/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.material.floatingactionbutton; import android.animation.Animator; import android.animation.AnimatorSet; import android.animation.ObjectAnimator; import android.animation.StateListAnimator; import android.content.res.ColorStateList; import android.graphics.PorterDuff; import android.graphics.Rect; import android.graphics.drawable.Drawable; import android.graphics.drawable.GradientDrawable; import android.graphics.drawable.InsetDrawable; import android.graphics.drawable.LayerDrawable; import android.graphics.drawable.RippleDrawable; import android.os.Build; import android.os.Build.VERSION_CODES; import android.support.annotation.NonNull; import android.support.annotation.RequiresApi; import com.google.android.material.internal.CircularBorderDrawable; import com.google.android.material.internal.CircularBorderDrawableLollipop; import com.google.android.material.internal.VisibilityAwareImageButton; import com.google.android.material.ripple.RippleUtils; import com.google.android.material.shadow.ShadowDrawableWrapper; import com.google.android.material.shadow.ShadowViewDelegate; import android.support.v4.graphics.drawable.DrawableCompat; import android.view.View; import java.util.ArrayList; import java.util.List; @RequiresApi(21) class FloatingActionButtonImplLollipop extends FloatingActionButtonImpl { private InsetDrawable insetDrawable; FloatingActionButtonImplLollipop( VisibilityAwareImageButton view, ShadowViewDelegate shadowViewDelegate) { super(view, shadowViewDelegate); } @Override void setBackgroundDrawable( ColorStateList backgroundTint, PorterDuff.Mode backgroundTintMode, ColorStateList rippleColor, int borderWidth) { // Now we need to tint the shape background with the tint shapeDrawable = DrawableCompat.wrap(createShapeDrawable()); DrawableCompat.setTintList(shapeDrawable, backgroundTint); if (backgroundTintMode != null) { DrawableCompat.setTintMode(shapeDrawable, backgroundTintMode); } final Drawable rippleContent; if (borderWidth > 0) { borderDrawable = createBorderDrawable(borderWidth, backgroundTint); rippleContent = new LayerDrawable(new Drawable[] {borderDrawable, shapeDrawable}); } else { borderDrawable = null; rippleContent = shapeDrawable; } rippleDrawable = new RippleDrawable( RippleUtils.convertToRippleDrawableColor(rippleColor), rippleContent, null); contentBackground = rippleDrawable; shadowViewDelegate.setBackgroundDrawable(rippleDrawable); } @Override void setRippleColor(ColorStateList rippleColor) { if (rippleDrawable instanceof RippleDrawable) { ((RippleDrawable) rippleDrawable) .setColor(RippleUtils.convertToRippleDrawableColor(rippleColor)); } else { super.setRippleColor(rippleColor); } } @Override void onElevationsChanged( final float elevation, final float hoveredFocusedTranslationZ, final float pressedTranslationZ) { if (Build.VERSION.SDK_INT == VERSION_CODES.LOLLIPOP) { // Animations produce NPE in version 21. Bluntly set the values instead in // #onDrawableStateChanged (matching the logic in the animations below). view.refreshDrawableState(); } else { final StateListAnimator stateListAnimator = new StateListAnimator(); // Animate elevation and translationZ to our values when pressed, focused, and hovered stateListAnimator.addState( PRESSED_ENABLED_STATE_SET, createElevationAnimator(elevation, pressedTranslationZ)); stateListAnimator.addState( HOVERED_FOCUSED_ENABLED_STATE_SET, createElevationAnimator(elevation, hoveredFocusedTranslationZ)); stateListAnimator.addState( FOCUSED_ENABLED_STATE_SET, createElevationAnimator(elevation, hoveredFocusedTranslationZ)); stateListAnimator.addState( HOVERED_ENABLED_STATE_SET, createElevationAnimator(elevation, hoveredFocusedTranslationZ)); // Animate translationZ to 0 if not