# Motion Material motion is a set of transition patterns that help users understand and navigate an app. For more information on the patterns and how to choose between them, check out the [Material motion system spec](https://material.io/design/motion/the-motion-system.html). Before you can use the motion library, you need to add a dependency on the Material Components for Android library (version `1.2.0` or later). For more information, go to the [Getting started](https://github.com/material-components/material-components-android/tree/master/docs/getting-started.md) page. _**Note:** [Motion theming](#theming) will only be available in Material Components for Android version `1.4.0-alpha01` and above._ Material Components for Android provides support for all four motion patterns defined in the Material spec. 1. [Container transform](#container-transform) 2. [Shared axis](#shared-axis) 3. [Fade through](#fade-through) 4. [Fade](#fade) The library offers transition classes for these patterns, built on top of both the [AndroidX Transition library](https://developer.android.com/reference/androidx/transition/package-summary) (`androidx.transition`) and the [Android Transition Framework](https://developer.android.com/training/transitions) (`android.transition`): **AndroidX (preferred)** * Available in the `com.google.android.material.transition` package * Supports API Level 14+ * Supports Fragments and Views, but not Activities or Windows * Contains backported bug fixes and consistent behavior across API Levels **Platform** * Available in the `com.google.android.material.transition.platform` package * Supports API Level 21+ * Supports Fragments, Views, Activities, and Windows * Bug fixes not backported and may have different behavior across API Levels ## Motion Resources * [Design Guidelines](https://material.io/design/motion/the-motion-system.html) * [Codelab](https://codelabs.developers.google.com/codelabs/material-motion-android) * [Blog Post](https://medium.com/androiddevelopers/material-motion-with-mdc-c1f09bb90bf9) * [Reply (example email app)](https://github.com/material-components/material-components-android-examples/tree/develop/Reply) * [Javadocs (AndroidX)](https://developer.android.com/reference/com/google/android/material/transition/package-summary) * [Javadocs (Platform)](https://developer.android.com/reference/com/google/android/material/transition/platform/package-summary) * [Catalog Demos](https://github.com/material-components/material-components-android/tree/master/catalog/java/io/material/catalog/transition) * [Library Source](https://github.com/material-components/material-components-android/tree/master/lib/java/com/google/android/material/transition) * [Android Platform Transition Guide](https://developer.android.com/training/transitions) * [AndroidX Transition Library](https://developer.android.com/reference/androidx/transition/package-summary) ## Container transform The **container transform** pattern is designed for transitions between UI elements that include a container. This pattern creates a visible connection between two UI elements. `MaterialContainerTransform` is a [shared element transition](https://developer.android.com/training/transitions/start-activity#start-with-element). Unlike traditional Android shared elements, it is not designed around a singular piece of shared content, such as an image, to be moved between two scenes. Instead, the shared element here refers to the bounding container of a start `View` or `ViewGroup` (e.g. the entire row layout of an item in a list) transforming its size and shape into that of an end `View` or `ViewGroup` (e.g. the root `ViewGroup` of a full screen Fragment). These start and end container Views are the “shared element” of a container transform. While these containers are being transformed, their contents are swapped to create the transition. !["Container transform gallery - normal speed and slow motion"](assets/motion/container_transform_lineup.gif) _Examples of the container transform:_ 1. _A card into a details page_ 2. _A list item into a details page_ 3. _A FAB into a details page_ 4. _A search bar into expanded search_ ### Using the container transform pattern A container transform can be configured to transition between a number of Android structures including Fragments, Activities and Views. ### Container transform examples #### Transition between Fragments In Fragment A and Fragment B's layouts, identify the start and end Views (as described in the [container transform overview](#material-container-transform)) which will be shared. Add a matching `transitionName` to each of these Views. ```xml ``` ```xml ``` _**Note:** There cannot be more than a 1:1 mapping of `transitionNames` between the start and end layouts. If you have multiple Views in your start layout that could be mapped to an end View in your end layout (e.g. each `RecyclerView` item to a details screen), read about shared element mapping at [Continuous Shared Element Transitions: RecyclerView to ViewPager](https://android-developers.googleblog.com/2018/02/continuous-shared-element-transitions.html)._ Set Fragment B's `sharedElementEnterTransition` to a new `MaterialContainerTransform`. This can be done either before adding/replacing Fragment B into your Fragment container or in Fragment B's `onCreate` method. ```kt // FragmentA.kt val fragmentB = FragmentB() fragmentB.sharedElementEnterTransition = MaterialContainerTransform() /*** OR ***/ // FragmentB.kt override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) sharedElementEnterTransition = MaterialContainerTransform() } ``` Add or replace Fragment B, adding the shared element from your start scene to your Fragment transaction. ```kt childFragmentManager .beginTransaction() // Map the start View in FragmentA and the transitionName of the end View in FragmentB .addSharedElement(view, "shared_element_container") .replace(R.id.fragment_container, fragmentB, FragmentB.TAG) .addToBackStack(FragmentB.TAG) .commit() ``` If using the Navigation Architecture Component, use the following. ```kt // Map the start View in FragmentA and the transitionName of the end View in FragmentB val extras = FragmentNavigatorExtras(view to "shared_element_container") findNavController().navigate(R.id.action_fragmentA_to_fragmentB, null, null, extras) ``` Completing these steps should give you a working enter and return container transform when navigating from Fragment A to Fragment B and popping from Fragment B to Fragment A. _**Note:** Fragments are able to define enter and return shared element transitions. When only an enter shared element transition is set, it will be re-used when the Fragment is popped (returns). `MaterialContainerTransform` internally configures the transition’s properties based on whether or not it’s entering or returning. If you need to customize either the enter or return style of the transition, see [Customizing the container transform](#customization)._ When running this new transition, you might notice that Fragment A (everything besides the shared element) disappears as soon as the container transform starts. This is because FragmentA has been removed from its container. To “hold” FragmentA in place as the container transform plays, set FragmentA's exit transition to the the provided `Hold` transition. ```kt // FragmentA.kt override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) // Fragment A’s exitTransition can be set any time before Fragment A is // replaced with Fragment B. Ensure Hold's duration is set to the same // duration as your MaterialContainerTransform. exitTransition = Hold() } ``` _**Note:** When setting a `Hold` or `MaterialElevationScale` transition, it’s important that the transition matches the duration of the `MaterialContainerTransform` it’s paired with. If explicitly setting a duration on `MaterialContainerTransform` with `setDuration`, use the same value. Otherwise, prefer the `MaterialContainerTransform(Context, boolean)` constructor which loads theme-based values upfront so `Hold` or `MaterialElevationScale`’s duration can be accurately set using `MaterialContainerTransform.getDuration`._ Alternatively, to subtly scale and fade Fragment A while the container transform is playing, set FragmentA's exit and reenter transitions to a `MaterialElevationScale` transition. This will help to reinforce the spatial relationship and navigational hierarchy of the two screens along the z-axis. ```kt // FragmentA.kt fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) exitTransition = MaterialElevationScale(/* growing= */ false) reenterTransition = MaterialElevationScale(/* growing= */ true) } ``` We pass in `false` for the exit `MaterialElevationScale` `growing` constructor param, to scale down or shrink Fragment A when it is exiting during the enter container transform. Whereas we pass in `true` for the reenter `MaterialElevationScale` to scale up or expand Fragment A when it is reentering during the return container transform. _**Note:** When using `MaterialElevationScale`, make sure to mark the root view of your Fragment as a [transition group](https://developer.android.com/reference/android/view/ViewGroup#setTransitionGroup\(boolean\)), either with `android:transitionGroup="true"` for API level 21+ or `ViewGroupCompat#setTransitionGroup` for all API levels. This will ensure that the animation is applied to the Fragment view as a whole, as opposed to each child view individually, which is the default behavior of the Android Transitions system._ #### Transition between Activities _**Note:** Activity and Window transitions require using Android Framework Transitions provided in the `com.google.android.material.transition.platform` package and are only available on API level 21 and above._ In Activity A’s layout, identify the start View to be used as the “shared element” as described in the [container transform overview](#material-container-transform). Give the start view a `transitionName`. ```xml ``` Configure Activity A for an exit shared element transition as follows: ```kt override fun onCreate(savedInstanceState: Bundle?) { // Enable Activity Transitions. Optionally enable Activity transitions in your // theme with true. window.requestFeature(Window.FEATURE_ACTIVITY_TRANSITIONS) // Attach a callback used to capture the shared elements from this Activity to be used // by the container transform transition setExitSharedElementCallback(MaterialContainerTransformSharedElementCallback()) // Keep system bars (status bar, navigation bar) persistent throughout the transition. window.sharedElementsUseOverlay = false super.onCreate(bundle) setContentView(R.layout.activity_a) ... } ``` In Activity B, configure the Activity for transitions in a similar fashion. ```kt override fun onCreate(savedInstanceState: Bundle?) { // Enable Activity Transitions. Optionally enable Activity transitions in your // theme with true. window.requestFeature(Window.FEATURE_ACTIVITY_TRANSITIONS) // Set the transition name, which matches Activity A’s start view transition name, on // the root view. findViewById(android.R.id.content).transitionName = "shared_element_container" // Attach a callback used to receive the shared elements from Activity A to be // used by the container transform transition. setEnterSharedElementCallback(MaterialContainerTransformSharedElementCallback()) // Set this Activity’s enter and return transition to a MaterialContainerTransform window.sharedElementEnterTransition = MaterialContainerTransform().apply { addTarget(android.R.id.content) duration = 300L } window.sharedElementReturnTransition = MaterialContainerTransform().apply { addTarget(android.R.id.content) duration = 250L } super.onCreate(bundle) setContentView(R.layout.activity_b) ... } ``` _**Note:** We are using `android.R.id.content` (the window’s root) as the shared element “container” in Activity B. This will cause the start view from Activity A to transition into the full screen of Activity B. If you have views in Activity A and Activity B that you do not want included as part of the transform, you can alternatively set the transition name on a `View`/`ViewGroup` in Activity B’s layout or include/exclude `View`s with helper methods on the Transition class (`Transition#addTarget`, `Transition#excludeChildren`, etc)._ From Activity A, start the container transform by constructing an Intent with the following options. ```kt val intent = Intent(this, ActivityB::class.java) val options = ActivityOptions.makeSceneTransitionAnimation( this, startView, "shared_element_container" // The transition name to be matched in Activity B. ) startActivity(intent, options.toBundle()) ``` #### Transition between Views In the Activity or Fragment where you are transitioning between two views, trigger a `MaterialContainerTransform` by manually setting the transition’s start and end `View`s. ```kt val transform = MaterialContainerTransform().apply { // Manually tell the container transform which Views to transform between. startView = fab endView = bottomToolbar // Ensure the container transform only runs on a single target addTarget(endView) // Optionally add a curved path to the transform pathMotion = MaterialArcMotion() // Since View to View transforms often are not transforming into full screens, // remove the transition's scrim. scrimColor = Color.TRANSPARENT } // Begin the transition by changing properties on the start and end views or // removing/adding them from the hierarchy. TransitionManager.beginDelayedTransition(container, transform) fab.visibility = View.GONE bottomToolbar.visibility = View.VISIBLE ``` This will perform a container transform from the start view transitioning to the end view. To return, set up the same transform, switching the start and end Views and undoing any property changes (setting the FAB back to `View.VISIBLE` and the `bottomToolbar` back to `View.GONE`) done by the first transform. ### Customization While the out-of-the-box container transform should work in most cases, you can manually set the following properties on `MaterialContainerTransform` to customize the look and feel of the animation: #### Container transform attributes Element | Attribute | Related method(s) | Default value -------------- | ------------------------ | --------------------------------- | ------------- **Shape** | `transitionShapeAppearance` | `getStartShapeAppearanceModel`
`setStartShapeAppearanceModel`
`getEndShapeAppearanceModel`
`setEndShapeAppearanceModel` | `null` **Duration (incoming)** | `motionDurationLong1` | `getDuration`
`setDuration` | `300ms` **Duration (outgoing)** | `motionDurationMedium2` | `getDuration`
`setDuration` | `250ms` **Easing** | `motionEasingStandard` | `getInterpolator`
`setInterpolator` | `cubic-bezier(0.4, 0.0, 0.2, 1)`
`FastOutSlowIn` **Motion path** | `motionPath` | `getPathMotion`
`setPathMotion` | `linear` _**Note:** By default, `MaterialContainerTransform` uses different durations when incoming vs. outgoing. Calling `setDuration` on an instance of `MaterialContainerTransform` will override this behavior, causing the passed duration to be used both when incoming and outgoing. If you would like different durations for incoming and outgoing animations, you should create and set separate instances of `MaterialContainerTransform` for entering and returning transitions with the desired values. Alternatively, update the duration theme attributes._ `MaterialContainerTransform` provides two constructors - an empty parameter constructor and a `(Context, boolean)` constructor. The `(Context, boolean)` constructor is used to load theme-values upfront, making it possible to query for duration, interpolation and motion path if other transitions or animations, such as `Hold` and `MaterialElevationScale`, depend on these values from `MaterialContainerTransform`. See the [Motion Theming section](#theming) for details on how to systematically update motion. #### Container transform properties Element | Related method(s) | Default value ----------------------------------------- | --------------------------------------------------------------------- | ------------- **Duration** | `getDuration`
`setDuration` | `300` **Interpolation** | `getInterpolation`
`setInterpolation` | `R.interpolator.fast_out_slow_in` **Path Motion** | `getPathMotion`
`setPathMotion` | `null` (Linear) **Z Order** | `getDrawingViewId`
`setDrawingViewId` | `android.R.id.content` **Container Background Color** | `getContainerColor`
`setContainerColor` | `Color.TRANSPARENT` **Container Start View Background Color** | `getStartContainerColor`
`setStartContainerColor` | `Color.TRANSPARENT` **Container End View Background Color** | `getEndContainerColor`
