# Chips [Chips](https://material.io/components/chips) are compact elements that represent an input, attribute, or action. ![Hero image of an input chip](assets/chips/chips_hero.png) ## Contents * [Using chips](#using-chips) * [Input chip](#input-chip) * [Choice chip](#choice-chip) * [Filter chip](#filter-chip) * [Action chip](#action-chip) * [Theming chips](#theming-chips) ## Using chips Before you can use Material chips, you need to add a dependency to the Material Components for Android library. For more information, go to the [Getting started](https://github.com/material-components/material-components-android/tree/master/docs/getting-started.md) page. Chips allow users to enter information, make selections, filter content, or trigger actions. While buttons are expected to appear consistently and with familiar calls to action, chips should appear dynamically as a group of multiple interactive elements. ### Usage A `Chip` can be added in a layout like so: ```xml ``` Changes to a chip can be observed like so: ```kt chip.setOnClickListener { // Responds to chip click } chip.setOnCloseIconClickListener { // Responds to chip's close icon click if one is present } chip.setOnCheckedChangeListener { chip, isChecked -> // Responds to chip checked/unchecked } ``` ### Making chips accessible Chips support content labeling for accessibility and are readable by most screen readers, such as TalkBack. Text rendered in chipss is automatically provided to accessibility services. Additional content labels are usually unnecessary. #### Touch target The `Widget.MaterialComponents.Chip.*` styles use an [InsetDrawable](https://developer.android.com/reference/android/graphics/drawable/InsetDrawable) to extend the chip's touch target when necessary to meet Android's recommended [accessibility touch target size](https://support.google.com/accessibility/android/answer/7101858). Developers can override a chip's minimum touch target size using `app:chipMinTouchTargetSize`. Developers can set whether the chip should extend its bounds to meet the minimum touch target using `app:ensureMinTouchTargetSize` (true by default). #### RTL-friendly chip layout Call `setLayoutDirection(int)` with `View.LAYOUT_DIRECTION_LOCALE` to ensure that the chip's ancestor `TextView` renders the text with proper paddings. Without this, the initial rendering may look like the text has its padding set according to LTR direction. ```kt chip.layoutDirection = View.LAYOUT_DIRECTION_LOCALE ``` ### Grouping chips with `ChipGroup` Chips are mostly commonly used in groups. We recommend using `ChipGroup` as it is purpose-built to handle multi-chip layout and behavior patterns (as opposed to a `ViewGroup` such as `RecyclerView`). A `ChipGroup` contains a set of `Chip`s and manages their layout and multiple-exclusion scope, similarly to a `RadioGroup`. #### Layout Mode A `ChipGroup` rearranges chips across multiple rows by default. !["A group of 6 chips."](assets/chips/chips_filter.png) ```xml ``` A `ChipGroup` can also constrain its chips to a single row using the `app:singleLine` attribute. Using a single row may necessitate wrapping the `ChipGroup` with a `HorizontalScrollView`. !["Chips in a single line."](assets/chips/chips_singleline.png) ```xml ``` #### Chip spacing A `ChipGroup` can insert spacing between chips in a row or between rows of chips using the `app:chipSpacing` attribute. Different horizontal and vertical spacing can be set using the `app:chipSpacingHorizontal` and `app:chipSpacingVertical` attributes. _**Note:** The `app:chipMinTouchTargetSize` will overrule vertical chip spacing for lower amounts._ The following image shows a group of chips with `app:chipSpacingHorizontal="42dp"`. !