mirror of
https://github.com/material-components/material-components-android.git
synced 2026-01-09 07:11:07 +08:00
238 lines
8.5 KiB
Java
238 lines
8.5 KiB
Java
/*
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* Copyright 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* https://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.google.android.material.ripple;
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import android.content.Context;
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import android.content.res.ColorStateList;
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import android.graphics.Color;
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import android.graphics.drawable.Drawable;
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import android.graphics.drawable.GradientDrawable;
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import android.graphics.drawable.InsetDrawable;
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import android.graphics.drawable.RippleDrawable;
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import android.os.Build.VERSION;
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import android.os.Build.VERSION_CODES;
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import android.util.Log;
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import android.util.StateSet;
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import androidx.annotation.ColorInt;
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import androidx.annotation.DoNotInline;
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import androidx.annotation.NonNull;
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import androidx.annotation.Nullable;
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import androidx.annotation.Px;
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import androidx.annotation.RestrictTo;
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import androidx.annotation.RestrictTo.Scope;
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import androidx.annotation.VisibleForTesting;
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import androidx.core.graphics.ColorUtils;
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import com.google.android.material.color.MaterialColors;
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/**
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* Utils class for ripples.
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*
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* @hide
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*/
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@RestrictTo(Scope.LIBRARY_GROUP)
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public class RippleUtils {
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/**
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* @deprecated No longer used as framework ripple is available on all supported devices.
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*/
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@Deprecated
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public static final boolean USE_FRAMEWORK_RIPPLE = true;
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private static final int[] PRESSED_STATE_SET = {
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android.R.attr.state_pressed,
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};
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private static final int[] FOCUSED_STATE_SET = {
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android.R.attr.state_focused,
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};
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private static final int[] SELECTED_PRESSED_STATE_SET = {
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android.R.attr.state_selected, android.R.attr.state_pressed,
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};
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private static final int[] SELECTED_STATE_SET = {
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android.R.attr.state_selected,
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};
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private static final int[] ENABLED_PRESSED_STATE_SET = {
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android.R.attr.state_enabled, android.R.attr.state_pressed
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};
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@VisibleForTesting static final String LOG_TAG = RippleUtils.class.getSimpleName();
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@VisibleForTesting
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static final String TRANSPARENT_DEFAULT_COLOR_WARNING =
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"Use a non-transparent color for the default color as it will be used to finish ripple"
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+ " animations.";
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private RippleUtils() {}
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/**
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* Converts the given color state list to one that can be passed to a RippleDrawable.
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*
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* <p>The passed in stateful ripple color can contain colors for these states:
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*
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* <ul>
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* <li>android:state_pressed="true"
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* <li>android:state_focused="true" and android:state_hovered="true"
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* <li>android:state_focused="true"
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* <li>android:state_hovered="true"
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* <li>Default unselected state - transparent color. TODO: remove
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* </ul>
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*
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* <p>For selectable components, the ripple color may contain additional colors for these states:
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*
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* <ul>
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* <li>android:state_pressed="true" and android:state_selected="true"
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* <li>android:state_focused="true" and android:state_hovered="true" and
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* android:state_selected="true"
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* <li>android:state_focused="true" and android:state_selected="true"
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* <li>android:state_hovered="true" and android:state_selected="true"
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* <li>Default selected state - transparent color.
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* </ul>
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*/
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@NonNull
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public static ColorStateList convertToRippleDrawableColor(@Nullable ColorStateList rippleColor) {
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int size = 3;
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final int[][] states = new int[size][];
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final int[] colors = new int[size];
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int i = 0;
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// Ideally we would define a different composite color for each state, but that causes the
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// ripple animation to abort prematurely.
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// So we only allow two base states: selected, and non-selected. For each base state, we only
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// base the ripple composite on its pressed state.
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// Selected base state.
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states[i] = SELECTED_STATE_SET;
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colors[i] = getColorForState(rippleColor, SELECTED_PRESSED_STATE_SET);
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i++;
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states[i] = FOCUSED_STATE_SET;
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colors[i] = getColorForState(rippleColor, FOCUSED_STATE_SET);
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i++;
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// Non-selected base state.
