/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.material.floatingactionbutton; import com.google.android.material.R; import static androidx.core.util.Preconditions.checkNotNull; import android.animation.Animator; import android.animation.AnimatorSet; import android.animation.ObjectAnimator; import android.animation.StateListAnimator; import android.content.Context; import android.content.res.ColorStateList; import android.graphics.PorterDuff; import android.graphics.Rect; import android.graphics.drawable.Drawable; import android.graphics.drawable.LayerDrawable; import android.graphics.drawable.RippleDrawable; import android.os.Build; import android.os.Build.VERSION_CODES; import android.view.View; import androidx.annotation.NonNull; import androidx.annotation.Nullable; import androidx.annotation.RequiresApi; import androidx.core.content.ContextCompat; import com.google.android.material.ripple.RippleUtils; import com.google.android.material.shadow.ShadowViewDelegate; import com.google.android.material.shape.MaterialShapeDrawable; import com.google.android.material.shape.ShapeAppearanceModel; import java.util.ArrayList; import java.util.List; @RequiresApi(21) class FloatingActionButtonImplLollipop extends FloatingActionButtonImpl { @Nullable private StateListAnimator stateListAnimator; FloatingActionButtonImplLollipop( FloatingActionButton view, ShadowViewDelegate shadowViewDelegate) { super(view, shadowViewDelegate); } @Override void initializeBackgroundDrawable( ColorStateList backgroundTint, @Nullable PorterDuff.Mode backgroundTintMode, ColorStateList rippleColor, int borderWidth) { // Now we need to tint the shape background with the tint shapeDrawable = createShapeDrawable(); shapeDrawable.setTintList(backgroundTint); if (backgroundTintMode != null) { shapeDrawable.setTintMode(backgroundTintMode); } shapeDrawable.initializeElevationOverlay(view.getContext()); final Drawable rippleContent; if (borderWidth > 0) { borderDrawable = createBorderDrawable(borderWidth, backgroundTint); rippleContent = new LayerDrawable( new Drawable[]{checkNotNull(borderDrawable), checkNotNull(shapeDrawable)}); } else { borderDrawable = null; rippleContent = shapeDrawable; } rippleDrawable = new RippleDrawable( RippleUtils.sanitizeRippleDrawableColor(rippleColor), rippleContent, null); contentBackground = rippleDrawable; } @Override void setRippleColor(@Nullable ColorStateList rippleColor) { if (rippleDrawable instanceof RippleDrawable) { ((RippleDrawable) rippleDrawable) .setColor(RippleUtils.sanitizeRippleDrawableColor(rippleColor)); } else { super.setRippleColor(rippleColor); } } @Override void onElevationsChanged( final float elevation, final float hoveredFocusedTranslationZ, final float pressedTranslationZ) { if (Build.VERSION.SDK_INT == VERSION_CODES.LOLLIPOP) { // Animations produce NPE in version 21. Bluntly set the values instead in // #onDrawableStateChanged (matching the logic in the animations below). view.refreshDrawableState(); } else if (view.getStateListAnimator() == stateListAnimator) { // FAB is using the default StateListAnimator created here. Updates it with the new elevation. stateListAnimator = createDefaultStateListAnimator( elevation, hoveredFocusedTranslationZ, pressedTranslationZ); view.setStateListAnimator(stateListAnimator); } if (shouldAddPadding()) { updatePadding(); } } @NonNull private StateListAnimator createDefaultStateListAnimator( final float elevation, final float hoveredFocusedTranslationZ, final float pressedTranslationZ) { StateListAnimator stateListAnimator = new StateListAnimator(); // Animate elevation and translationZ to our values when pressed, focused, and hovered stateListAnimator.addState( PRESSED_ENABLED_STATE_SET, createElevationAnimator(elevation, pressedTranslationZ)); stateListAnimator.addState( HOVERED_FOCUSED_ENABLED_STATE_SET, createElevationAnimator(elevation, hoveredFocusedTranslationZ)); stateListAnimator.addState( FOCUSED_ENABLED_STATE_SET, createElevationAnimator(elevation, hoveredFocusedTranslationZ)); stateListAnimator.addState( HOVERED_ENABLED_STATE_SET, createElevationAnimator(elevation, hoveredFocusedTranslationZ)); // Animate