["A group of chips with horizontal spacing."](assets/chips/chips_spacing.png) #### Multiple exclusion scope The `app:singleSelection` attribute can be set to true on a `ChipGroup` in order to toggle single-select and multi-select behavior of child chips. The `app:selectionRequired` attribute can be set to true on a `ChipGroup` to prevent all child chips from being deselected (i.e. at least one option should be chosen). #### Handling checked chips Changes to child chip checked/unchecked state can be observed like so: ```kt val checkedChipId = chipGroup.checkedChipId // Returns View.NO_ID if singleSelection = false val checkedChipIds = chipGroup.checkedChipIds // Returns a list of the selected chips' IDs, if any chipGroup.setOnCheckedChangeListener { group, checkedId -> // Responds to child chip checked/unchecked } ``` ### Standalone `ChipDrawable` A standalone `ChipDrawable` can be used in contexts that require a `Drawable`. The most obvious use case is in text fields that "chipify" contacts, commonly found in communications apps. To use a `ChipDrawable`, first create a chip resource in `res/xml`. Note that you must use the ` ``` Entry Chip is the default Material style for standalone `ChipDrawable`s, but you can apply any of the other styles using the `style` attribute. All the attributes on `Chip` can be applied to a `ChipDrawable` resource. A ChipDrawable can then be inflated from this resource like so: ```xml val chipDrawable = ChipDrawable.createFromResource(context, R.xml.chip) ``` For example, consider an editable e-mail address field that converts addresses to chips as they are typed and validated. We can combine `ChipDrawable` with spans to add a chip to an `EditText`: !["A standalone chip insite a text field."](assets/chips/chips_standalone.png) ```kt chip.setBounds(0, 0, chip.intrinsicWidth, chip.intrinsicHeight) val span = ImageSpan(chip) val text = editText.text!! text.setSpan(span, 0, text.length, Spanned.SPAN_EXCLUSIVE_EXCLUSIVE) ``` ## Types There are four types of chips: 1\. [input (entry)](#input-chip), 2\. [choice](#choice-chip), 3\. [filter](#filter-chip), 4\. [action](#action-chip) ![Examples of the four different chip types](assets/chips/chips_composite.png) API and source code: * `Chip` * [Class definition](https://developer.android.com/reference/com/google/android/material/chip/Chip) * [Class source](https://github.com/material-components/material-components-android/tree/master/lib/java/com/google/android/material/chip/Chip.java) * `ChipGroup` * [Class definition](https://developer.android.com/reference/com/google/android/material/chip/ChipGroup) * [Class source](https://github.com/material-components/material-components-android/tree/master/lib/java/com/google/android/material/chip/ChipGroup.java) * `ChipDrawable` * [Class definition](https://developer.android.com/reference/com/google/android/material/chip/ChipDrawable) * [Class source](https://github.com/material-components/material-components-android/tree/master/lib/java/com/google/android/material/chip/ChipDrawable.java) ### Input chip Input chips (refered to as **entry** chips in Android) represent a complex piece of information in compact form, such as an entity (person, place, or thing) or text. They enable user input and verify that input by converting text into chips. #### Input chip example The following example shows three input chips. !["Input chips with texts Input 1 to 3."](assets/chips/chips_input.png) In the layout: ```xml ``` ### Choice chip Choice chips allow selection of a single chip from a set of options. Choice chips clearly delineate and display options in a compact area. They are a good alternative to toggle buttons, radio buttons, and single select menus. #### Choice chip example The following example shows four choice chips. !["Choice chips with texts Choice 1 to 4 and the first one selected."](assets/chips/chips_choice.png) In the layout: ```xml ``` ### Filter chip Filter chips use tags or descriptive words to filter content. Filter chips clearly delineate and display options in a compact area. They are a good alternative to toggle buttons or checkboxes. #### Filter chip example The following example shows six filter chips. !["Filter chips with texts Filter 1 to 6, the first and third selected."](assets/chips/chips_filter.png) In the layout: ```xml ``` ### Action chip Action chips offer actions related to primary content. They should appear dynamically and contextually in a UI. An alternative to action chips are buttons, which should appear persistently and consistently. #### Action chip example The following example shows four action chips. !