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When a touch event that is in the bounds of a RenderUiKitView is absorbed by another render object, the RenderUiKitView's handleEvent is not called for that object. On the platform side, the touch event hits the FlutterTouchInterceptingView which is waiting for a framework decision that never arrived on whether to reject or accept the gesture. This change fixes the issue by having RenderUiKitView register a global PointerRoute, that is used to reject absorbed touch events.
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