Greg Spencer 9fb781a54a
Update samples to work with Dartpad, and convert all that make… (#50377)
This PR modifies the existing API docs samples to use DartPad so that all of the samples are now interactive apps on the API docs site.

It also removes the restriction for the max width of the description area so that the dartpad region can expand horizontally.

I updated the first paragraph on the API docs to indicate that Flutter is more than just mobile now (same text as the README.md at the top level).

I modified a few of the examples so that they looked nicer, and fit better on the page.

I added the sample description text above each DartPad instance, since that often defines the context of the example.

I removed animations and images when they were redundant with the sample content. There were a few that made sense to keep, so I did.
2020-02-10 10:00:20 -08:00

425 lines
13 KiB
Dart

// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'framework.dart';
import 'navigator.dart';
import 'will_pop_scope.dart';
/// An optional container for grouping together multiple form field widgets
/// (e.g. [TextField] widgets).
///
/// Each individual form field should be wrapped in a [FormField] widget, with
/// the [Form] widget as a common ancestor of all of those. Call methods on
/// [FormState] to save, reset, or validate each [FormField] that is a
/// descendant of this [Form]. To obtain the [FormState], you may use [Form.of]
/// with a context whose ancestor is the [Form], or pass a [GlobalKey] to the
/// [Form] constructor and call [GlobalKey.currentState].
///
/// {@tool dartpad --template=stateful_widget_scaffold}
/// This example shows a [Form] with one [TextFormField] to enter an email
/// address and a [RaisedButton] to submit the form. A [GlobalKey] is used here
/// to identify the [Form] and validate input.
///
/// ![](https://flutter.github.io/assets-for-api-docs/assets/widgets/form.png)
///
/// ```dart
/// final _formKey = GlobalKey<FormState>();
///
/// @override
/// Widget build(BuildContext context) {
/// return Form(
/// key: _formKey,
/// child: Column(
/// crossAxisAlignment: CrossAxisAlignment.start,
/// children: <Widget>[
/// TextFormField(
/// decoration: const InputDecoration(
/// hintText: 'Enter your email',
/// ),
/// validator: (value) {
/// if (value.isEmpty) {
/// return 'Please enter some text';
/// }
/// return null;
/// },
/// ),
/// Padding(
/// padding: const EdgeInsets.symmetric(vertical: 16.0),
/// child: RaisedButton(
/// onPressed: () {
/// // Validate will return true if the form is valid, or false if
/// // the form is invalid.
/// if (_formKey.currentState.validate()) {
/// // Process data.
/// }
/// },
/// child: Text('Submit'),
/// ),
/// ),
/// ],
/// ),
/// );
/// }
/// ```
/// {@end-tool}
///
/// See also:
///
/// * [GlobalKey], a key that is unique across the entire app.
/// * [FormField], a single form field widget that maintains the current state.
/// * [TextFormField], a convenience widget that wraps a [TextField] widget in a [FormField].
class Form extends StatefulWidget {
/// Creates a container for form fields.
///
/// The [child] argument must not be null.
const Form({
Key key,
@required this.child,
this.autovalidate = false,
this.onWillPop,
this.onChanged,
}) : assert(child != null),
super(key: key);
/// Returns the closest [FormState] which encloses the given context.
///
/// Typical usage is as follows:
///
/// ```dart
/// FormState form = Form.of(context);
/// form.save();
/// ```
static FormState of(BuildContext context) {
final _FormScope scope = context.dependOnInheritedWidgetOfExactType<_FormScope>();
return scope?._formState;
}
/// The widget below this widget in the tree.
///
/// This is the root of the widget hierarchy that contains this form.
///
/// {@macro flutter.widgets.child}
final Widget child;
/// If true, form fields will validate and update their error text
/// immediately after every change. Otherwise, you must call
/// [FormState.validate] to validate.
final bool autovalidate;
/// Enables the form to veto attempts by the user to dismiss the [ModalRoute]
/// that contains the form.
///
/// If the callback returns a Future that resolves to false, the form's route
/// will not be popped.
///
/// See also:
///
/// * [WillPopScope], another widget that provides a way to intercept the
/// back button.