translationZ to 0 if not pressed, focused, or hovered AnimatorSet set = new AnimatorSet(); List animators = new ArrayList<>(); animators.add(ObjectAnimator.ofFloat(view, "elevation", elevation).setDuration(0)); if (Build.VERSION.SDK_INT >= 22 && Build.VERSION.SDK_INT <= 24) { // This is a no-op animation which exists here only for introducing the duration // because setting the delay (on the next animation) via "setDelay" or "after" // can trigger a NPE between android versions 22 and 24 (due to a framework // bug). The issue has been fixed in version 25. animators.add( ObjectAnimator.ofFloat(view, View.TRANSLATION_Z, view.getTranslationZ()) .setDuration(ELEVATION_ANIM_DELAY)); } animators.add( ObjectAnimator.ofFloat(view, View.TRANSLATION_Z, 0f) .setDuration(ELEVATION_ANIM_DURATION)); set.playSequentially(animators.toArray(new Animator[0])); set.setInterpolator(ELEVATION_ANIM_INTERPOLATOR); stateListAnimator.addState(ENABLED_STATE_SET, set); // Animate everything to 0 when disabled stateListAnimator.addState(EMPTY_STATE_SET, createElevationAnimator(0f, 0f)); return stateListAnimator; } @NonNull private Animator createElevationAnimator(float elevation, float translationZ) { AnimatorSet set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(view, "elevation", elevation).setDuration(0)) .with( ObjectAnimator.ofFloat(view, View.TRANSLATION_Z, translationZ) .setDuration(ELEVATION_ANIM_DURATION)); set.setInterpolator(ELEVATION_ANIM_INTERPOLATOR); return set; } @Override public float getElevation() { return view.getElevation(); } @Override void onCompatShadowChanged() { updatePadding(); } @Override boolean shouldAddPadding() { return shadowViewDelegate.isCompatPaddingEnabled() || !shouldExpandBoundsForA11y(); } @Override void onDrawableStateChanged(int[] state) { if (Build.VERSION.SDK_INT == VERSION_CODES.LOLLIPOP) { if (view.isEnabled()) { view.setElevation(elevation); if (view.isPressed()) { view.setTranslationZ(pressedTranslationZ); } else if (view.isFocused() || view.isHovered()) { view.setTranslationZ(hoveredFocusedTranslationZ); } else { view.setTranslationZ(0); } } else { view.setElevation(0); view.setTranslationZ(0); } } } @Override void jumpDrawableToCurrentState() { // no-op } @Override void updateFromViewRotation() { // no-op } @Override boolean requirePreDrawListener() { return false; } @NonNull BorderDrawable createBorderDrawable(int borderWidth, ColorStateList backgroundTint) { final Context context = view.getContext(); BorderDrawable borderDrawable = new BorderDrawable(checkNotNull(shapeAppearance)); borderDrawable.setGradientColors( ContextCompat.getColor(context, R.color.design_fab_stroke_top_outer_color), ContextCompat.getColor(context, R.color.design_fab_stroke_top_inner_color), ContextCompat.getColor(context, R.color.design_fab_stroke_end_inner_color), ContextCompat.getColor(context, R.color.design_fab_stroke_end_outer_color)); borderDrawable.setBorderWidth(borderWidth); borderDrawable.setBorderTint(backgroundTint); return borderDrawable; } @NonNull @Override MaterialShapeDrawable createShapeDrawable() { ShapeAppearanceModel shapeAppearance = checkNotNull(this.shapeAppearance); return new AlwaysStatefulMaterialShapeDrawable(shapeAppearance); } @Override void getPadding(@NonNull Rect rect) { if (shadowViewDelegate.isCompatPaddingEnabled()) { super.getPadding(rect); } else if (!shouldExpandBoundsForA11y()) { int minPadding = (minTouchTargetSize - view.getSizeDimension()) / 2; rect.set(minPadding, minPadding, minPadding, minPadding); } else { rect.set(0, 0, 0, 0); } } /** * LayerDrawable on L+ caches its isStateful() state and doesn't refresh it, meaning that if we * apply a tint to one of its children, the parent doesn't become stateful and the tint doesn't * work for state changes. We workaround it by saying that we are always stateful. If we don't * have a stateful tint, the change is ignored anyway. */ static class AlwaysStatefulMaterialShapeDrawable extends MaterialShapeDrawable { AlwaysStatefulMaterialShapeDrawable(ShapeAppearanceModel shapeAppearanceModel) { super(shapeAppearanceModel); } @Override public boolean isStateful() { return true; } } }