Chinmay Garde e356dbca2c
Merge flutter/synchronization contents into fml. (#8525)
When flutter/synchronization was first authored, we did not own fml (it was called fxl then). Now we do, so use a single spot for such utilities. The pipeline was meant to be a general purpose utility that was only ever used by the animator (it even has animator specific tracing), so move that to shell instead (where the animator resides).
2019-04-09 19:18:51 -07:00

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# Copyright 2013 The Flutter Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("$flutter_root/shell/config.gni")
gpu_dir = "$flutter_root/shell/gpu"
gpu_common_deps = [
"$flutter_root/common",
"$flutter_root/flow",
"$flutter_root/fml",
"$flutter_root/shell/common",
"//third_party/skia",
]
source_set("gpu_surface_software") {
sources = [
"$gpu_dir/gpu_surface_software.cc",
"$gpu_dir/gpu_surface_software.h",
]
deps = gpu_common_deps
}
source_set("gpu_surface_gl") {
sources = [
"$gpu_dir/gpu_surface_gl.cc",
"$gpu_dir/gpu_surface_gl.h",
"$gpu_dir/gpu_surface_gl_delegate.cc",
"$gpu_dir/gpu_surface_gl_delegate.h",
]
deps = gpu_common_deps + [ "//third_party/skia" ]
}
source_set("gpu_surface_vulkan") {
sources = [
"$gpu_dir/gpu_surface_vulkan.cc",
"$gpu_dir/gpu_surface_vulkan.h",
]
deps = gpu_common_deps + [
"//third_party/skia",
"$flutter_root/vulkan",
]
}