["Actions chips with texts Action 1 to 4 and icons."](assets/chips/chips_action.png) In the layout: ```xml ``` ### Anatomy and key properties The following is an anatomy diagram of a chip: ![Chip anatomy diagram](assets/chips/chips_anatomy.png) 1. Container 1. Thumbnail (optional) 1. Text 1. Remove icon (optional) #### Container attributes   | Attribute | Related method(s) | Default value -------------------- | --------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------- | ------------- **Color** | `app:chipBackgroundColor` | `setChipBackgroundColor`
`setChipBackgroundColorResource`
`getChipBackgroundColor` | `?attr/colorOnSurface` at 10% **Ripple color** | `app:rippleColor` | `setRippleColor`
`setRippleColorResource`
`getRippleColor` | `?attr/colorOnSurface` at 12% **Stroke width** | `app:chipStrokeWidth` | `setStrokeWidth`
`setChipStrokeWidthResource`
`getChipStrokeWidth` | `0dp` **Stroke color** | `app:chipStrokeColor` | `setStrokeColor`
`setChipStrokeColorResource`
`getChipStrokeColor` | `?attr/colorOnSurface` **Min height** | `app:chipMinHeight` | `setChipMinHeight`
`setChipMinHeightResource`
`getChipMinHeight` | `32dp` **Padding** | `app:chipStartPadding`
`app:chipEndPadding` | `setChip*Padding`
`setChip*PaddingResource`
`getChip*Padding` | `4dp` (start)
`6dp` (end) **Shape** | `app:shapeAppearance`
`shapeAppearanceOverlay` | `setShapeAppearanceModel`
`getShapeAppearanceModel` | `?attr/shapeAppearanceSmallComponent` with 50% `cornerSize` **Min touch target** | `app:chipMinTouchTargetSize`
`app:ensureMinTouchTargetSize` | `ensureAccessibleTouchTarget`
`setEnsureAccessibleTouchTarget`
`shouldEnsureAccessibleTouchTarget` | `48dp`
`true` **Checkable** | `android:checkable` | `setCheckable`
`setCheckableResource`
`isCheckable` | `true` (entry, filter, choice) #### Thumbnail attributes **Chip icon**   | Attribute | Related method(s) | Default value -------------- | ----------------------------------------------- | --------------------------------------------------------------------- | ------------- **Icon** | `app:chipIcon` | `setChipIconVisible`
`isChipIconVisible` | `null` **Visibility** | `app:chipIconVisible` | `setChipIcon`
`setChipIconResource`
`getChipIcon` | `true` (action and entry) **Color** | `app:chipIconTint` | `setChipIconTint`
`setChipIconTintResource`
`getChipIconTint` | `null` **Size** | `app:chipIconSize` | `setChipIconSize`
`setChipIconSizeResource`
`getChipIconSize` | `24dp` **Padding** | `app:iconStartPadding`
`app:iconEndPadding` | `setIcon*Padding`
`setIcon*PaddingResource`
`getIcon*Padding` | `0dp` **Checked icon** If visible, the checked icon overlays the chip icon.   | Attribute | Related method(s) | Default value -------------- | ------------------------ | ------------------------------------------------------------------------------ | ------------- **Icon** | `app:checkedIcon` | `setCheckedIconVisible`
`isCheckedIconVisible` | `@drawable/ic_mtrl_chip_checked_circle` **Visibility** | `app:checkedIconVisible` | `setCheckedIcon`
`setCheckedIconResource`
`getCheckedIcon` | `true` (entry, filter, choice) **Color** | `app:checkedIconTint` | `setCheckedIconTint`
`setCheckedIconTintResource`
`getCheckedIconTint` | `null` #### Text attributes   | Attribute | Related method(s) | Default value -------------- | ----------------------------------------------- | --------------------------------------------------------------------------- | ------------- **Text label** | `android:text` | `setChipText`
`setChipTextResource`
`getChipText` | `null` **Color** | `android:textColor` | `setTextColor`
`getTextColors` | `?attr/colorOnSurface` at 87% **Typography** | `android:textAppearance` | `setTextAppearance`
`setTextAppearanceResource`
`getTextAppearance` | `?attr/textAppearanceBody2` **Padding** | `app:textStartPadding`
`app:textEndPadding` | `setText*Padding`
`setText*PaddingResource`
`getText*Padding` | `8dp` (start)
`6dp` (end) #### Remove (close) icon attributes   | Attribute | Related method(s) | Default value ----------------------- | --------------------------------------------------------- | ------------------------------------------------------------------------------------ | ------------- **Icon** | `app:closeIcon` | `setCloseIcon`