`setEndContainerColor` | `Color.TRANSPARENT` **Scrim Color** | `getScrimColor`
`setScrimColor` | `#52000000` (32% opacity, black) **Direction** | `getTransitionDirection`
`setTransitionDirection` | `MaterialContainerTransform.TRANSITION_DIRECTION_AUTO` **Fade Mode** | `getFadeMode`
`setFadeMode` | `MaterialContainerTransform.FADE_MODE_IN` **Fit Mode** | `getFitMode`
`setFitMode` | `MaterialContainerTransform.FIT_MODE_AUTO` **Fade Thresholds** | `getFadeProgressThresholds`
`setFadeProgressThresholds` | `[0.0 - 0.25] enter`
`[0.6 - 0.9] return`
`[0.1 - 0.4] enter w. arc`
`[0.6 - 0.9] return w. arc` **Scale Thresholds** | `getScaleProgressThresholds`
`setScaleProgressThresholds` | `[0.0 - 1.0] enter`
`[0.0 - 1.0] return`
`[0.1 - 1.0] enter w. arc`
`[0.0 - 0.9] return w. arc` **Scale Mask Thresholds** | `getScaleMaskProgressThresholds`
`setScaleMaskProgressThresholds` | `[0.0 - 1.0] enter`
`[0.0 - 0.9] return`
`[0.1 - 1.0] enter w. arc`
`[0.0 - 0.9] return w. arc` **Shape Mask Thresholds** | `getShapeMaskProgressThresholds`
`setShapeMaskProgressThresholds` | `[0.0 - 0.75] enter`
`[0.3 - 0.9] return`
`[0.1 - 0.9] enter w. arc`
`[0.2 - 0.9] return w. arc` **Debug Drawing** | `isDrawDebugEnabled()`
`setDrawDebugEnabled()` | `false` _**Note:** All of these properties have defaults. In most cases, each property has a different default value depending on whether or not the transition is entering or returning._ _When you manually set any of the above properties, the value set will be used when the transition is both entering and returning (including when an enter transition is being re-used due to no return being set). If you need to manually set properties which differ depending on whether or not the transition is entering or returning, create two `MaterialContainerTransforms` and set both the `sharedElementEnterTransition` and `sharedElementReturnTransition`._ #### Fade Through Variant `MaterialContainerTransform` supports the "Container transform: fade through variant" mentioned in the [spec](https://material.io/design/motion/the-motion-system.html#container-transform), which will sequentially fade out and in the outgoing and incoming views, respectively, in order to minimize the visual overlap of these views. This variant can be achieved with the following Fade Mode configuration: ```kt containerTransform.fadeMode = MaterialContainerTransform.FADE_MODE_THROUGH ``` If using the fade through variant, consider also tweaking the `MaterialContainerTransform`'s Fade Thresholds property. For example, to make the container transform's fade through happen over the full duration of the transition, use the following Fade Thresholds configuration: ```kt containerTransform.fadeProgressThresholds = MaterialContainerTransform.ProgressThresholds(0f, 1f) ``` ## Shared axis The **shared axis** pattern is used for transitions between UI elements that have a spatial or navigational relationship. This pattern uses a shared transformation on the x, y, or z axis to reinforce the relationship between elements. !["Shared axis gallery - normal speed and slow motion"](assets/motion/shared_axis_lineup.gif) _Examples of the shared axis pattern:_ 1. _An onboarding flow transitions along the x-axis_ 2. _A stepper transitions along the y-axis_ 3. _A parent-child navigation transitions along the z-axis_ ### Using the shared axis pattern `MaterialSharedAxis` is a `Visibility` transition. A `Visibility` transition is triggered when the target `View`'s visibility is changed or when the `View` is added or removed. This means `MaterialSharedAxis` requires a View to be changing in visibility or to be added or removed to trigger its animation. `MaterialSharedAxis` uses the concept of moving in the forward or backward direction. Below are the directions in which a `MaterialSharedAxis` will move for both the forward and backward directions along each axis. #### Shared axis direction Axis | Forward | Backward ----- | ----------------- | ------------------ **X** | Left on x-axis | Right on x-axis **Y** | Up on y-axis | Down on y-axis **Z** | Forward on z-axis | Backward on z-axis _**Note:** Since a shared axis' direction is independent of whether its target is appearing or dissapearing (an appearing target will sometimes be moving forward when entering **and** forward when exiting), `MaterialSharedAxis` is not able to automatically reverse when only a target's enter transition is set. For this reason, you should manually configure and set a target's transitions (enter ,exit, return, reenter) with the correct direction._ A shared axis transition can be configured to transition between a number of Android structures including Fragments, Activities and Views. ### Shared axis examples #### Transition between Fragments In the following example, we’re creating a shared axis Z transition between FragmentA and FragmentB. Moving from FragmentA to FragmentB should be a “forward” movement and returning from FragmentB to FragmentA should be a “backward” movement. In Fragment A, configure an enter and exit transition. ```kt // FragmentA.kt override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) exitTransition = MaterialSharedAxis(MaterialSharedAxis.Z, /* forward= */ true) reenterTransition = MaterialSharedAxis(MaterialSharedAxis.Z, /* forward= */ false) } ``` In Fragment B, again configure an enter and exit transition. ```kt // FragmentB.kt override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) enterTransition = MaterialSharedAxis(MaterialSharedAxis.Z, /* forward= */ true) returnTransition = MaterialSharedAxis(MaterialSharedAxis.Z, /* forward= */ false) } ``` It’s important to note here how these two fragments move together. When Fragment A is exiting, Fragment B will be entering. This is why, in Fragment A, the exit transition is `forward = true` and in Fragment B the enter transition is also `forward = true`. This will ensure that both Fragments are moving in the same direction when these transition pairs are running. The opposite is true in the backwards direction. When Fragment B is exiting, Fragment A will be reentering. For this reason, Fragment B is configured to exit in the backward direction and Fragment A is configured to reenter in the backward direction. When you're ready to move from Fragment A to B, replace Fragment A with Fragment B. ```kt supportFragmentManager .beginTransaction() .replace(R.id.fragment_container, FragmentB()) .commit() ``` The above should give you a working shared axis transition between Fragment A and Fragment B. Changing the axis to `MaterialSharedAxis.X` or `MaterialSharedAxis.Y` will create the same, coordinated interaction in their respective axis. Alternatively, try replacing `MaterialSharedAxis` with a `MaterialFadeThrough` for a transition between destinations or layouts that are _not_ spatially related. #### Transition between Activities _**Note:** Activity and Window transitions require using Android Framework Transitions provided in the `com.google.android.material.transition.platform` package and are only available on API level 21 and above._ Enable Activity transitions by either setting `android:windowActivityTransitions` to true in your theme or enabling them on an Activity by Activity basis by setting the `Window.FEATURE_ACTIVITY_TRANSITIONS` flag. ```xml ``` Or in your Activities: ```kt override fun onCreate(savedInstanceState: Bundle?) { window.requestFeature(Window.FEATURE_ACTIVITY_TRANSITIONS) ... } ``` To get started, configure a new shared axis transition in Activity A and set it as the Activity's `exitTransition`. ```kt // ActivityA.kt override fun onCreate(savedInstanceState: Bundle?) { val exit = MaterialSharedAxis(MaterialSharedAxis.X, true).apply { // Only run the transition on the contents of this activity, excluding // system bars or app bars if provided by the app’s theme. addTarget(R.id.a_container) } window.exitTransition = exit // TODO: Add a reenter transition in the backwards direction to animate // ActivityB out and ActivityA back in in the opposite direction. super.onCreate(savedInstanceState) setContentView(R.layout.activity_a) } ``` You can optionally add or exclude targets to have the transition affect or ignore Views. Use the combination you need to have the transition applied where desired. For example: ```kt val exit = MaterialSharedAxis(MaterialSharedAxis.X, true).apply { // Only run the transition on the root ViewGroup of this activity. This will exclude // other views except what is specified by this method. addTarget(R.id.a_container) // OR // Run the transition on everything except the system status and navigation bars. All // other Views, besides those explicitly excluded, will be affected by the transition. excludeTarget(android.R.id.statusBarBackground, true) excludeTarget(android.R.id.navigationBarBackground, true) } ``` Next, configure a new `MaterialSharedAxis` enter transition in Activity B. ```kt // ActivityB.kt override fun onCreate(savedInstanceState: Bundle?) { window.requestFeature(Window.FEATURE_ACTIVITY_TRANSITIONS) val enter = MaterialSharedAxis(MaterialSharedAxis.X, true).apply { addTarget(R.id.b_container) } window.enterTransition = enter // TODO: Configure a return transition in the backwards direction. // Allow Activity A’s exit transition to play at the same time as this Activity’s // enter transition instead of playing them sequentially. window.allowEnterTransitionOverlap = true super.onCreate(savedInstanceState) setContentView(R.layout.activity_b) ... } ``` When you're ready to navigate from Activity A to Activity B, start Activity B like your normally would, passing in an `ActivityOptions` `Bundle`. ```kt val bundle = ActivityOptions.makeSceneTransitionAnimation(this).toBundle() startActivity(Intent(this, ActivityB::class.java), bundle) ``` #### Transition between Views In your Activity or Fragment’s layout, identify the two views which will be “swapped”. The outgoing View should be added to the layout and visible. The incoming View's visibility should either be set to `View.GONE` or the View should not yet be added to the layout. When you’re ready to replace the outgoing view with the incoming View, do so with a shared axis transition as follows. ```kt // Set up a new MaterialSharedAxis in the specified axis and direction. val sharedAxis = MaterialSharedAxis(MaterialSharedAxis.Y, true) // Begin watching for changes in the View hierarchy. TransitionManager.beginDelayedTransition(container, sharedAxis) // Make any changes to the hierarchy to be animated by the shared axis transition. outgoingView.visibility = View.GONE incomingView.visibility = View.VISIBLE ``` This will transition between your outgoing and incoming Views with a shared axis transition. To reverse the animation, set up a new shared axis in the opposite direction and set your outgoing View back to `View.VISIBLE` and your incoming View back to `View.GONE`. ### Customization `MaterialSharedAxis` is an extension of `MaterialVisibility`. `MaterialVisibility` is a `Visibility` transition composed of smaller, "atomic" `VisibilityAnimatorProvider`s. These providers are classes which can be configured and are able to construct an animator depending on whether a target is appearing or disappearing. By default, a `MaterialVisibility` implementation has a primary and secondary `VisibilityAnimatorProvider`. The primary provider can be modified while the secondary provider can be either modified, replaced or removed. This allows for the customization of Material motion while still adhering to a pattern's foundation and is refered to as a _variant_. #### Shared axis composition | Element | Primary transition | Secondary transition | | ---------------------- | -------------------------- | -------------------- | | **MaterialSharedAxis** | **X** -`SlideDistance`
