/* * Copyright 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.material.shape; import com.google.android.material.R; import static androidx.annotation.RestrictTo.Scope.LIBRARY_GROUP; import android.annotation.TargetApi; import android.content.Context; import android.content.res.ColorStateList; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.ColorFilter; import android.graphics.Matrix; import android.graphics.Outline; import android.graphics.Paint; import android.graphics.Paint.Style; import android.graphics.Path; import android.graphics.PixelFormat; import android.graphics.PorterDuff; import android.graphics.PorterDuff.Mode; import android.graphics.PorterDuffColorFilter; import android.graphics.PorterDuffXfermode; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Region; import android.graphics.Region.Op; import android.graphics.drawable.Drawable; import android.os.Build; import android.os.Build.VERSION; import android.os.Build.VERSION_CODES; import android.os.Looper; import android.util.AttributeSet; import android.util.Log; import androidx.annotation.AttrRes; import androidx.annotation.ColorInt; import androidx.annotation.IntDef; import androidx.annotation.IntRange; import androidx.annotation.NonNull; import androidx.annotation.Nullable; import androidx.annotation.RestrictTo; import androidx.annotation.StyleRes; import androidx.core.graphics.drawable.TintAwareDrawable; import androidx.core.util.ObjectsCompat; import com.google.android.material.color.MaterialColors; import com.google.android.material.elevation.ElevationOverlayProvider; import com.google.android.material.shadow.ShadowRenderer; import com.google.android.material.shape.ShapeAppearanceModel.CornerSizeUnaryOperator; import com.google.android.material.shape.ShapeAppearancePathProvider.PathListener; import com.google.android.material.shape.ShapePath.ShadowCompatOperation; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.util.BitSet; /** * Base drawable class for Material Shapes that handles shadows, elevation, scale and color for a * generated path. */ public class MaterialShapeDrawable extends Drawable implements TintAwareDrawable, Shapeable { private static final String TAG = MaterialShapeDrawable.class.getSimpleName(); private static final float SHADOW_RADIUS_MULTIPLIER = .75f; private static final float SHADOW_OFFSET_MULTIPLIER = .25f; /** * Try to draw native elevation shadows if possible, otherwise use fake shadows. This is best for * paths which will always be convex. If the path might change to be concave, you should consider * using {@link #SHADOW_COMPAT_MODE_ALWAYS} otherwise the shadows could suddenly switch from * native to fake in the middle of an animation. */ public static final int SHADOW_COMPAT_MODE_DEFAULT = 0; /** * Never draw fake shadows. You may want to enable this if backwards compatibility for shadows * isn't as important as performance. Native shadow elevation shadows will still be drawn if * possible. */ public static final int SHADOW_COMPAT_MODE_NEVER = 1; /** * Always draw fake shadows, never draw native elevation shadows. If a path could be concave, this * will prevent the shadow from suddenly being rendered natively. */ public static final int SHADOW_COMPAT_MODE_ALWAYS = 2; /** Determines when compatibility shadow is drawn vs. native elevation shadows. */ @IntDef({SHADOW_COMPAT_MODE_DEFAULT, SHADOW_COMPAT_MODE_NEVER, SHADOW_COMPAT_MODE_ALWAYS}) @Retention(RetentionPolicy.SOURCE) public @interface CompatibilityShadowMode {} private static final Paint clearPaint = new Paint(Paint.ANTI_ALIAS_FLAG); static { clearPaint.setColor(Color.WHITE); clearPaint.setXfermode(new PorterDuffXfermode(Mode.DST_OUT)); } private MaterialShapeDrawableState drawableState; // Inter-method state. private final ShadowCompatOperation[] cornerShadowOperation = new ShadowCompatOperation[4]; private final ShadowCompatOperation[] edgeShadowOperation = new ShadowCompatOperation[4]; private final BitSet containsIncompatibleShadowOp = new BitSet(8); private boolean pathDirty; // Pre-allocated objects that are re-used several times during path computation and rendering. private final Matrix matrix = new Matrix(); private final Path path = new Path(); private final Path pathInsetByStroke = new Path(); private final RectF rectF = new RectF(); private final RectF insetRectF = new RectF(); private final Region transparentRegion = new Region(); private final Region scratchRegion = new Region(); private ShapeAppearanceModel strokeShapeAppearance; private final Paint fillPaint = new Paint(Paint.ANTI_ALIAS_FLAG); private final Paint strokePaint = new Paint(Paint.ANTI_ALIAS_FLAG); private final ShadowRenderer shadowRenderer = new ShadowRenderer(); @NonNull private final PathListener pathShadowListener; // Most drawables in the lib will be used by Views in the UI thread. Since the // ShapeAppearancePathProvider instance is not ThreadSafe, due to internal state, // account for the case when using a MaterialShapeDrawable outside the main thread. private final ShapeAppearancePathProvider pathProvider = Looper.getMainLooper().getThread() == Thread.currentThread() ? ShapeAppearancePathProvider.getInstance() : new ShapeAppearancePathProvider(); @Nullable private PorterDuffColorFilter tintFilter; @Nullable private PorterDuffColorFilter strokeTintFilter; private int resolvedTintColor; @NonNull private final RectF pathBounds = new RectF(); private boolean shadowBitmapDrawingEnable = true; /** * Returns a {@code MaterialShapeDrawable} with the elevation overlay functionality initialized, a * fill color of {@code colorSurface}, and an elevation of 0. * *
