mirror of
https://github.com/material-components/material-components-android.git
synced 2026-02-20 08:39:55 +08:00
The animations are really broken here. A hacky fix has been added in the past for versions 22-24 and now for version 21 just by bluntly set the elevation and translationZ by respecting the logic in the animations for 22-24. Bug: 33126409 Test: identified this bug from an existing test. Change-Id: I0cba73cda030ef7a66ffad452bc0f14b7687fc52 GitOrigin-RevId=829c95c8a3fd508b798bedff028d7d6b55e16ce5 PiperOrigin-RevId: 141514172
223 lines
8.6 KiB
Java
223 lines
8.6 KiB
Java
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.support.design.widget;
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import android.animation.AnimatorSet;
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import android.animation.ObjectAnimator;
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import android.animation.StateListAnimator;
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import android.annotation.TargetApi;
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import android.content.res.ColorStateList;
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import android.graphics.PorterDuff;
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import android.graphics.Rect;
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import android.graphics.drawable.Drawable;
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import android.graphics.drawable.GradientDrawable;
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import android.graphics.drawable.InsetDrawable;
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import android.graphics.drawable.LayerDrawable;
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import android.graphics.drawable.RippleDrawable;
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import android.os.Build;
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import android.support.annotation.RequiresApi;
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import android.support.v4.graphics.drawable.DrawableCompat;
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import android.view.View;
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@RequiresApi(21)
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@TargetApi(21)
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class FloatingActionButtonLollipop extends FloatingActionButtonIcs {
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private InsetDrawable mInsetDrawable;
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FloatingActionButtonLollipop(VisibilityAwareImageButton view,
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ShadowViewDelegate shadowViewDelegate, ValueAnimatorCompat.Creator animatorCreator) {
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super(view, shadowViewDelegate, animatorCreator);
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}
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@Override
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void setBackgroundDrawable(ColorStateList backgroundTint,
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PorterDuff.Mode backgroundTintMode, int rippleColor, int borderWidth) {
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// Now we need to tint the shape background with the tint
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mShapeDrawable = DrawableCompat.wrap(createShapeDrawable());
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DrawableCompat.setTintList(mShapeDrawable, backgroundTint);
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if (backgroundTintMode != null) {
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DrawableCompat.setTintMode(mShapeDrawable, backgroundTintMode);
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}
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final Drawable rippleContent;
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if (borderWidth > 0) {
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mBorderDrawable = createBorderDrawable(borderWidth, backgroundTint);
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rippleContent = new LayerDrawable(new Drawable[]{mBorderDrawable, mShapeDrawable});
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} else {
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mBorderDrawable = null;
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rippleContent = mShapeDrawable;
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}
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mRippleDrawable = new RippleDrawable(ColorStateList.valueOf(rippleColor),
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rippleContent, null);
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mContentBackground = mRippleDrawable;
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mShadowViewDelegate.setBackgroundDrawable(mRippleDrawable);
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}
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@Override
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void setRippleColor(int rippleColor) {
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if (mRippleDrawable instanceof RippleDrawable) {
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((RippleDrawable) mRippleDrawable).setColor(ColorStateList.valueOf(rippleColor));
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} else {
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super.setRippleColor(rippleColor);
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}
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}
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@Override
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void onElevationsChanged(final float elevation, final float pressedTranslationZ) {
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final int sdk = Build.VERSION.SDK_INT;
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if (sdk == 21) {
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// Animations produce NPE in version 21. Bluntly set the values instead (matching the
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// logic in the animations below).
