2019-01-18 14:10:16 -05:00

349 lines
12 KiB
Java

/*
* Copyright 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.material.shape;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Path;
import android.graphics.RectF;
import com.google.android.material.shadow.ShadowRenderer;
import java.util.ArrayList;
import java.util.List;
/**
* Represents the descriptive path of a shape. Path segments are stored in sequence so that
* transformations can be applied to them when the {@link android.graphics.Path} is produced by the
* {@link MaterialShapeDrawable}.
*/
public class ShapePath {
private static final float ANGLE_UP = 270;
protected static final float ANGLE_LEFT = 180;
public float startX;
public float startY;
public float endX;
public float endY;
public float currentShadowAngle;
public float endShadowAngle;
private final List<PathOperation> operations = new ArrayList<>();
private final List<ShadowCompatOperation> shadowCompatOperations = new ArrayList<>();
public ShapePath() {
reset(0, 0);
}
public ShapePath(float startX, float startY) {
reset(startX, startY);
}
public void reset(float startX, float startY) {
reset(startX, startY, ANGLE_UP, 0);
}
public void reset(float startX, float startY, float shadowStartAngle, float shadowSweepAngle) {
this.startX = startX;
this.startY = startY;
this.endX = startX;
this.endY = startY;
this.currentShadowAngle = shadowStartAngle;
this.endShadowAngle = (shadowStartAngle + shadowSweepAngle) % 360;
this.operations.clear();
this.shadowCompatOperations.clear();
}
/**
* Add a line to the ShapePath.
*
* @param x the x to which the line should be drawn.
* @param y the y to which the line should be drawn.
*/
public void lineTo(float x, float y) {
PathLineOperation operation = new PathLineOperation();
operation.x = x;
operation.y = y;
operations.add(operation);
LineShadowOperation shadowOperation = new LineShadowOperation(operation, endX, endY);
// The previous endX and endY is the starting point for this shadow operation.
addShadowCompatOperation(
shadowOperation,
ANGLE_UP + shadowOperation.getAngle(),
ANGLE_UP + shadowOperation.getAngle());
endX = x;
endY = y;
}
/**
* Add a quad to the ShapePath.
*
* @param controlX the control point x of the arc.
* @param controlY the control point y of the arc.
* @param toX the end x of the arc.
* @param toY the end y of the arc.
*/
public void quadToPoint(float controlX, float controlY, float toX, float toY) {
PathQuadOperation operation = new PathQuadOperation();
operation.controlX = controlX;
operation.controlY = controlY;
operation.endX = toX;
operation.endY = toY;
operations.add(operation);
endX = toX;
endY = toY;
}
/**
* Add an arc to the ShapePath.
*
* @param left the X coordinate of the left side of the rectangle containing the arc oval.
* @param top the Y coordinate of the top of the rectangle containing the arc oval.
* @param right the X coordinate of the right side of the rectangle containing the arc oval.
* @param bottom the Y coordinate of the bottom of the rectangle containing the arc oval.
* @param startAngle start angle of the arc.
* @param sweepAngle sweep angle of the arc.
*/
public void addArc(float left, float top, float right, float bottom, float startAngle,
float sweepAngle) {
PathArcOperation operation = new PathArcOperation(left, top, right, bottom);
operation.startAngle = startAngle;
operation.sweepAngle = sweepAngle;
operations.add(operation);
ArcShadowOperation arcShadowOperation = new ArcShadowOperation(operation);
float endAngle = startAngle + sweepAngle;
// Flip the startAngle and endAngle when drawing the shadow inside the bounds. They represent
// the angles from the center of the circle to the start or end of the arc, respectively. When
// the shadow is drawn inside the arc, it is going the opposite direction.
boolean drawShadowInsideBounds = sweepAngle < 0;
addShadowCompatOperation(
arcShadowOperation,
drawShadowInsideBounds ? (180 + startAngle) % 360 : startAngle,
drawShadowInsideBounds ? (180 + endAngle) % 360 : endAngle);
endX = (left + right) * 0.5f
+ (right - left) / 2 * (float) Math.cos(Math.toRadians(startAngle + sweepAngle));
endY = (top + bottom) * 0.5f
+ (bottom - top) / 2 * (float) Math.sin(Math.toRadians(startAngle + sweepAngle));
}
/**
* Apply the ShapePath sequence to a {@link android.graphics.Path} under a matrix transform.
*
* @param transform the matrix transform under which this ShapePath is applied
* @param path the path to which this ShapePath is applied
*/
public void applyToPath(Matrix transform, Path path) {
for (int i = 0, size = operations.size(); i < size; i++) {
PathOperation operation = operations.get(i);
operation.applyToPath(transform, path);
}
}
/**
* Creates a ShadowCompatOperation to draw compatibility shadow under the matrix transform for the
* whole path defined by this ShapePath.
*/
ShadowCompatOperation createShadowCompatOperation(final Matrix transform) {
// If the shadowCompatOperations don't end on the desired endShadowAngle, add an arc to do so.
addConnectingShadowIfNecessary(endShadowAngle);
final List<ShadowCompatOperation> operations = new ArrayList<>(shadowCompatOperations);
return new ShadowCompatOperation() {
@Override
public void draw(
Matrix matrix, ShadowRenderer shadowRenderer, int shadowElevation, Canvas canvas) {
for (ShadowCompatOperation op : operations) {
op.draw(transform, shadowRenderer, shadowElevation, canvas);
}
}
};
}
/**
* Adds a {@link ShadowCompatOperation}, adding an {@link ArcShadowOperation} if needed in order
* to connect the previous shadow end to the new shadow operation's beginning.