See {@link ElevationOverlayProvider#compositeOverlayIfNeeded(int, float)} for information on * when the overlay will be active. */ @NonNull public static MaterialShapeDrawable createWithElevationOverlay(Context context) { return createWithElevationOverlay(context, 0); } /** * Returns a {@code MaterialShapeDrawable} with the elevation overlay functionality initialized, a * fill color of {@code colorSurface}, and an elevation of {@code elevation}. * *
See {@link ElevationOverlayProvider#compositeOverlayIfNeeded(int, float)} for information on * when the overlay will be active. */ @NonNull public static MaterialShapeDrawable createWithElevationOverlay(Context context, float elevation) { int colorSurface = MaterialColors.getColor( context, R.attr.colorSurface, MaterialShapeDrawable.class.getSimpleName()); MaterialShapeDrawable materialShapeDrawable = new MaterialShapeDrawable(); materialShapeDrawable.initializeElevationOverlay(context); materialShapeDrawable.setFillColor(ColorStateList.valueOf(colorSurface)); materialShapeDrawable.setElevation(elevation); return materialShapeDrawable; } public MaterialShapeDrawable() { this(new ShapeAppearanceModel()); } public MaterialShapeDrawable( @NonNull Context context, @Nullable AttributeSet attrs, @AttrRes int defStyleAttr, @StyleRes int defStyleRes) { this(ShapeAppearanceModel.builder(context, attrs, defStyleAttr, defStyleRes).build()); } @Deprecated public MaterialShapeDrawable(@NonNull ShapePathModel shapePathModel) { this((ShapeAppearanceModel) shapePathModel); } /** * @param shapeAppearanceModel the {@link ShapeAppearanceModel} containing the path that will be * rendered in this drawable. */ public MaterialShapeDrawable(@NonNull ShapeAppearanceModel shapeAppearanceModel) { this(new MaterialShapeDrawableState(shapeAppearanceModel, null)); } private MaterialShapeDrawable(@NonNull MaterialShapeDrawableState drawableState) { this.drawableState = drawableState; strokePaint.setStyle(Style.STROKE); fillPaint.setStyle(Style.FILL); updateTintFilter(); updateColorsForState(getState()); // Listens to additions of corners and edges, to create the shadow operations. pathShadowListener = new PathListener() { @Override public void onCornerPathCreated( @NonNull ShapePath cornerPath, Matrix transform, int count) { containsIncompatibleShadowOp.set(count, cornerPath.containsIncompatibleShadowOp()); cornerShadowOperation[count] = cornerPath.createShadowCompatOperation(transform); } @Override public void onEdgePathCreated(@NonNull ShapePath edgePath, Matrix transform, int count) { containsIncompatibleShadowOp.set(count + 4, edgePath.containsIncompatibleShadowOp()); edgeShadowOperation[count] = edgePath.createShadowCompatOperation(transform); } }; } @Nullable @Override public ConstantState getConstantState() { return drawableState; } @NonNull @Override public Drawable mutate() { MaterialShapeDrawableState newDrawableState = new MaterialShapeDrawableState(drawableState); drawableState = newDrawableState; return this; } private static int modulateAlpha(int paintAlpha, int alpha) { int scale = alpha + (alpha >>> 7); // convert to 0..256 return (paintAlpha * scale) >>> 8; } /** * Set the {@link ShapeAppearanceModel} containing the path that will be rendered in this * drawable. * * @param shapeAppearanceModel the desired model. */ @Override public void setShapeAppearanceModel(@NonNull ShapeAppearanceModel shapeAppearanceModel) { drawableState.shapeAppearanceModel = shapeAppearanceModel; invalidateSelf(); } /** * Get the {@link ShapeAppearanceModel} containing the path that will be rendered in this * drawable. * * @return the current model. */ @NonNull @Override public ShapeAppearanceModel getShapeAppearanceModel() { return drawableState.shapeAppearanceModel; } /** * Set the {@link ShapePathModel} containing the path that will be rendered in this drawable. * * @deprecated Use {@link #setShapeAppearanceModel(ShapeAppearanceModel)} instead. * @param shapedViewModel the desired model. */ @Deprecated public void setShapedViewModel(@NonNull ShapePathModel shapedViewModel) { setShapeAppearanceModel(shapedViewModel); } /** * Get the {@link ShapePathModel} containing the path that will be rendered in this drawable. * * @deprecated Use {@link #getShapeAppearanceModel()} instead. * @return the current model. */ @Deprecated @Nullable public ShapePathModel getShapedViewModel() { ShapeAppearanceModel shapeAppearance = getShapeAppearanceModel(); return shapeAppearance instanceof ShapePathModel ? (ShapePathModel) shapeAppearance : null; } /** * Set the color used for the fill. * * @param fillColor the color set on the {@link Paint} object responsible for the fill. */ public void setFillColor(@Nullable ColorStateList fillColor) { if (drawableState.fillColor != fillColor) { drawableState.fillColor = fillColor; onStateChange(getState()); } } /** * Get the color used for the fill. * * @return the color set on the {@link Paint} object responsible for the fill. */ @Nullable public ColorStateList getFillColor() { return drawableState.fillColor; } /** * Set the color used for the stroke. * * @param strokeColor the color set on the {@link Paint} object responsible for the stroke. */ public void setStrokeColor(@Nullable ColorStateList strokeColor) { if (drawableState.strokeColor != strokeColor) { drawableState.strokeColor = strokeColor; onStateChange(getState()); } } /** * Get the color used for the stroke. * * @return the color set on the {@link Paint} object responsible for the stroke. */ @Nullable public ColorStateList getStrokeColor() { return drawableState.strokeColor; } @Override public void setTintMode(@Nullable PorterDuff.Mode tintMode) { if (drawableState.tintMode != tintMode) { drawableState.tintMode = tintMode; updateTintFilter(); invalidateSelfIgnoreShape(); } } @Override public void setTintList(@Nullable ColorStateList tintList) { drawableState.tintList = tintList; updateTintFilter(); invalidateSelfIgnoreShape(); } /** Get the tint list used by the shape's paint. */ @Nullable public ColorStateList getTintList() { return drawableState.tintList; } /** * Get the stroke's current {@link ColorStateList}. * * @return the stroke's current {@link ColorStateList}. */ @Nullable public ColorStateList getStrokeTintList() { return drawableState.strokeTintList; } @Override public void setTint(@ColorInt int tintColor) { setTintList(ColorStateList.valueOf(tintColor)); } /** * Set the shape's stroke {@link ColorStateList} * * @param tintList the {@link ColorStateList} for the shape's stroke. */ public void setStrokeTint(ColorStateList tintList) { drawableState.strokeTintList = tintList; updateTintFilter(); invalidateSelfIgnoreShape(); } /** * Set the shape's stroke color. * * @param tintColor an int representing the Color to use for the shape's stroke. */ public void setStrokeTint(@ColorInt int tintColor) { setStrokeTint(ColorStateList.valueOf(tintColor)); } /** * Set the shape's stroke width and stroke color. * * @param strokeWidth a float for the width of the stroke. * @param strokeColor an int representing the Color to use for the shape's stroke. */ public void setStroke(float strokeWidth, @ColorInt int strokeColor) { setStrokeWidth(strokeWidth); setStrokeColor(ColorStateList.valueOf(strokeColor)); } /** * Set the shape's stroke width and stroke color using a {@link ColorStateList}. * * @param strokeWidth a float for the width of the stroke. * @param strokeColor the {@link ColorStateList} for the shape's stroke. */ public void setStroke(float strokeWidth, @Nullable ColorStateList strokeColor) { setStrokeWidth(strokeWidth); setStrokeColor(strokeColor); } /** * Get the stroke width used by the shape's paint. * * @return the stroke's current width. */ public float getStrokeWidth() { return drawableState.strokeWidth; } /** * Set the stroke width used by the shape's paint. * * @param strokeWidth desired stroke width. */ public void setStrokeWidth(float strokeWidth) { drawableState.strokeWidth = strokeWidth; invalidateSelf(); } /** * Get the tint color factoring in any other runtime modifications such as elevation overlays. */ @ColorInt public int getResolvedTintColor() { return resolvedTintColor; } @Override public int getOpacity() { // OPAQUE or TRANSPARENT are possible, but the complexity of determining this based on the // shape model outweighs the optimizations gained. return PixelFormat.TRANSLUCENT; } @Override public int getAlpha() { return drawableState.alpha; } @Override public void setAlpha(@IntRange(from = 0, to = 255) int alpha) { if (drawableState.alpha != alpha) { drawableState.alpha = alpha; invalidateSelfIgnoreShape(); } } @Override public void setColorFilter(@Nullable ColorFilter colorFilter) { drawableState.colorFilter = colorFilter; invalidateSelfIgnoreShape(); } @Override public Region getTransparentRegion() { Rect bounds = getBounds(); transparentRegion.set(bounds); calculatePath(getBoundsAsRectF(), path); scratchRegion.setPath(path, transparentRegion); transparentRegion.op(scratchRegion, Op.DIFFERENCE); return transparentRegion; } @NonNull protected RectF getBoundsAsRectF() { rectF.set(getBounds()); return rectF; } /** Updates the corners for the given {@link CornerSize}. */ public void setCornerSize(float cornerSize) { setShapeAppearanceModel(drawableState.shapeAppearanceModel.withCornerSize(cornerSize)); } /** Updates the corners for the given {@link CornerSize}. */ public void setCornerSize(@NonNull CornerSize cornerSize) { setShapeAppearanceModel(drawableState.shapeAppearanceModel.withCornerSize(cornerSize)); } /** * Determines whether a point is contained within the transparent region of the Drawable. A return * value of true generally suggests that the touched view should not process a touch event at that * point. * * @param x The X coordinate of the point. * @param y The Y coordinate of the point. * @return true iff the point is contained in the transparent region of the Drawable. */ public boolean isPointInTransparentRegion(int x, int y) { return getTransparentRegion().contains(x, y); } @CompatibilityShadowMode public int getShadowCompatibilityMode() { return drawableState.shadowCompatMode; } @Override public boolean getPadding(@NonNull Rect padding) { if (drawableState.padding != null) { padding.set(drawableState.padding); return true; } else { return super.getPadding(padding); } } /** * Configure the padding of the shape * * @param left Left padding of the shape * @param top Top padding of the shape * @param right Right padding of the shape * @param bottom Bottom padding of the shape */ public void setPadding(int left, int top, int right, int bottom) { if (drawableState.padding == null) { drawableState.padding = new Rect(); } drawableState.padding.set(left, top, right, bottom); invalidateSelf(); } /** * Set the shadow compatibility mode. This allows control over when fake shadows should drawn * instead of native elevation shadows. * *
Note: To prevent clipping of fake shadow for views on API levels above lollipop, the parent * view must disable clipping of children by calling {@link * android.view.ViewGroup#setClipChildren(boolean)}, or by setting `android:clipChildren="false"` * in xml. `clipToPadding` may also need to be false if there is any padding on the parent that * could intersect the shadow. */ public void setShadowCompatibilityMode(@CompatibilityShadowMode int mode) { if (drawableState.shadowCompatMode != mode) { drawableState.shadowCompatMode = mode; invalidateSelfIgnoreShape(); } } /** * Get shadow rendering status for shadows when {@link #requiresCompatShadow()} is true. * * @return true if fake shadows should be drawn, false otherwise. * @deprecated use {@link #getShadowCompatibilityMode()} instead */ @Deprecated public boolean isShadowEnabled() { return drawableState.shadowCompatMode == SHADOW_COMPAT_MODE_DEFAULT || drawableState.shadowCompatMode == SHADOW_COMPAT_MODE_ALWAYS; } /** * Set shadow rendering to be enabled or disabled when {@link #requiresCompatShadow()} is true. * Setting this to false could provide some performance benefits on older devices if you don't * mind no shadows being drawn. * *