final WillPopCallback onWillPop;
/// Called when one of the form fields changes.
///
/// In addition to this callback being invoked, all the form fields themselves
/// will rebuild.
final VoidCallback onChanged;
@override
FormState createState() => FormState();
}
/// State associated with a [Form] widget.
///
/// A [FormState] object can be used to [save], [reset], and [validate] every
/// [FormField] that is a descendant of the associated [Form].
///
/// Typically obtained via [Form.of].
class FormState extends State<Form> {
int _generation = 0;
final Set<FormFieldState<dynamic>> _fields = <FormFieldState<dynamic>>{};
// Called when a form field has changed. This will cause all form fields
// to rebuild, useful if form fields have interdependencies.
void _fieldDidChange() {
if (widget.onChanged != null)
widget.onChanged();
_forceRebuild();
}
void _forceRebuild() {
setState(() {
++_generation;
});
}
void _register(FormFieldState<dynamic> field) {
_fields.add(field);
}
void _unregister(FormFieldState<dynamic> field) {
_fields.remove(field);
}
@override
Widget build(BuildContext context) {
if (widget.autovalidate)
_validate();
return WillPopScope(
onWillPop: widget.onWillPop,
child: _FormScope(
formState: this,
generation: _generation,
child: widget.child,
),
);
}
/// Saves every [FormField] that is a descendant of this [Form].
void save() {
for (final FormFieldState<dynamic> field in _fields)
field.save();
}
/// Resets every [FormField] that is a descendant of this [Form] back to its
/// [FormField.initialState].
///
/// The [Form.onChanged] callback will be called.
///
/// If the form's [Form.autovalidate] property is true, the fields will all be
/// revalidated after being reset.
void reset() {
for (final FormFieldState<dynamic> field in _fields)
field.reset();
_fieldDidChange();
}
/// Validates every [FormField] that is a descendant of this [Form], and
/// returns true if there are no errors.
///
/// The form will rebuild to report the results.
bool validate() {
_forceRebuild();
return _validate();
}
bool _validate() {
bool hasError = false;
for (final FormFieldState<dynamic> field in _fields)
hasError = !field.validate() || hasError;
return !hasError;
}
}
class _FormScope extends InheritedWidget {
const _FormScope({
Key key,
Widget child,
FormState formState,
int generation,
}) : _formState = formState,
_generation = generation,
super(key: key, child: child);
final FormState _formState;
/// Incremented every time a form field has changed. This lets us know when
/// to rebuild the form.
final int _generation;
/// The [Form] associated with this widget.
Form get form => _formState.widget;
@override
bool updateShouldNotify(_FormScope old) => _generation != old._generation;
}
/// Signature for validating a form field.
///
/// Returns an error string to display if the input is invalid, or null
/// otherwise.
///
/// Used by [FormField.validator].
typedef FormFieldValidator<T> = String Function(T value);
/// Signature for being notified when a form field changes value.
///
/// Used by [FormField.onSaved].
typedef FormFieldSetter<T> = void Function(T newValue);
/// Signature for building the widget representing the form field.
///
/// Used by [FormField.builder].
typedef FormFieldBuilder<T> = Widget Function(FormFieldState<T> field);
/// A single form field.
///
/// This widget maintains the current state of the form field, so that updates
/// and validation errors are visually reflected in the UI.
///
/// When used inside a [Form], you can use methods on [FormState] to query or
/// manipulate the form data as a whole. For example, calling [FormState.save]
/// will invoke each [FormField]'s [onSaved] callback in turn.
///
/// Use a [GlobalKey] with [FormField] if you want to retrieve its current
/// state, for example if you want one form field to depend on another.
///
/// A [Form] ancestor is not required. The [Form] simply makes it easier to
/// save, reset, or validate multiple fields at once. To use without a [Form],
/// pass a [GlobalKey] to the constructor and use [GlobalKey.currentState] to
/// save or reset the form field.
///
/// See also:
///
/// * [Form], which is the widget that aggregates the form fields.
/// * [TextField], which is a commonly used form field for entering text.
class FormField<T> extends StatefulWidget {
/// Creates a single form field.
