/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.material.animation; import android.animation.TimeInterpolator; import android.view.animation.DecelerateInterpolator; import android.view.animation.LinearInterpolator; import androidx.annotation.FloatRange; import androidx.annotation.RestrictTo; import androidx.annotation.RestrictTo.Scope; import androidx.interpolator.view.animation.FastOutLinearInInterpolator; import androidx.interpolator.view.animation.FastOutSlowInInterpolator; import androidx.interpolator.view.animation.LinearOutSlowInInterpolator; /** * Utility class for animations containing Material interpolators. * * @hide */ @RestrictTo(Scope.LIBRARY_GROUP) public class AnimationUtils { public static final TimeInterpolator LINEAR_INTERPOLATOR = new LinearInterpolator(); public static final TimeInterpolator FAST_OUT_SLOW_IN_INTERPOLATOR = new FastOutSlowInInterpolator(); public static final TimeInterpolator FAST_OUT_LINEAR_IN_INTERPOLATOR = new FastOutLinearInInterpolator(); public static final TimeInterpolator LINEAR_OUT_SLOW_IN_INTERPOLATOR = new LinearOutSlowInInterpolator(); public static final TimeInterpolator DECELERATE_INTERPOLATOR = new DecelerateInterpolator(); /** Linear interpolation between {@code startValue} and {@code endValue} by {@code fraction}. */ public static float lerp(float startValue, float endValue, float fraction) { return startValue + (fraction * (endValue - startValue)); } /** Linear interpolation between {@code startValue} and {@code endValue} by {@code fraction}. */ public static int lerp(int startValue, int endValue, float fraction) { return startValue + Math.round(fraction * (endValue - startValue)); } /** * Linear interpolation between {@code startValue} and {@code endValue} when {@code fraction} is * between {@code startFraction} and {@code endFraction}. */ public static float lerp( float startValue, float endValue, @FloatRange(from = 0.0, to = 1.0) float startFraction, @FloatRange(from = 0.0, to = 1.0) float endFraction, @FloatRange(from = 0.0, to = 1.0) float fraction) { if (fraction < startFraction) { return startValue; } if (fraction > endFraction) { return endValue; } return lerp(startValue, endValue, (fraction - startFraction) / (endFraction - startFraction)); } }