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states[i] = StateSet.NOTHING;
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colors[i] = getColorForState(rippleColor, PRESSED_STATE_SET);
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i++;
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return new ColorStateList(states, colors);
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}
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/**
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* Returns a {@link ColorStateList} that is safe to pass to {@link
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* android.graphics.drawable.RippleDrawable}.
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*
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* <p>If given a null ColorStateList, this will return a new transparent ColorStateList since
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* RippleDrawable requires a non-null ColorStateList.
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*
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* <p>If given a non-null ColorStateList, this method will log a warning for API 22-27 if the
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* ColorStateList is transparent in the default state and non-transparent in the pressed state.
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* This will result in using the pressed state color for the ripple until the finger is lifted at
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* which point the ripple will transition to the default state color (transparent), making the
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* ripple appear to terminate prematurely.
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*/
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@NonNull
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public static ColorStateList sanitizeRippleDrawableColor(@Nullable ColorStateList rippleColor) {
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if (rippleColor != null) {
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if (VERSION.SDK_INT >= VERSION_CODES.LOLLIPOP_MR1
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&& VERSION.SDK_INT <= VERSION_CODES.O_MR1
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&& Color.alpha(rippleColor.getDefaultColor()) == 0
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&& Color.alpha(rippleColor.getColorForState(ENABLED_PRESSED_STATE_SET, Color.TRANSPARENT))
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!= 0) {
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Log.w(LOG_TAG, TRANSPARENT_DEFAULT_COLOR_WARNING);
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}
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return rippleColor;
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}
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return ColorStateList.valueOf(Color.TRANSPARENT);
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}
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/**
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* Whether a compat ripple should be drawn. Compat ripples should be drawn when enabled and at
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* least one of: focused, pressed, hovered.
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*/
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public static boolean shouldDrawRippleCompat(@NonNull int[] stateSet) {
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boolean enabled = false;
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boolean interactedState = false;
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for (int state : stateSet) {
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if (state == android.R.attr.state_enabled) {
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enabled = true;
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} else if (state == android.R.attr.state_focused) {
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interactedState = true;
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} else if (state == android.R.attr.state_pressed) {
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interactedState = true;
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} else if (state == android.R.attr.state_hovered) {
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interactedState = true;
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}
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}
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return enabled && interactedState;
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}
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/**
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* On API 21 and 22, the ripple implementation has a bug that it will be shown behind the
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* container view under certain conditions. Adding a mask when creating {@link RippleDrawable}
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* solves this. Besides that since {@link RippleDrawable} doesn't support radius setting on
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* Lollipop, adding masks will make the circle ripple size fit into the view boundary.
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*/
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@NonNull
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public static Drawable createOvalRippleLollipop(@NonNull Context context, @Px int padding) {
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return RippleUtilsLollipop.createOvalRipple(context, padding);
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}
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@ColorInt
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private static int getColorForState(@Nullable ColorStateList rippleColor, int[] state) {
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int color;
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if (rippleColor != null) {
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color = rippleColor.getColorForState(state, rippleColor.getDefaultColor());
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} else {
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color = Color.TRANSPARENT;
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}
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return doubleAlpha(color);
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}
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/**
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* The framework composites a ripple color onto the display at about 50% opacity.
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* Since we are providing precise ripple colors, cancel that out by doubling the opacity here.
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*/
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@ColorInt
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private static int doubleAlpha(@ColorInt int color) {
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int alpha = Math.min(2 * Color.alpha(color), 255);
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return ColorUtils.setAlphaComponent(color, alpha);
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}
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private static class RippleUtilsLollipop {
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// Note: we need to return Drawable here to maintain API compatibility
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@DoNotInline
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private static Drawable createOvalRipple(@NonNull Context context, @Px int padding) {
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GradientDrawable maskDrawable = new GradientDrawable();
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maskDrawable.setColor(Color.WHITE);
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maskDrawable.setShape(GradientDrawable.OVAL);
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InsetDrawable maskWithPaddings =
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new InsetDrawable(maskDrawable, padding, padding, padding, padding);
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return new RippleDrawable(
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MaterialColors.getColorStateList(
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context,
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androidx.appcompat.R.attr.colorControlHighlight,
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ColorStateList.valueOf(Color.TRANSPARENT)),
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null,
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maskWithPaddings);
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}
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}
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}
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