This removes duplication between the 2 implementations and automatically fixes font loading bug in CollapsingToolbarLayout & TextInputLayout. It has a side effect of changing font loading from sync to async but it shouldn't affect anyone since font loading wasn't really working in the first place. It may affect the UIs that were affected by the original bug though.
To alleviate possible "font flickering" due to async loading, CollapsingTextHelper defers the TextPaint changes until the font is actually loaded.
Another scenario the async loading would have an impact on is when the font is manually overwritten with CollapsingTextHelper.setTypeface() while async op is still ongoing. The result of async load would then overwrite the font back to the originally requested. This happens in TextInputLayout which overwrites its own font setting to this of its child whenever its added. This may happen before async op completes. To guard against that, any direct font setting automatically cancels the async load (cancels == ignores the result when it comes).
PiperOrigin-RevId: 212328671
Avoid setting custom ExploreByTouchHelper as delegate in pre-N unless there's a close/trailing icon. This is necessary to workaround a Talkback bug.
PiperOrigin-RevId: 211490101
Rather than just setting the FloatingActionButton to be invisible, we should actually perform the translation transformation on it. This is necessary to allow for other views which may be watching for transformations (such as the BAB) to update.
PiperOrigin-RevId: 211080287
Before this change, MaterialShapeDrawable incorrectly handled ColorStateLists. Only the color defined "last" in a ColorStateList was used. This is because MaterialShapeDrawable was not properly updating and handling state changes. This change fixes the issue by updating the tint filter appropriately and overriding some methods which should have been overridden.
PiperOrigin-RevId: 210779870
Before this change, MaterialShapeDrawable did not draw with respect to InsetDrawables. The problem was that MaterialShapeDrawable was using the Canvas to determine where to draw, rather than the bounds. This change reworks MaterialShapeDrawable to use the bounds to calculate and draw the shape's path, rather than the Canvas.
PiperOrigin-RevId: 210724227
The previous code was setting total padding (both start & end) as just end padding of the parent TextView and relying on the invalidation phase drawing the text in the correct place by shifting canvas with computed offset of start padding. This is risky as Chip may be just re-laid without actually invalidating it and render wrong paddings. Also RTL layout direction is incorrectly identified as LTR during layout sometimes, which makes the text being rendered with incorrect offset.
This change sets the paddings correctly removing the need of manual offsetting during onDraw() and relies purely on TextView for its text rendering.
PiperOrigin-RevId: 210042249
Essentially, the issue is that when "selected" tabs were added to a TabLayout, we were calling tab.select() which updated the state of the selected tab to selected, and sets all other tabs to unselected. HOWEVER, when an "unselected" tab is added, we never call tab.select(), so the unselected tab's state never gets updated until a tab is clicked manually. The default state of tabs is "selected", so unselected tabs appeared selected.
PiperOrigin-RevId: 209622793