngle = endShadowAngle;
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}
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/**
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* Create an {@link ArcShadowOperation} to fill in a shadow between the currently drawn shadow and
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* the next shadow angle, if there would be a gap.
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*/
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private void addConnectingShadowIfNecessary(float nextShadowAngle) {
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if (currentShadowAngle == nextShadowAngle) {
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// Previously drawn shadow lines up with the next shadow, so don't draw anything.
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return;
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}
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float shadowSweep = (nextShadowAngle - currentShadowAngle + 360) % 360;
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if (shadowSweep > 180) {
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// Shadows are actually overlapping, so don't draw anything.
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return;
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}
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PathArcOperation pathArcOperation = new PathArcOperation(endX, endY, endX, endY);
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pathArcOperation.startAngle = currentShadowAngle;
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pathArcOperation.sweepAngle = shadowSweep;
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shadowCompatOperations.add(new ArcShadowOperation(pathArcOperation));
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currentShadowAngle = nextShadowAngle;
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}
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/**
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* Interface to hold operations that will draw a compatible shadow in the case that native shadows
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* can't be rendered.
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*/
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abstract static class ShadowCompatOperation {
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/** Draws the operation with the matrix transform on the canvas */
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public abstract void draw(
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Matrix transform, ShadowRenderer shadowRenderer, int shadowElevation, Canvas canvas);
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}
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/** Sets up the correct shadow to be drawn for a line. */
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static class LineShadowOperation extends ShadowCompatOperation {
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private final PathLineOperation operation;
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private final float startX;
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private final float startY;
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public LineShadowOperation(PathLineOperation operation, float startX, float startY) {
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this.operation = operation;
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this.startX = startX;
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this.startY = startY;
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}
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@Override
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public void draw(
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Matrix transform, ShadowRenderer shadowRenderer, int shadowElevation, Canvas canvas) {
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final float height = operation.y - startY;
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final float width = operation.x - startX;
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final RectF rect = new RectF(0, 0, (float) Math.hypot(height, width), 0);
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final Matrix edgeTransform = new Matrix(transform);
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// transform & rotate the canvas so that the rect passed to drawEdgeShadow is horizontal.
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edgeTransform.preTranslate(startX, startY);
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edgeTransform.preRotate(getAngle());
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shadowRenderer.drawEdgeShadow(canvas, edgeTransform, rect, shadowElevation);
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}
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float getAngle() {
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return (float) Math.toDegrees(Math.atan((operation.y - startY) / (operation.x - startX)));
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}
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}
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/** Sets up the shadow to be drawn for an arc. */
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static class ArcShadowOperation extends ShadowCompatOperation {
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private final PathArcOperation operation;
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public ArcShadowOperation(PathArcOperation operation) {
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this.operation = operation;
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}
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@Override
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public void draw(
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Matrix transform, ShadowRenderer shadowRenderer, int shadowElevation, Canvas canvas) {
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float startAngle = operation.startAngle;
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float sweepAngle = operation.sweepAngle;
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RectF rect = new RectF(operation.left, operation.top, operation.right, operation.bottom);
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shadowRenderer.drawCornerShadow(
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canvas, transform, rect, shadowElevation, startAngle, sweepAngle);
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}
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}
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/** Interface for a path operation to be appended to the operations list. */
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public abstract static class PathOperation {
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protected final Matrix matrix = new Matrix();
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public abstract void applyToPath(Matrix transform, Path path);
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}
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/** Straight line operation. */
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public static class PathLineOperation extends PathOperation {
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private float x;
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private float y;
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@Override
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public void applyToPath(Matrix transform, Path path) {
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Matrix inverse = matrix;
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transform.invert(inverse);
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path.transform(inverse);
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path.lineTo(x, y);
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path.transform(transform);
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}
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}
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/** Path quad operation. */
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public static class PathQuadOperation extends PathOperation {
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public float controlX;
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public float controlY;
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public float endX;
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public float endY;
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@Override
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public void applyToPath(Matrix transform, Path path) {
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Matrix inverse = matrix;
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transform.invert(inverse);
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path.transform(inverse);
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path.quadTo(controlX, controlY, endX, endY);
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path.transform(transform);
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}
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}
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/** Path arc operation. */
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public static class PathArcOperation extends PathOperation {
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private static final RectF rectF = new RectF();
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public float left;
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public float top;
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public float right;
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public float bottom;
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public float startAngle;
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public float sweepAngle;
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public PathArcOperation(float left, float top, float right, float bottom) {
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this.left = left;
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this.top = top;
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this.right = right;
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this.bottom = bottom;
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}
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@Override
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public void applyToPath(Matrix transform, Path path) {
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Matrix inverse = matrix;
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transform.invert(inverse);
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path.transform(inverse);
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rectF.set(left, top, right, bottom);
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path.arcTo(rectF, startAngle, sweepAngle, false);
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path.transform(transform);
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}
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}
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}
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