/* * Copyright 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.material.ripple; import android.annotation.TargetApi; import android.content.res.ColorStateList; import android.graphics.Color; import android.os.Build.VERSION; import android.os.Build.VERSION_CODES; import androidx.core.graphics.ColorUtils; import android.util.Log; import android.util.StateSet; import androidx.annotation.ColorInt; import androidx.annotation.NonNull; import androidx.annotation.Nullable; import androidx.annotation.RestrictTo; import androidx.annotation.RestrictTo.Scope; import androidx.annotation.VisibleForTesting; /** * Utils class for ripples. * * @hide */ @RestrictTo(Scope.LIBRARY_GROUP) public class RippleUtils { public static final boolean USE_FRAMEWORK_RIPPLE = VERSION.SDK_INT >= VERSION_CODES.LOLLIPOP; private static final int[] PRESSED_STATE_SET = { android.R.attr.state_pressed, }; private static final int[] HOVERED_FOCUSED_STATE_SET = { android.R.attr.state_hovered, android.R.attr.state_focused, }; private static final int[] FOCUSED_STATE_SET = { android.R.attr.state_focused, }; private static final int[] HOVERED_STATE_SET = { android.R.attr.state_hovered, }; private static final int[] SELECTED_PRESSED_STATE_SET = { android.R.attr.state_selected, android.R.attr.state_pressed, }; private static final int[] SELECTED_HOVERED_FOCUSED_STATE_SET = { android.R.attr.state_selected, android.R.attr.state_hovered, android.R.attr.state_focused, }; private static final int[] SELECTED_FOCUSED_STATE_SET = { android.R.attr.state_selected, android.R.attr.state_focused, }; private static final int[] SELECTED_HOVERED_STATE_SET = { android.R.attr.state_selected, android.R.attr.state_hovered, }; private static final int[] SELECTED_STATE_SET = { android.R.attr.state_selected, }; private static final int[] ENABLED_PRESSED_STATE_SET = { android.R.attr.state_enabled, android.R.attr.state_pressed }; @VisibleForTesting static final String LOG_TAG = RippleUtils.class.getSimpleName(); @VisibleForTesting static final String TRANSPARENT_DEFAULT_COLOR_WARNING = "Use a non-transparent color for the default color as it will be used to finish ripple" + " animations."; private RippleUtils() {} /** * Converts the given color state list to one that can be passed to a RippleDrawable. * *

The passed in stateful ripple color can contain colors for these states: * *

* *

For selectable components, the ripple color may contain additional colors for these states: * *

*/ @NonNull public static ColorStateList convertToRippleDrawableColor(@Nullable ColorStateList rippleColor) { if (USE_FRAMEWORK_RIPPLE) { int size = 2; final int[][] states = new int[size][]; final int[] colors = new int[size]; int i = 0; // Ideally we would define a different composite color for each state, but that causes the // ripple animation to abort prematurely. // So we only allow two base states: selected, and non-selected. For each base state, we only // base the ripple composite on its pressed state. // Selected base state. states[i] = SELECTED_STATE_SET; colors[i] = getColorForState(rippleColor, SELECTED_PRESSED_STATE_SET); i++; // Non-selected base state. states[i] = StateSet.NOTHING; colors[i] = getColorForState(rippleColor, PRESSED_STATE_SET); i++; return new ColorStateList(states, colors); } else { int size = 10; final int[][] states = new int[size][]; final int[] colors = new int[size]; int i = 0; states[i] = SELECTED_PRESSED_STATE_SET; colors[i] = getColorForState(rippleColor, SELECTED_PRESSED_STATE_SET); i++; states[i] = SELECTED_HOVERED_FOCUSED_STATE_SET; colors[i] = getColorForState(rippleColor, SELECTED_HOVERED_FOCUSED_STATE_SET); i++; states[i] = SELECTED_FOCUSED_STATE_SET; colors[i] = getColorForState(rippleColor, SELECTED_FOCUSED_STATE_SET); i++; states[i] = SELECTED_HOVERED_STATE_SET; colors[i] = getColorForState(rippleColor, SELECTED_HOVERED_STATE_SET); i++; // Checked state. states[i] = SELECTED_STATE_SET; colors[i] = Color.TRANSPARENT; i++; states[i] = PRESSED_STATE_SET; colors[i] = getColorForState(rippleColor, PRESSED_STATE_SET); i++; states[i] = HOVERED_FOCUSED_STATE_SET; colors[i] = getColorForState(rippleColor, HOVERED_FOCUSED_STATE_SET); i++; states[i] = FOCUSED_STATE_SET; colors[i] = getColorForState(rippleColor, FOCUSED_STATE_SET); i++; states[i] = HOVERED_STATE_SET; colors[i] = getColorForState(rippleColor, HOVERED_STATE_SET); i++; // Default state. states[i] = StateSet.NOTHING; colors[i] = Color.TRANSPARENT; i++; return new ColorStateList(states, colors); } } /** * Returns a {@link ColorStateList} that is safe to pass to {@link * android.graphics.drawable.RippleDrawable}. * *

If given a null ColorStateList, this will return a new transparent ColorStateList since * RippleDrawable requires a non-null ColorStateList. * *

If given a non-null ColorStateList, this method will log a warning for API 22-27 if the * ColorStateList is transparent in the default state and non-transparent in the pressed state. * This will result in using the pressed state color for the ripple until the finger is lifted at * which point the ripple will transition to the default state color (transparent), making the * ripple appear to terminate prematurely. */ @NonNull public static ColorStateList sanitizeRippleDrawableColor(@Nullable ColorStateList rippleColor) { if (rippleColor != null) { if (VERSION.SDK_INT >= VERSION_CODES.LOLLIPOP_MR1 && VERSION.SDK_INT <= VERSION_CODES.O_MR1 && Color.alpha(rippleColor.getDefaultColor()) == 0 && Color.alpha(rippleColor.getColorForState(ENABLED_PRESSED_STATE_SET, Color.TRANSPARENT)) != 0) { Log.w(LOG_TAG, TRANSPARENT_DEFAULT_COLOR_WARNING); } return rippleColor; } return ColorStateList.valueOf(Color.TRANSPARENT); } /** * Whether a compat ripple should be drawn. Compat ripples should be drawn when enabled and at * least one of: focused, pressed, hovered. */ public static boolean shouldDrawRippleCompat(@NonNull int[] stateSet) { boolean enabled = false; boolean interactedState = false; for (int state : stateSet) { if (state == android.R.attr.state_enabled) { enabled = true; } else if (state == android.R.attr.state_focused) { interactedState = true; } else if (state == android.R.attr.state_pressed) { interactedState = true; } else if (state == android.R.attr.state_hovered) { interactedState = true; } } return enabled && interactedState; } @ColorInt private static int getColorForState(@Nullable ColorStateList rippleColor, int[] state) { int color; if (rippleColor != null) { color = rippleColor.getColorForState(state, rippleColor.getDefaultColor()); } else { color = Color.TRANSPARENT; } return USE_FRAMEWORK_RIPPLE ? doubleAlpha(color) : color; } /** * On API 21+, the framework composites a ripple color onto the display at about 50% opacity. * Since we are providing precise ripple colors, cancel that out by doubling the opacity here. */ @ColorInt @TargetApi(VERSION_CODES.LOLLIPOP) private static int doubleAlpha(@ColorInt int color) { int alpha = Math.min(2 * Color.alpha(color), 255); return ColorUtils.setAlphaComponent(color, alpha); } }