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if (mView.isEnabled()) {
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mView.setElevation(elevation);
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if (mView.isFocused() || mView.isPressed()) {
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mView.setTranslationZ(pressedTranslationZ);
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} else {
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mView.setTranslationZ(0);
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}
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} else {
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mView.setElevation(0);
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mView.setTranslationZ(0);
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}
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} else {
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final StateListAnimator stateListAnimator = new StateListAnimator();
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// Animate elevation and translationZ to our values when pressed
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AnimatorSet set = new AnimatorSet();
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set.play(ObjectAnimator.ofFloat(mView, "elevation", elevation).setDuration(0))
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.with(ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, pressedTranslationZ)
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.setDuration(PRESSED_ANIM_DURATION));
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set.setInterpolator(ANIM_INTERPOLATOR);
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stateListAnimator.addState(PRESSED_ENABLED_STATE_SET, set);
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// Same deal for when we're focused
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set = new AnimatorSet();
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set.play(ObjectAnimator.ofFloat(mView, "elevation", elevation).setDuration(0))
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.with(ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, pressedTranslationZ)
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.setDuration(PRESSED_ANIM_DURATION));
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set.setInterpolator(ANIM_INTERPOLATOR);
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stateListAnimator.addState(FOCUSED_ENABLED_STATE_SET, set);
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// Animate translationZ to 0 if not pressed
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set = new AnimatorSet();
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set.playSequentially(
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ObjectAnimator.ofFloat(mView, "elevation", elevation).setDuration(0),
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// This is a no-op animation which exists here only for introducing the duration
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// because setting the delay (on the next animation) via "setDelay" or "after"
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// can trigger a NPE between android versions 22 and 24 (due to a framework
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// bug). The issue has been fixed in version 25.
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ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, mView.getTranslationZ())
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.setDuration(PRESSED_ANIM_DELAY),
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ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, 0f)
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.setDuration(PRESSED_ANIM_DURATION));
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set.setInterpolator(ANIM_INTERPOLATOR);
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stateListAnimator.addState(ENABLED_STATE_SET, set);
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// Animate everything to 0 when disabled
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set = new AnimatorSet();
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set.play(ObjectAnimator.ofFloat(mView, "elevation", 0f).setDuration(0))
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.with(ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, 0f).setDuration(0));
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set.setInterpolator(ANIM_INTERPOLATOR);
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stateListAnimator.addState(EMPTY_STATE_SET, set);
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mView.setStateListAnimator(stateListAnimator);
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}
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if (mShadowViewDelegate.isCompatPaddingEnabled()) {
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updatePadding();
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}
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}
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@Override
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public float getElevation() {
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return mView.getElevation();
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}
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@Override
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void onCompatShadowChanged() {
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updatePadding();
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}
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@Override
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void onPaddingUpdated(Rect padding) {
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if (mShadowViewDelegate.isCompatPaddingEnabled()) {
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mInsetDrawable = new InsetDrawable(mRippleDrawable,
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padding.left, padding.top, padding.right, padding.bottom);
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mShadowViewDelegate.setBackgroundDrawable(mInsetDrawable);
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} else {
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mShadowViewDelegate.setBackgroundDrawable(mRippleDrawable);
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}
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}
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@Override
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void onDrawableStateChanged(int[] state) {
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// no-op
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}
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@Override
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void jumpDrawableToCurrentState() {
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// no-op
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}
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@Override
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boolean requirePreDrawListener() {
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return false;
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}
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@Override
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CircularBorderDrawable newCircularDrawable() {
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return new CircularBorderDrawableLollipop();
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}
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@Override
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GradientDrawable newGradientDrawableForShape() {
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return new AlwaysStatefulGradientDrawable();
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}
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@Override
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void getPadding(Rect rect) {
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if (mShadowViewDelegate.isCompatPaddingEnabled()) {
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final float radius = mShadowViewDelegate.getRadius();
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final float maxShadowSize = getElevation() + mPressedTranslationZ;
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final int hPadding = (int) Math.ceil(
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ShadowDrawableWrapper.calculateHorizontalPadding(maxShadowSize, radius, false));
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final int vPadding = (int) Math.ceil(
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ShadowDrawableWrapper.calculateVerticalPadding(maxShadowSize, radius, false));
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rect.set(hPadding, vPadding, hPadding, vPadding);
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} else {
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rect.set(0, 0, 0, 0);
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}
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}
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/**
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* LayerDrawable on L+ caches its isStateful() state and doesn't refresh it,
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* meaning that if we apply a tint to one of its children, the parent doesn't become
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* stateful and the tint doesn't work for state changes. We workaround it by saying that we
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* are always stateful. If we don't have a stateful tint, the change is ignored anyway.
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*/
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static class AlwaysStatefulGradientDrawable extends GradientDrawable {
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@Override
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public boolean isStateful() {
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return true;
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}
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}
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}
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