///
/// The [builder] argument must not be null.
const FormField({
Key key,
@required this.builder,
this.onSaved,
this.validator,
this.initialValue,
this.autovalidate = false,
this.enabled = true,
}) : assert(builder != null),
super(key: key);
/// An optional method to call with the final value when the form is saved via
/// [FormState.save].
final FormFieldSetter<T> onSaved;
/// An optional method that validates an input. Returns an error string to
/// display if the input is invalid, or null otherwise.
///
/// The returned value is exposed by the [FormFieldState.errorText] property.
/// The [TextFormField] uses this to override the [InputDecoration.errorText]
/// value.
///
/// Alternating between error and normal state can cause the height of the
/// [TextFormField] to change if no other subtext decoration is set on the
/// field. To create a field whose height is fixed regardless of whether or
/// not an error is displayed, either wrap the [TextFormField] in a fixed
/// height parent like [SizedBox], or set the [TextFormField.helperText]
/// parameter to a space.
final FormFieldValidator<T> validator;
/// Function that returns the widget representing this form field. It is
/// passed the form field state as input, containing the current value and
/// validation state of this field.
final FormFieldBuilder<T> builder;
/// An optional value to initialize the form field to, or null otherwise.
final T initialValue;
/// If true, this form field will validate and update its error text
/// immediately after every change. Otherwise, you must call
/// [FormFieldState.validate] to validate. If part of a [Form] that
/// auto-validates, this value will be ignored.
final bool autovalidate;
/// Whether the form is able to receive user input.
///
/// Defaults to true. If [autovalidate] is true, the field will be validated.
/// Likewise, if this field is false, the widget will not be validated
/// regardless of [autovalidate].
final bool enabled;
@override
FormFieldState<T> createState() => FormFieldState<T>();
}
/// The current state of a [FormField]. Passed to the [FormFieldBuilder] method
/// for use in constructing the form field's widget.
class FormFieldState<T> extends State<FormField<T>> {
T _value;
String _errorText;
/// The current value of the form field.
T get value => _value;
/// The current validation error returned by the [FormField.validator]
/// callback, or null if no errors have been triggered. This only updates when
/// [validate] is called.
String get errorText => _errorText;
/// True if this field has any validation errors.
bool get hasError => _errorText != null;
/// Calls the [FormField]'s onSaved method with the current value.
void save() {
if (widget.onSaved != null)
widget.onSaved(value);
}
/// Resets the field to its initial value.
void reset() {
setState(() {
_value = widget.initialValue;
_errorText = null;
});
}
/// Calls [FormField.validator] to set the [errorText]. Returns true if there
/// were no errors.
bool validate() {
setState(() {
_validate();
});
return !hasError;
}
void _validate() {
if (widget.validator != null)
_errorText = widget.validator(_value);
}
/// Updates this field's state to the new value. Useful for responding to
/// child widget changes, e.g. [Slider]'s [Slider.onChanged] argument.
///
/// Triggers the [Form.onChanged] callback and, if the [Form.autovalidate]
/// field is set, revalidates all the fields of the form.
void didChange(T value) {
setState(() {
_value = value;
});
Form.of(context)?._fieldDidChange();
}
/// Sets the value associated with this form field.
///
/// This method should be only be called by subclasses that need to update
/// the form field value due to state changes identified during the widget
/// build phase, when calling `setState` is prohibited. In all other cases,
/// the value should be set by a call to [didChange], which ensures that
/// `setState` is called.
@protected
void setValue(T value) {
_value = value;
}
@override
void initState() {
super.initState();
_value = widget.initialValue;
}
@override
void deactivate() {
Form.of(context)?._unregister(this);
super.deactivate();
}
@override
Widget build(BuildContext context) {
// Only autovalidate if the widget is also enabled
if (widget.autovalidate && widget.enabled)
_validate();
Form.of(context)?._register(this);
return widget.builder(this);
}
}