*/
private void addShadowCompatOperation(
ShadowCompatOperation shadowOperation, float startShadowAngle, float endShadowAngle) {
addConnectingShadowIfNecessary(startShadowAngle);
shadowCompatOperations.add(shadowOperation);
currentShadowAngle = endShadowAngle;
}
/**
* Create an {@link ArcShadowOperation} to fill in a shadow between the currently drawn shadow and
* the next shadow angle, if there would be a gap.
*/
private void addConnectingShadowIfNecessary(float nextShadowAngle) {
if (currentShadowAngle == nextShadowAngle) {
// Previously drawn shadow lines up with the next shadow, so don't draw anything.
return;
}
float shadowSweep = (nextShadowAngle - currentShadowAngle + 360) % 360;
if (shadowSweep > 180) {
// Shadows are actually overlapping, so don't draw anything.
return;
}
PathArcOperation pathArcOperation = new PathArcOperation(endX, endY, endX, endY);
pathArcOperation.startAngle = currentShadowAngle;
pathArcOperation.sweepAngle = shadowSweep;
shadowCompatOperations.add(new ArcShadowOperation(pathArcOperation));
currentShadowAngle = nextShadowAngle;
}
/**
* Interface to hold operations that will draw a compatible shadow in the case that native shadows
* can't be rendered.
*/
abstract static class ShadowCompatOperation {
static final Matrix IDENTITY_MATRIX = new Matrix();
/** Draws the operation on the canvas */
public final void draw(ShadowRenderer shadowRenderer, int shadowElevation, Canvas canvas) {
draw(IDENTITY_MATRIX, shadowRenderer, shadowElevation, canvas);
}
/** Draws the operation with the matrix transform on the canvas */
public abstract void draw(
Matrix transform, ShadowRenderer shadowRenderer, int shadowElevation, Canvas canvas);
}
/** Sets up the correct shadow to be drawn for a line. */
static class LineShadowOperation extends ShadowCompatOperation {
private final PathLineOperation operation;
private final float startX;
private final float startY;
public LineShadowOperation(PathLineOperation operation, float startX, float startY) {
this.operation = operation;
this.startX = startX;
this.startY = startY;
}
@Override
public void draw(
Matrix transform, ShadowRenderer shadowRenderer, int shadowElevation, Canvas canvas) {
final float height = operation.y - startY;
final float width = operation.x - startX;
final RectF rect = new RectF(0, 0, (float) Math.hypot(height, width), 0);
final Matrix edgeTransform = new Matrix(transform);
// transform & rotate the canvas so that the rect passed to drawEdgeShadow is horizontal.
edgeTransform.preTranslate(startX, startY);
edgeTransform.preRotate(getAngle());
shadowRenderer.drawEdgeShadow(canvas, edgeTransform, rect, shadowElevation);
}
float getAngle() {
return (float) Math.toDegrees(Math.atan((operation.y - startY) / (operation.x - startX)));
}
}
/** Sets up the shadow to be drawn for an arc. */
static class ArcShadowOperation extends ShadowCompatOperation {
private final PathArcOperation operation;
public ArcShadowOperation(PathArcOperation operation) {
this.operation = operation;
}
@Override
public void draw(
Matrix transform, ShadowRenderer shadowRenderer, int shadowElevation, Canvas canvas) {
float startAngle = operation.startAngle;
float sweepAngle = operation.sweepAngle;
RectF rect = new RectF(operation.left, operation.top, operation.right, operation.bottom);
shadowRenderer.drawCornerShadow(
canvas, transform, rect, shadowElevation, startAngle, sweepAngle);
}
}
/** Interface for a path operation to be appended to the operations list. */
public abstract static class PathOperation {
protected final Matrix matrix = new Matrix();
public abstract void applyToPath(Matrix transform, Path path);
}
/** Straight line operation. */
public static class PathLineOperation extends PathOperation {
private float x;
private float y;
@Override
public void applyToPath(Matrix transform, Path path) {
Matrix inverse = matrix;
transform.invert(inverse);
path.transform(inverse);
path.lineTo(x, y);
path.transform(transform);
}
}
/** Path quad operation. */
public static class PathQuadOperation extends PathOperation {
public float controlX;
public float controlY;
public float endX;
public float endY;
@Override
public void applyToPath(Matrix transform, Path path) {
Matrix inverse = matrix;
transform.invert(inverse);
path.transform(inverse);
path.quadTo(controlX, controlY, endX, endY);
path.transform(transform);
}
}
/** Path arc operation. */
public static class PathArcOperation extends PathOperation {
private static final RectF rectF = new RectF();
public float left;
public float top;
public float right;
public float bottom;
public float startAngle;
public float sweepAngle;
public PathArcOperation(float left, float top, float right, float bottom) {
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}
@Override
public void applyToPath(Matrix transform, Path path) {
Matrix inverse = matrix;
transform.invert(inverse);
path.transform(inverse);
rectF.set(left, top, right, bottom);
path.arcTo(rectF, startAngle, sweepAngle, false);
path.transform(transform);
}
}
}