**Y** -`SlideDistance`
**Z** -`Scale` | `FadeThrough` | #### Shared axis fade variant The following is a `MaterialSharedAxis` Z transition between Activities which fades Activity B in and over Activity A while leaving Activity A’s alpha unchanged. This can be accomplished by removing the secondary `FadeThroughProvider` from Activity A's exit transition. ```kt // ActivityA.kt override fun onCreate(savedInstanceState: Bundle?) { val exit = MaterialSharedAxis(MaterialSharedAxis.Z, true).apply { // Remove the exit transitions secondary animator provider completely so this Activity // only scales instead of scaling and fading out. Alternatively, this could be // set to a modified FadeThroughProvider or any other VisibilityAnimatorProvider. secondaryAnimatorProvider = null addTarget(R.id.main_container) } window.exitTransition = exit super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) ... } ``` #### Shared axis attributes Element | Attribute | Related method(s) | Default value -------------- | ------------------------ | --------------------------------- | ------------- **Duration** | `motionDurationLong1` | `getDuration`
`setDuration` | `300ms` **Easing** | `motionEasingStandard` | `getInterpolator`
`setInterpolator` | `cubic-bezier(0.4, 0.0, 0.2, 1)`
`FastOutSlowIn` See the [Motion Theming section](#theming) for details on how to systematically update motion. ## Fade Through The **fade through** pattern is used for transitions between UI elements that do not have a strong relationship to each other. !["Fade through gallery - normal speed and slow motion"](assets/motion/fade_through_lineup.gif) _Examples of the fade through pattern:_ 1. _Tapping destinations in a bottom navigation bar_ 2. _Tapping a refresh icon_ 3. _Tapping an account switcher_ ### Using the fade through pattern `MaterialFadeThrough` is a `Visibility` transition. A `Visibility` transition is triggered when the target `View`'s visibility is changed or when the `View` is added or removed. This means `MaterialFadeThrough` requires a View to be changing in visibility or to be added or removed to trigger its animation. A fade through can be configured to transition between a number of Android structures including Fragments, Activities and Views. ### Fade through examples #### Transition between Fragments In Fragment A, configure an exit `MaterialFadeThrough` transition and in Fragment B configure an enter `MaterialFadeThrough` transition. Both of these will be used (and reused) when navigating from Fragment A to Fragment B and from Fragment B to Fragment A. ```kt // FragmentA.kt override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) exitTransition = MaterialFadeThrough() } ``` ```kt // FragmentB.kt override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) enterTransition = MaterialFadeThrough() } ``` _**Note:** Since `MaterialFadeThrough` extends `Visibility`, `MaterialFadeThrough` is able to appropriately animate targets depending on whether they are apperaing or disappearing._ When you're ready to navigate between Fragment A and Fragment B, use a standard Fragment transaction or use the [Navigation Component](https://developer.android.com/guide/navigation/navigation-getting-started). ```kt supportFragmentManager .beginTransaction() .replace(R.id.fragment_container, FragmentB()) .commit() ``` #### Transition between Activities _**Note:** Activity and Window transitions require using Android Framework Transitions provided in the `com.google.android.material.transition.platform` package and are only available on API level 21 and above._ Enable Activity transitions by either setting `android:windowActivityTransitions` to true in your theme or enabling them on an Activity-by-Activity basis by setting the `Window.FEATURE_ACTIVITY_TRANSITIONS` flag. ```xml ``` Or in your Activities: ```kt override fun onCreate(savedInstanceState: Bundle?) { window.requestFeature(Window.FEATURE_ACTIVITY_TRANSITIONS) ... } ``` To get started, configure a new `MaterialFadeThrough` in Activity A and set it as the Activity's exitTransition. ```kt // ActivityA.kt override fun onCreate(savedInstanceState: Bundle?) { val exit = MaterialFadeThrough().apply { // Only run the transition on the contents of this activity, excluding // system bars or app bars if provided by the app’s theme. addTarget(R.id.a_container) } window.exitTransition = exit super.onCreate(savedInstanceState) setContentView(R.layout.activity_a) } ``` You can optionally add or exclude targets to have the transition affect or ignore Views. Use the combination you need to have the transition applied where you’d like. For example: ```kt val exit = MaterialFadeThrough().apply { window.requestFeature(Window.FEATURE_ACTIVITY_TRANSITIONS) // Only run the transition on the root ViewGroup of this activity. This will exclude // other Views except what is specified by this method. addTarget(R.id.a_container) // OR // Run the transition on everything except the system