Note: native elevation shadows will still be drawn on API 21 and up if the shape is convex * and the view with this background has elevation. * * @param shadowEnabled true if fake shadows should be drawn; false if not. * @deprecated use {@link #setShadowCompatibilityMode(int)} instead. */ @Deprecated public void setShadowEnabled(boolean shadowEnabled) { setShadowCompatibilityMode( shadowEnabled ? SHADOW_COMPAT_MODE_DEFAULT : SHADOW_COMPAT_MODE_NEVER); } /** * Returns whether the elevation overlay functionality is initialized and enabled in this * drawable's theme context. */ public boolean isElevationOverlayEnabled() { return drawableState.elevationOverlayProvider != null && drawableState.elevationOverlayProvider.isThemeElevationOverlayEnabled(); } /** Returns whether the elevation overlay functionality has been initialized for this drawable. */ public boolean isElevationOverlayInitialized() { return drawableState.elevationOverlayProvider != null; } /** * Initializes the elevation overlay functionality for this drawable. * *
See {@link ElevationOverlayProvider#compositeOverlayIfNeeded(int, float)} for information on * when the overlay will be active. */ public void initializeElevationOverlay(Context context) { drawableState.elevationOverlayProvider = new ElevationOverlayProvider(context); updateZ(); } @RestrictTo(LIBRARY_GROUP) @ColorInt protected int compositeElevationOverlayIfNeeded(@ColorInt int backgroundColor) { float elevation = getZ() + getParentAbsoluteElevation(); return drawableState.elevationOverlayProvider != null ? drawableState.elevationOverlayProvider.compositeOverlayIfNeeded( backgroundColor, elevation) : backgroundColor; } /** * Get the interpolation of the path, between 0 and 1. Ranges between 0 (none) and 1 (fully) * interpolated. * * @return the interpolation of the path. */ public float getInterpolation() { return drawableState.interpolation; } /** * Set the interpolation of the path, between 0 and 1. Ranges between 0 (none) and 1 (fully) * interpolated. An interpolation of 1 generally indicates a fully rendered path, while an * interpolation of 0 generally indicates a fully healed path, which is usually a rectangle. * * @param interpolation the desired interpolation. */ public void setInterpolation(float interpolation) { if (drawableState.interpolation != interpolation) { drawableState.interpolation = interpolation; pathDirty = true; invalidateSelf(); } } /** Returns the parent absolute elevation. */ public float getParentAbsoluteElevation() { return drawableState.parentAbsoluteElevation; } /** Sets the parent absolute elevation, which is used to render elevation overlays. */ public void setParentAbsoluteElevation(float parentAbsoluteElevation) { if (drawableState.parentAbsoluteElevation != parentAbsoluteElevation) { drawableState.parentAbsoluteElevation = parentAbsoluteElevation; updateZ(); } } /** * Returns the elevation used to render both fake shadows when {@link #requiresCompatShadow()} is * true and elevation overlays. This value is the same as the native elevation that would be used * to render shadows on API 21 and up. */ public float getElevation() { return drawableState.elevation; } /** * Sets the elevation used to render both fake shadows when {@link #requiresCompatShadow()} is * true and elevation overlays. This value is the same as the native elevation that would be used * to render shadows on API 21 and up. */ public void setElevation(float elevation) { if (drawableState.elevation != elevation) { drawableState.elevation = elevation; updateZ(); } } /** * Returns the translationZ used to render both fake shadows when {@link #requiresCompatShadow()} * is true and elevation overlays. This value is the same as the native translationZ that would be * used to render shadows on API 21 and up. */ public float getTranslationZ() { return drawableState.translationZ; } /** * Sets the translationZ used to render both fake shadows when {@link #requiresCompatShadow()} is * true and elevation overlays. This value is the same as the native translationZ that would be * used to render shadows on API 21 and up. */ public void setTranslationZ(float translationZ) { if (drawableState.translationZ != translationZ) { drawableState.translationZ = translationZ; updateZ(); } } /** * Returns the visual z position of this drawable, in pixels. This is equivalent to the {@link * #getTranslationZ() translationZ} property plus the current {@link #getElevation() elevation} * property. */ public float getZ() { return getElevation() + getTranslationZ(); } /** * Sets the visual z position of this view, in pixels. This is equivalent to setting the {@link * #setTranslationZ(float) translationZ} property to be the difference between the z value passed * in and the current {@link #getElevation() elevation} property. */ public void setZ(float z) { setTranslationZ(z - getElevation()); } private void updateZ() { float z = getZ(); drawableState.shadowCompatRadius = (int) Math.ceil(z * SHADOW_RADIUS_MULTIPLIER); drawableState.shadowCompatOffset = (int) Math.ceil(z * SHADOW_OFFSET_MULTIPLIER); // Recalculate fillPaint tint filter based on z, elevationOverlayProvider, etc. updateTintFilter(); invalidateSelfIgnoreShape(); } /** * Get the shadow elevation rendered by the path. * * @deprecated use {@link #getElevation()} instead. */ @Deprecated public int getShadowElevation() { return (int) getElevation(); } /** * Set the shadow elevation rendered by the path. * * @param shadowElevation the desired elevation. * @deprecated use {@link #setElevation(float)} instead. */ @Deprecated public void setShadowElevation(int shadowElevation) { setElevation(shadowElevation); } /** * Returns the shadow vertical offset rendered for shadows when {@link #requiresCompatShadow()} is * true. * * @hide */ @RestrictTo(LIBRARY_GROUP) public int getShadowVerticalOffset() { return drawableState.shadowCompatOffset; } @RestrictTo(LIBRARY_GROUP) public void setShadowBitmapDrawingEnable(boolean enable) { shadowBitmapDrawingEnable = enable; } @RestrictTo(LIBRARY_GROUP) public void setEdgeIntersectionCheckEnable(boolean enable) { pathProvider.setEdgeIntersectionCheckEnable(enable); } /** * Sets the shadow offset rendered by the fake shadow when {@link #requiresCompatShadow()} is * true. This can make the shadow appear more on the bottom or top of the view to make a more * realistic looking shadow depending on the placement of the view on the screen. Normally, if the * View is positioned further down on the screen, less shadow appears above the View, and more * shadow appears below it. * * @hide */ @RestrictTo(LIBRARY_GROUP) public void setShadowVerticalOffset(int shadowOffset) { if (drawableState.shadowCompatOffset != shadowOffset) { drawableState.shadowCompatOffset = shadowOffset; invalidateSelfIgnoreShape(); } } /** * Returns the rotation offset applied to the fake shadow which is drawn when {@link * #requiresCompatShadow()} is true. */ public int getShadowCompatRotation() { return drawableState.shadowCompatRotation; } /** * Set the rotation offset applied to the fake shadow which is drawn when {@link * #requiresCompatShadow()} is true. 0 degrees will draw the shadow below the shape. * *
This allows for the Drawable to be wrapped in a {@link * android.graphics.drawable.RotateDrawable}, or rotated in a view while still having the fake * shadow to appear to be drawn from the bottom. */ public void setShadowCompatRotation(int shadowRotation) { if (drawableState.shadowCompatRotation != shadowRotation) { drawableState.shadowCompatRotation = shadowRotation; invalidateSelfIgnoreShape(); } } /** * Get the shadow radius rendered by the path in pixels. This method should be used only when the * actual size of the shadow is required. Usually {@link #getElevation()} should be used instead * to get the actual elevation of this view as it might be different. */ public int getShadowRadius() { return drawableState.shadowCompatRadius; } /** * Set the shadow radius rendered by the path. * * @param shadowRadius the desired shadow radius. * @deprecated use {@link #setElevation(float)} instead. */ @Deprecated public void setShadowRadius(int shadowRadius) { drawableState.shadowCompatRadius = shadowRadius; } /** * Returns true if fake shadows should be drawn. Native elevation shadows can't be drawn on API < * 21 or when the shape is concave. */ public boolean requiresCompatShadow() { return VERSION.SDK_INT < VERSION_CODES.LOLLIPOP || (!isRoundRect() && !path.isConvex() && Build.VERSION.SDK_INT < Build.VERSION_CODES.Q); } /** * Get the scale of the rendered path. A value of 1 renders it at 100% size. * * @return the scale of the path. */ public float getScale() { return drawableState.scale; } /** * Set the scale of the rendered path. A value of 1 renders it at 100% size. * * @param scale the desired scale. */ public void setScale(float scale) { if (drawableState.scale != scale) { drawableState.scale = scale; invalidateSelf(); } } @Override public void invalidateSelf() { pathDirty = true; super.invalidateSelf(); } /** * Invalidate without recalculating the path associated with this shape. This is useful if the * shape has stayed the same but we still need to be redrawn, such as when the color has changed. */ private void invalidateSelfIgnoreShape() { super.invalidateSelf(); } /** * Set whether fake shadow color should match next set tint color. This will only be drawn when * {@link #requiresCompatShadow()} is true, otherwise native elevation shadows will be drawn which * don't support colored shadows. * * @param useTintColorForShadow true if color should match; false otherwise. */ public void setUseTintColorForShadow(boolean useTintColorForShadow) { if (drawableState.useTintColorForShadow != useTintColorForShadow) { drawableState.useTintColorForShadow = useTintColorForShadow; invalidateSelf(); } } /** * Set the color of fake shadow rendered behind the shape. This will only be drawn when {@link * #requiresCompatShadow()} is true, otherwise native elevation shadows will be drawn which don't * support colored shadows. * *
Setting a shadow color will prevent the tint color from being used. * * @param shadowColor desired color. */ public void setShadowColor(int shadowColor) { shadowRenderer.setShadowColor(shadowColor); drawableState.useTintColorForShadow = false; invalidateSelfIgnoreShape(); } /** * Get the current style used by the shape's paint. * * @return current used paint style. */ public Style getPaintStyle() { return drawableState.paintStyle; } /** * Set the style used by the shape's paint. * * @param paintStyle the desired style. */ public void setPaintStyle(Style paintStyle) { drawableState.paintStyle = paintStyle; invalidateSelfIgnoreShape(); } /** Returns whether the shape should draw the compatibility shadow. */ private boolean hasCompatShadow() { return drawableState.shadowCompatMode != SHADOW_COMPAT_MODE_NEVER && drawableState.shadowCompatRadius > 0 && (drawableState.shadowCompatMode == SHADOW_COMPAT_MODE_ALWAYS || requiresCompatShadow()); } /** Returns whether the shape has a fill. */ private boolean