pressed, focused, or hovered AnimatorSet set = new AnimatorSet(); List animators = new ArrayList<>(); animators.add(ObjectAnimator.ofFloat(view, "elevation", elevation).setDuration(0)); if (Build.VERSION.SDK_INT >= 22 && Build.VERSION.SDK_INT <= 24) { // This is a no-op animation which exists here only for introducing the duration // because setting the delay (on the next animation) via "setDelay" or "after" // can trigger a NPE between android versions 22 and 24 (due to a framework // bug). The issue has been fixed in version 25. animators.add( ObjectAnimator.ofFloat(view, View.TRANSLATION_Z, view.getTranslationZ()) .setDuration(ELEVATION_ANIM_DELAY)); } animators.add( ObjectAnimator.ofFloat(view, View.TRANSLATION_Z, 0f) .setDuration(ELEVATION_ANIM_DURATION)); set.playSequentially(animators.toArray(new Animator[0])); set.setInterpolator(ELEVATION_ANIM_INTERPOLATOR); stateListAnimator.addState(ENABLED_STATE_SET, set); // Animate everything to 0 when disabled stateListAnimator.addState(EMPTY_STATE_SET, createElevationAnimator(0f, 0f)); view.setStateListAnimator(stateListAnimator); } if (shadowViewDelegate.isCompatPaddingEnabled()) { updatePadding(); } } @NonNull private Animator createElevationAnimator(float elevation, float translationZ) { AnimatorSet set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(view, "elevation", elevation).setDuration(0)) .with( ObjectAnimator.ofFloat(view, View.TRANSLATION_Z, translationZ) .setDuration(ELEVATION_ANIM_DURATION)); set.setInterpolator(ELEVATION_ANIM_INTERPOLATOR); return set; } @Override public float getElevation() { return view.getElevation(); } @Override void onCompatShadowChanged() { updatePadding(); } @Override void onPaddingUpdated(Rect padding) { if (shadowViewDelegate.isCompatPaddingEnabled()) { insetDrawable = new InsetDrawable( rippleDrawable, padding.left, padding.top, padding.right, padding.bottom); shadowViewDelegate.setBackgroundDrawable(insetDrawable); } else { shadowViewDelegate.setBackgroundDrawable(rippleDrawable); } } @Override void onDrawableStateChanged(int[] state) { if (Build.VERSION.SDK_INT == VERSION_CODES.LOLLIPOP) { if (view.isEnabled()) { view.setElevation(elevation); if (view.isPressed()) { view.setTranslationZ(pressedTranslationZ); } else if (view.isFocused() || view.isHovered()) { view.setTranslationZ(hoveredFocusedTranslationZ); } else { view.setTranslationZ(0); } } else { view.setElevation(0); view.setTranslationZ(0); } } ; } @Override void jumpDrawableToCurrentState() { // no-op } @Override boolean requirePreDrawListener() { return false; } @Override CircularBorderDrawable newCircularDrawable() { return new CircularBorderDrawableLollipop(); } @Override GradientDrawable newGradientDrawableForShape() { return new AlwaysStatefulGradientDrawable(); } @Override void getPadding(Rect rect) { if (shadowViewDelegate.isCompatPaddingEnabled()) { final float radius = shadowViewDelegate.getRadius(); final float maxShadowSize = getElevation() + pressedTranslationZ; final int hPadding = (int) Math.ceil( ShadowDrawableWrapper.calculateHorizontalPadding(maxShadowSize, radius, false)); final int vPadding = (int) Math.ceil( ShadowDrawableWrapper.calculateVerticalPadding(maxShadowSize, radius, false)); rect.set(hPadding, vPadding, hPadding, vPadding); } else { rect.set(0, 0, 0, 0); } } /** * LayerDrawable on L+ caches its isStateful() state and doesn't refresh it, meaning that if we * apply a tint to one of its children, the parent doesn't become stateful and the tint doesn't * work for state changes. We workaround it by saying that we are always stateful. If we don't * have a stateful tint, the change is ignored anyway. */ static class AlwaysStatefulGradientDrawable extends GradientDrawable { @Override public boolean isStateful() { return true; } } }