status and navigation bars. All // other Views, besides those explicitly excluded, will be affected by the transition. excludeTarget(android.R.id.statusBarBackground, true) excludeTarget(android.R.id.navigationBarBackground, true) } ``` Next, configure a new `MaterialFadeThrough` enter transition in Activity B. ```kt // ActivityB.kt override fun onCreate(savedInstanceState: Bundle?) { window.requestFeature(Window.FEATURE_ACTIVITY_TRANSITIONS) val enter = MaterialFadeThrough().apply { addTarget(R.id.b_container) } window.enterTransition = enter // Allow Activity A’s exit transition to play at the same time as this Activity’s // enter transition instead of playing them sequentially. window.allowEnterTransitionOverlap = true super.onCreate(savedInstanceState) setContentView(R.layout.activity_b) ... } ``` When you're ready to navigate from Activity A to Activity B, start Activity B as your normally would, passing in an `ActivityOptions` `Bundle`. ```kt val bundle = ActivityOptions.makeSceneTransitionAnimation(this).toBundle() startActivity(Intent(this, ActivityB::class.java), bundle) ``` #### Transition between Views In your Activity or Fragment’s layout, identify the two Views which will be “swapped”. The outgoing View should be added to the layout and visible. The incoming View should either be set to `View.GONE` or not yet added to the layout. When you’re ready to replace the outgoing View with the incoming View, do so with a fade through transition as follows. ```kt val fadeThrough = MaterialFadeThrough() // Begin watching for changes in the View hierarchy. TransitionManager.beginDelayedTransition(container, fadeThrough) // Make any changes to the hierarchy to be animated by the fade through transition. outgoingView.visibility = View.GONE incomingView.visibility = View.VISIBLE ``` This will transition between your outgoing and incoming Views with a fade through transition. To reverse the animation, follow the same steps, setting your outgoing View back to `View.VISIBLE` and your incoming View back to `View.GONE`. ### Customization `MaterialFadeThrough` is an extension of `MaterialVisibility`. `MaterialVisibility` is a `Visibility` transition composed of smaller, "atomic" `VisibilityAnimatorProvider`s. These providers are classes which can be configured and are able to construct an animator depending on whether a target is appearing or disappearing. By default, a `MaterialVisibility` implementation has a primary and secondary `VisibilityAnimatorProvider`. The primary provider can be modified while the secondary provider can be either modified, replaced or removed. This allows for the customization of Material motion while still adhering to a pattern's foundation and is refered to as a _variant_. #### Fade through composition Element | Primary transition | Secondary transition ----------------------- | ------------------ | -------------------- **MaterialFadeThrough** | `FadeThrough` | `Scale` #### Fade through slide variant The below will create a fade through between Fragments which fades Fragment A out (without a scale) and fades Fragment B in with a _slide_ instead of a scale. ```kt // FragmentA.kt override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) exitTransition = MaterialFadeThrough().apply { // Remove the exit fade through's secondary scale so this Fragment simply fades out. secondaryAnimatorProvider = null } } ``` ```kt // FragmentA.kt override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) enterTransition = MaterialFadeThrough().apply { // Replace the enter fade through's secondary animator provider with a SlideDistanceProvider. secondaryAnimatorProvider = SlideDistanceProvider(Gravity.BOTTOM) } } ``` #### Fade through attributes Element | Attribute | Related method(s) | Default value -------------- | ------------------------ | --------------------------------- | ------------- **Duration** | `motionDurationLong1` | `getDuration`
`setDuration` | `300ms` **Easing** | `motionEasingStandard` | `getInterpolator`
`setInterpolator` | `cubic-bezier(0.4, 0.0, 0.2, 1)`
`FastOutSlowIn` See the [Motion Theming section](#theming) for details on how to systematically update motion. ## Fade The **fade** pattern is used for UI elements that enter or exit within the bounds of the screen, such as a dialog that fades in the center of the screen. !["Fade gallery - normal speed and slow motion"](assets/motion/fade_lineup.gif) _Examples of the fade pattern:_ 1. _A dialog_ 2. _A menu_ 3. _A snackbar_ 4. _A FAB_ ### Using the fade pattern `MaterialFade` is a `Visibility` transition. A `Visibility` transition is triggered when the target `View`'s visibility is changed or when the `View` is added or removed. This means `MaterialFade` requires a View to be changing in visibility or to be added or removed to trigger its animation. ### Fade examples #### Transition a View In your Activity or Fragment, toggle the visibility of your target View, in this case a Floating Action Button, using a `MaterialFade` to animate the change. ```kt // FragmentA.kt showButton.setOnClickListener { val materialFade = MaterialFade().apply { duration = 150L } TransitionManager.beginDelayedTransition(container, materialFade) fab.visibility = View.VISIBLE } ``` When reversing the transition, configure and trigger a `MaterialFade` in the same manner, making any adjustments to the transition that differ when entering versus exiting. ```kt // FragmentA.kt hideButton.setOnClickListener { val materialFade = MaterialFade().apply { duration = 84L } TransitionManager.beginDelayedTransition(container, materialFade) fab.visibility = View.GONE } ``` ### Customization `MaterialFade` is an extension of `MaterialVisibility`. `MaterialVisibility` is a `Visibility` transition composed of smaller, "atomic" `VisibilityAnimatorProvider`s. These providers are classes which can be configured and are able to construct an animator depending on whether a target is appearing or disappearing. By default, a `MaterialVisibility` implementation has a primary and secondary `VisibilityAnimatorProvider`. The primary provider can be modified while the secondary provider can be either modified, replaced or removed. This allows for the customization of Material motion while still adhering to a pattern's foundation and is refered to as a _variant_. #### Fade composition Element | Primary transition | Secondary transition ---------------- | ------------------ | -------------------- **MaterialFade** | `Fade` | `Scale` #### Fade through attributes Element | Attribute | Related method(s) | Default value -------------- | ------------------------ | --------------------------------- | ------------- **Duration (incoming)** | `motionDurationShort2` | `getDuration`
`setDuration` | `150ms` **Duration (outgoing)** | `motionDurationShort1` | `getDuration`
`setDuration` | `75ms` **Easing** | `motionEasingLinear` | `getInterpolator`
`setInterpolator` | `cubic-bezier(0 0, 1, 1)`
`Linear` See the [Motion Theming section](#theming) for details on how to systematically update motion. ## Theming Motion theming will only be available in Material Components for Android version `1.4.0-alpha01` and above. The Material motion system is backed by a limited number of slots which transitions use by default to create a consistent, branded feel. These slots are implemented as theme attributes, similar to color or shape attributes. ### Easing Easing theme attributes define a set of curves that can be inflated and used as [Interpolators](https://developer.android.com/reference/androidx/core/animation/Interpolator). Attribute | Default value | Description -------------- | ------------------------ | --------------------------------- **?attr/motionEasingStandard** | `cubic-bezier(0.4, 0.0, 0.2, 1)`
`FastOutSlowIn` | Easing used for elements that begin and end at rest. **?attr/motionEasingEmphasized** | `path(M 0,0 C 0.05, 0, 0.133333, 0.06, 0.166666, 0.4 C 0.208333, 0.82, 0.25, 1, 1, 1)`
`FastOutExtraSlowIn` | Easing used for elements that begin and end at rest but want extra attention drawn to the end of the animation. **?attr/motionEasingDecelerated** | `cubic-bezier(0.0, 0.0, 0.2, 1)`
`LinearOutSlowIn` | Easing used for incoming elements; motion begins at peak velocity and ends at rest. **?attr/motionEasingAccelerated** | `cubic-bezier(0.4, 0.0, 1, 1)`
`FastOutLinearIn` | Easing used for outgoing elements; motion begins at rest and ends at peak velocity. **?attr/motionEasingLinear** | `cubic-bezier(0, 0, 1, 1)`
`Linear` | Easing for simple motion such as fading. Easing attributes are able to accept two types of curves - cubic beziers and vector paths. Cubic bezier curves are in the standard (x1, y1, x2, y2) format. For vector path curves, the curve must start at 0,0 and end at 1, 1. Vector path curves can be beneficial if you’d like to introduce 3-point (quintic) easing curves to your app in a backwards compatible way. To update an easing value override any of the attributes in your app’s theme following the `(value)` string format. ``` ``` For more information on easing, see [material.io/design/motion/customization.html#applying-customizations](https://material.io/design/motion/customization.html#applying-customizations). ### Duration Duration attributes are a set of durations in milliseconds that can be used for animations. Attribute | Default value | Description -------------- | ------------------------ | --------------------------------- **?attr/motionDurationShort1** | `75ms` | Duration for use with small motion areas such as icons and selection controls. **?attr/motionDurationShort2** | `150ms` | **?attr/motionDurationMedium1** | `200ms` | Duration for use with large motion areas such as bottom sheets and expanding chips. **?attr/motionDurationMedium2** | `250ms` | **?attr/motionDurationLong1** | `300ms` | Duration for use with elements that traverse a large portion of the screen, such as page transitions. **?attr/motionDurationLong2** | `350ms` | In general, durations should increase in duration as the area/traversal of an animation increases. Maintaining this rule when customizing duration attributes will ensure your transitions have a consistent sense of speed. To override a duration attribute, assign the attribute to your desired millisecond integer value. ``` ``` For more information on duration, see [material.io/design/motion/customization.html#speed](https://material.io/design/motion/customization.html#speed) ### Path Path attributes are values which control the behavior of animating elements. Attribute | Default value | Description -------------- | ------------------------ | --------------------------------- **?attr/motionPath** | `linear` | An enum that controls the path along which animating elements move.
`linear`: Elements move along a straight path from their current position to their new position. A linear path corresponds to a `null` `PathMotion`.
`arc`: Elements move along a curved/arced path. An arc path corresponds to a `MaterialArcMotion` `PathMotion`. For more information of motionPath, see [material.io/design/motion/customization.html#motion-paths](https://material.io/design/motion/customization.html#motion-paths)