hasFill() { return drawableState.paintStyle == Style.FILL_AND_STROKE || drawableState.paintStyle == Style.FILL; } /** Returns whether the shape has a stroke with a positive width. */ private boolean hasStroke() { return (drawableState.paintStyle == Style.FILL_AND_STROKE || drawableState.paintStyle == Style.STROKE) && strokePaint.getStrokeWidth() > 0; } @Override protected void onBoundsChange(Rect bounds) { pathDirty = true; super.onBoundsChange(bounds); } @Override public void draw(@NonNull Canvas canvas) { fillPaint.setColorFilter(tintFilter); final int prevAlpha = fillPaint.getAlpha(); fillPaint.setAlpha(modulateAlpha(prevAlpha, drawableState.alpha)); strokePaint.setColorFilter(strokeTintFilter); strokePaint.setStrokeWidth(drawableState.strokeWidth); final int prevStrokeAlpha = strokePaint.getAlpha(); strokePaint.setAlpha(modulateAlpha(prevStrokeAlpha, drawableState.alpha)); if (pathDirty) { calculateStrokePath(); calculatePath(getBoundsAsRectF(), path); pathDirty = false; } maybeDrawCompatShadow(canvas); if (hasFill()) { drawFillShape(canvas); } if (hasStroke()) { drawStrokeShape(canvas); } fillPaint.setAlpha(prevAlpha); strokePaint.setAlpha(prevStrokeAlpha); } private void maybeDrawCompatShadow(@NonNull Canvas canvas) { if (!hasCompatShadow()) { return; } // Save the canvas before changing the clip bounds. canvas.save(); prepareCanvasForShadow(canvas); if (!shadowBitmapDrawingEnable) { drawCompatShadow(canvas); canvas.restore(); return; } // The extra height is the amount that the path draws outside of the bounds of the shape. This // happens for some shapes like TriangleEdgeTreatment when it draws a triangle outside. int pathExtraWidth = (int) (pathBounds.width() - getBounds().width()); int pathExtraHeight = (int) (pathBounds.height() - getBounds().height()); if (pathExtraWidth < 0 || pathExtraHeight < 0) { throw new IllegalStateException( "Invalid shadow bounds. Check that the treatments result in a valid path."); } // Drawing the shadow in a bitmap lets us use the clear paint rather than using clipPath to // prevent drawing shadow under the shape. clipPath has problems :-/ Bitmap shadowLayer = Bitmap.createBitmap( (int) pathBounds.width() + drawableState.shadowCompatRadius * 2 + pathExtraWidth, (int) pathBounds.height() + drawableState.shadowCompatRadius * 2 + pathExtraHeight, Bitmap.Config.ARGB_8888); Canvas shadowCanvas = new Canvas(shadowLayer); // Top Left of shadow (left - shadowCompatRadius, top - shadowCompatRadius) should be drawn at // (0, 0) on shadowCanvas. Offset is handled by prepareCanvasForShadow and drawCompatShadow. float shadowLeft = getBounds().left - drawableState.shadowCompatRadius - pathExtraWidth; float shadowTop = getBounds().top - drawableState.shadowCompatRadius - pathExtraHeight; shadowCanvas.translate(-shadowLeft, -shadowTop); drawCompatShadow(shadowCanvas); canvas.drawBitmap(shadowLayer, shadowLeft, shadowTop, null); // Because we create the bitmap every time, we can recycle it. We may need to stop doing this // if we end up keeping the bitmap in memory for performance. shadowLayer.recycle(); // Restore the canvas to the same size it was before drawing any shadows. canvas.restore(); } /** * Draw the path or try to draw a round rect if possible. * *
This method is a protected version of the private method used internally. It is made * available to allow subclasses within the library to draw the shape directly. * * @hide */ @RestrictTo(LIBRARY_GROUP) protected void drawShape( @NonNull Canvas canvas, @NonNull Paint paint, @NonNull Path path, @NonNull RectF bounds) { drawShape(canvas, paint, path, drawableState.shapeAppearanceModel, bounds); } /** Draw the path or try to draw a round rect if possible. */ private void drawShape( @NonNull Canvas canvas, @NonNull Paint paint, @NonNull Path path, @NonNull ShapeAppearanceModel shapeAppearanceModel, @NonNull RectF bounds) { if (shapeAppearanceModel.isRoundRect(bounds)) { float cornerSize = shapeAppearanceModel.getTopRightCornerSize().getCornerSize(bounds) * drawableState.interpolation; canvas.drawRoundRect(bounds, cornerSize, cornerSize, paint); } else { canvas.drawPath(path, paint); } } private void drawFillShape(@NonNull Canvas canvas) { drawShape(canvas, fillPaint, path, drawableState.shapeAppearanceModel, getBoundsAsRectF()); } /** * Draw the stroke. * *
This method is made available to allow subclasses within the library to alter the stroke * drawing like creating a cutout on it. * * @hide */ @RestrictTo(LIBRARY_GROUP) protected void drawStrokeShape(@NonNull Canvas canvas) { drawShape( canvas, strokePaint, pathInsetByStroke, strokeShapeAppearance, getBoundsInsetByStroke()); } private void prepareCanvasForShadow(@NonNull Canvas canvas) { // Calculate the translation to offset the canvas for the given offset and rotation. int shadowOffsetX = getShadowOffsetX(); int shadowOffsetY = getShadowOffsetY(); // We only handle clipping as a convenience for older apis where we are trying to seamlessly // provide fake shadows. On newer versions of android, we require that the parent is set so that // clipChildren is false. if (VERSION.SDK_INT < VERSION_CODES.LOLLIPOP && shadowBitmapDrawingEnable) { // Add space and offset the canvas for the shadows. Otherwise any shadows drawn outside would // be clipped and not visible. Rect canvasClipBounds = canvas.getClipBounds(); canvasClipBounds.inset(-drawableState.shadowCompatRadius, -drawableState.shadowCompatRadius); canvasClipBounds.offset(shadowOffsetX, shadowOffsetY); canvas.clipRect(canvasClipBounds, Region.Op.REPLACE); } // Translate the canvas by an amount specified by the shadowCompatOffset. This will make the // shadow appear at and angle from the shape. canvas.translate(shadowOffsetX, shadowOffsetY); } /** * Draws a