`setCloseIconResource`
`getCloseIcon` | `@drawable/ic_mtrl_chip_close_circle` **Visibility** | `app:closeIconVisible` | `setCloseIconVisible`
`isCloseIconVisible` | `true` for entry **Color** | `app:closeIconTint` | `setCloseIconTint`
`setCloseIconTintResource`
`getCloseIconTint` | `?attr/colorOnSurface` at 87% **Size** | `app:closeIconSize` | `setCloseIconSize`
`setCloseIconSizeResource`
`getCloseIconSize` | `18dp` **Padding** | `app:closeIconStartPadding`
`app:closeIconEndPadding` | `setCloseIcon*Padding`
`setCloseIcon*PaddingResource`
`getCloseIcon*Padding` | `2dp` **Content description** | N/A | `setCloseIconContentDescription`
`getCloseIconContentDescription` | `@string/mtrl_chip_close_icon_content_description` #### `ChipGroup` attributes   | Attribute | Related method(s) | Default value ------------- | --------------------------------------------------------------------------- | ------------------------------------------------------------- | ------------- **Layout** | `app:singleLine` | `setSingleLine`
`isSingleLine` | `false` **Selection** | `app:singleSelection`
`app:selectionRequired` | `setSingleSelection*`
`isSingleSelection*` | `false`
`false` **Spacing** | `app:chipSpacing`
`app:chipSpacingHorizontal`
`chipSpacingVertical` | `setSpacing*`
`setChipSpacing*Resource`
`getSpacing*` | `8dp` #### Styles   | Style ------------------------------- | --------------------------------------- **Default style (action chip)** | `Widget.MaterialComponents.Chip.Action` **Input (entry) chip** | `Widget.MaterialComponents.Chip.Entry` **Choice chip** | `Widget.MaterialComponents.Chip.Choice` **Filter chip** | `Widget.MaterialComponents.Chip.Filter` **`ChipGroup` style** | `Widget.MaterialComponents.ChipGroup` #### Theme attributes   | Theme attribute | Default style ------------------ | --------------------------- | ------------- **`Chip`** | `?attr/chipStyle` | `Widget.MaterialComponents.Chip.Action` **`ChipGroup`** | `?attr/chipGroupStyle` | `Widget.MaterialComponents.ChipGroup` **`ChipDrawable`** | `?attr/chipStandaloneStyle` | `Widget.MaterialComponents.Chip.Entry` See the full list of [styles](https://github.com/material-components/material-components-android/tree/master/lib/java/com/google/android/material/chip/res/values/styles.xml) and [attributes](https://github.com/material-components/material-components-android/tree/master/lib/java/com/google/android/material/chip/res/values/attrs.xml). ## Theming chips Chips support [Material Theming](https://material.io/components/chips/#theming) and can be customized in terms of color, typography and shape. ### Chip theming example API and source code: * `Chip` * [Class definition](https://developer.android.com/reference/com/google/android/material/chip/Chip) * [Class source](https://github.com/material-components/material-components-android/tree/master/lib/java/com/google/android/material/chip/Chip.java) * `ChipGroup` * [Class definition](https://developer.android.com/reference/com/google/android/material/chip/ChipGroup) * [Class source](https://github.com/material-components/material-components-android/tree/master/lib/java/com/google/android/material/chip/ChipGroup.java) * `ChipDrawable` * [Class definition](https://developer.android.com/reference/com/google/android/material/chip/ChipDrawable) * [Class source](https://github.com/material-components/material-components-android/tree/master/lib/java/com/google/android/material/chip/ChipDrawable.java) The following example shows chips with Material Theming. !["Chip theming example with pink and brown colors."](assets/chips/chips_theming.png) #### Implementing chip theming Using theme attributes and styles in `res/values/styles.xml` (themes all chips and affects other components): ```xml ``` in `color/stroke_tint.xml`: ```xml ``` or using a default style theme attribute, styles and a theme overlay (themes all chips but does not affect other components): ```xml ``` or using the style in the layout (affects only this specific chips): ```xml ```