shadow using gradients which can be used in the cases where native elevation can't. * This draws the shadow in multiple parts. It draws the shadow for each corner and edge * separately. Then it fills in the center space with the main shadow colored paint. If there is * no shadow offset, this will skip the drawing of the center filled shadow since that will be * completely covered by the shape. */ private void drawCompatShadow(@NonNull Canvas canvas) { if (containsIncompatibleShadowOp.cardinality() > 0) { Log.w( TAG, "Compatibility shadow requested but can't be drawn for all operations in this shape."); } if (drawableState.shadowCompatOffset != 0) { canvas.drawPath(path, shadowRenderer.getShadowPaint()); } // Draw the fake shadow for each of the corners and edges. for (int index = 0; index < 4; index++) { cornerShadowOperation[index].draw(shadowRenderer, drawableState.shadowCompatRadius, canvas); edgeShadowOperation[index].draw(shadowRenderer, drawableState.shadowCompatRadius, canvas); } if (shadowBitmapDrawingEnable) { int shadowOffsetX = getShadowOffsetX(); int shadowOffsetY = getShadowOffsetY(); canvas.translate(-shadowOffsetX, -shadowOffsetY); canvas.drawPath(path, clearPaint); canvas.translate(shadowOffsetX, shadowOffsetY); } } /** Returns the X offset of the shadow from the bounds of the shape. */ public int getShadowOffsetX() { return (int) (drawableState.shadowCompatOffset * Math.sin(Math.toRadians(drawableState.shadowCompatRotation))); } /** Returns the Y offset of the shadow from the bounds of the shape. */ public int getShadowOffsetY() { return (int) (drawableState.shadowCompatOffset * Math.cos(Math.toRadians(drawableState.shadowCompatRotation))); } /** @deprecated see {@link ShapeAppearancePathProvider} */ @Deprecated public void getPathForSize(int width, int height, @NonNull Path path) { calculatePathForSize(new RectF(0, 0, width, height), path); } /** * Interim method to expose the pathProvider. * * @hide */ @RestrictTo(LIBRARY_GROUP) protected final void calculatePathForSize(@NonNull RectF bounds, @NonNull Path path) { pathProvider.calculatePath( drawableState.shapeAppearanceModel, drawableState.interpolation, bounds, pathShadowListener, path); } /** Calculates the path that can be used to draw the stroke entirely inside the shape */ private void calculateStrokePath() { // Adjust corner radius in order to draw the stroke so that the corners of the background are // drawn on top of the edges. final float strokeInsetLength = -getStrokeInsetLength(); strokeShapeAppearance = getShapeAppearanceModel() .withTransformedCornerSizes( new CornerSizeUnaryOperator() { @NonNull @Override public CornerSize apply(@NonNull CornerSize cornerSize) { // Don't adjust for relative corners they will change by themselves when the // bounds change. return cornerSize instanceof RelativeCornerSize ? cornerSize : new AdjustedCornerSize(strokeInsetLength, cornerSize); } }); pathProvider.calculatePath( strokeShapeAppearance, drawableState.interpolation, getBoundsInsetByStroke(), pathInsetByStroke); } @TargetApi(VERSION_CODES.LOLLIPOP) @Override public void getOutline(@NonNull Outline outline) { if (drawableState.shadowCompatMode == SHADOW_COMPAT_MODE_ALWAYS) { // Don't draw the native shadow if we're always rendering with compat shadow. return; } if (isRoundRect()) { float radius = getTopLeftCornerResolvedSize() * drawableState.interpolation; outline.setRoundRect(getBounds(), radius); return; } calculatePath(getBoundsAsRectF(), path); if (path.isConvex() || Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) { try { outline.setConvexPath(path); } catch (IllegalArgumentException ignored) { // The change to support concave paths was done late in the release cycle. People // using pre-releases of Q would experience a crash here. } } } private void calculatePath(@NonNull RectF bounds, @NonNull Path path) { calculatePathForSize(bounds, path); if (drawableState.scale != 1f) { matrix.reset(); matrix.setScale( drawableState.scale, drawableState.scale, bounds.width() / 2.0f, bounds.height() / 2.0f); path.transform(matrix); } // Since the path has just been computed, we update the path bounds. path.computeBounds(pathBounds, true); } private boolean updateTintFilter() { PorterDuffColorFilter originalTintFilter = tintFilter; PorterDuffColorFilter originalStrokeTintFilter = strokeTintFilter; tintFilter = calculateTintFilter( drawableState.tintList, drawableState.tintMode, fillPaint, /* requiresElevationOverlay= */ true); strokeTintFilter = calculateTintFilter( drawableState.strokeTintList, drawableState.tintMode, strokePaint, /* requiresElevationOverlay= */ false); if (drawableState.useTintColorForShadow) { shadowRenderer.setShadowColor( drawableState.tintList.getColorForState(getState(), Color.TRANSPARENT)); } return !ObjectsCompat.equals(originalTintFilter, tintFilter) || !ObjectsCompat.equals(originalStrokeTintFilter, strokeTintFilter); } @NonNull private PorterDuffColorFilter calculateTintFilter( @Nullable ColorStateList tintList, @Nullable PorterDuff.Mode tintMode, @NonNull Paint paint, boolean requiresElevationOverlay) { return tintList == null || tintMode == null ? calculatePaintColorTintFilter(paint, requiresElevationOverlay) : calculateTintColorTintFilter(tintList, tintMode, requiresElevationOverlay); } @Nullable private PorterDuffColorFilter calculatePaintColorTintFilter( @NonNull Paint paint, boolean requiresElevationOverlay) { if (requiresElevationOverlay) { int paintColor = paint.getColor(); int tintColor = compositeElevationOverlayIfNeeded(paintColor); resolvedTintColor = tintColor; if (tintColor != paintColor) { return new PorterDuffColorFilter(tintColor, PorterDuff.Mode.SRC_IN); } } return null; } @NonNull private PorterDuffColorFilter calculateTintColorTintFilter( @NonNull ColorStateList tintList, @NonNull PorterDuff.Mode tintMode, boolean requiresElevationOverlay) { int tintColor = tintList.getColorForState(getState(), Color.TRANSPARENT); if (requiresElevationOverlay) { tintColor = compositeElevationOverlayIfNeeded(tintColor); } resolvedTintColor = tintColor; return new PorterDuffColorFilter(tintColor, tintMode); } @Override public boolean isStateful() { return super.isStateful() || (drawableState.tintList != null && drawableState.tintList.isStateful()) || (drawableState.strokeTintList != null && drawableState.strokeTintList.isStateful()) || (drawableState.strokeColor != null && drawableState.strokeColor.isStateful()) || (drawableState.fillColor != null && drawableState.fillColor.isStateful()); } @Override protected boolean onStateChange(int[] state) { boolean paintColorChanged = updateColorsForState(state); boolean tintFilterChanged = updateTintFilter(); boolean invalidateSelf = paintColorChanged || tintFilterChanged; if (invalidateSelf) { invalidateSelf(); } return invalidateSelf; } private boolean updateColorsForState(int[] state) { boolean invalidateSelf = false; if (drawableState.fillColor != null) { final int previousFillColor = fillPaint.getColor(); final int newFillColor = drawableState.fillColor.getColorForState(state, previousFillColor); if (previousFillColor != newFillColor) { fillPaint.setColor(newFillColor); invalidateSelf = true; } } if (drawableState.strokeColor != null) { final int previousStrokeColor = strokePaint.getColor(); final int newStrokeColor = drawableState.strokeColor.getColorForState(state, previousStrokeColor); if (previousStrokeColor != newStrokeColor) { strokePaint.setColor(newStrokeColor); invalidateSelf = true; } } return invalidateSelf; } private float getStrokeInsetLength() { if (hasStroke()) { return strokePaint.getStrokeWidth() / 2.0f; } return 0f; } @NonNull private RectF getBoundsInsetByStroke() { insetRectF.set(getBoundsAsRectF()); float inset = getStrokeInsetLength(); insetRectF.inset(inset, inset); return insetRectF; } /** Returns the actual size of the top left corner for the current bounds. */ public float getTopLeftCornerResolvedSize() { return drawableState .shapeAppearanceModel .getTopLeftCornerSize() .getCornerSize(getBoundsAsRectF()); } /** Returns the actual size of the top right corner for the current bounds. */ public float getTopRightCornerResolvedSize() { return drawableState .shapeAppearanceModel .getTopRightCornerSize() .getCornerSize(getBoundsAsRectF()); } /** Returns the actual size of the bottom left corner for the current bounds. */ public float getBottomLeftCornerResolvedSize() { return drawableState .shapeAppearanceModel .getBottomLeftCornerSize() .getCornerSize(getBoundsAsRectF()); } /** Returns the actual size of the bottom right corner for the current bounds. */ public float getBottomRightCornerResolvedSize() { return drawableState .shapeAppearanceModel .getBottomRightCornerSize() .getCornerSize(getBoundsAsRectF()); } /** * Checks Corner and Edge treatments to see if we can use {@link Canvas#drawRoundRect(RectF,float, * float, Paint)} "} to draw this model. * * @hide */ @RestrictTo(LIBRARY_GROUP) public boolean isRoundRect() { return drawableState.shapeAppearanceModel.isRoundRect(getBoundsAsRectF()); } static final class MaterialShapeDrawableState extends ConstantState { @NonNull public ShapeAppearanceModel shapeAppearanceModel; @Nullable public ElevationOverlayProvider elevationOverlayProvider; @Nullable public ColorFilter colorFilter; @Nullable public ColorStateList fillColor = null; @Nullable public ColorStateList strokeColor = null; @Nullable public ColorStateList strokeTintList = null; @Nullable public ColorStateList tintList = null; @Nullable public PorterDuff.Mode tintMode = PorterDuff.Mode.SRC_IN; @Nullable public Rect padding = null; public float scale = 1f; public float interpolation = 1f; public float strokeWidth; public int alpha = 255; public float parentAbsoluteElevation = 0; public float elevation = 0; public float translationZ = 0; public int shadowCompatMode = SHADOW_COMPAT_MODE_DEFAULT; public int shadowCompatRadius = 0; public int shadowCompatOffset = 0; public int shadowCompatRotation = 0; public boolean useTintColorForShadow = false; public Style paintStyle = Style.FILL_AND_STROKE; public MaterialShapeDrawableState( ShapeAppearanceModel shapeAppearanceModel, ElevationOverlayProvider elevationOverlayProvider) { this.shapeAppearanceModel = shapeAppearanceModel; this.elevationOverlayProvider = elevationOverlayProvider; } public MaterialShapeDrawableState(@NonNull MaterialShapeDrawableState orig) { shapeAppearanceModel = orig.shapeAppearanceModel; elevationOverlayProvider = orig.elevationOverlayProvider; strokeWidth = orig.strokeWidth; colorFilter = orig.colorFilter; fillColor = orig.fillColor; strokeColor = orig.strokeColor; tintMode = orig.tintMode; tintList = orig.tintList; alpha = orig.alpha; scale = orig.scale; shadowCompatOffset = orig.shadowCompatOffset; shadowCompatMode = orig.shadowCompatMode; useTintColorForShadow = orig.useTintColorForShadow; interpolation = orig.interpolation; parentAbsoluteElevation = orig.parentAbsoluteElevation; elevation = orig.elevation; translationZ = orig.translationZ; shadowCompatRadius = orig.shadowCompatRadius; shadowCompatRotation = orig.shadowCompatRotation; strokeTintList = orig.strokeTintList; paintStyle = orig.paintStyle; if (orig.padding != null) { padding = new Rect(orig.padding); } } @NonNull @Override public Drawable newDrawable() { MaterialShapeDrawable msd = new MaterialShapeDrawable(this); // Force the calculation of the path for the new drawable. msd.pathDirty = true; return msd; } @Override public int getChangingConfigurations() { return 0; } } }