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We use pointer events now. R=esprehn@chromium.org Review URL: https://codereview.chromium.org/870073003
101 lines
3.4 KiB
C++
101 lines
3.4 KiB
C++
/*
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* Copyright (c) 2010, Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/platform/scroll/ScrollAnimator.h"
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#include <algorithm>
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#include "sky/engine/platform/geometry/FloatPoint.h"
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#include "sky/engine/platform/scroll/ScrollableArea.h"
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#include "sky/engine/wtf/PassOwnPtr.h"
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namespace blink {
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ScrollAnimator::ScrollAnimator(ScrollableArea* scrollableArea)
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: m_scrollableArea(scrollableArea)
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, m_currentPosX(0)
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, m_currentPosY(0)
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{
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}
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ScrollAnimator::~ScrollAnimator()
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{
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}
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PassOwnPtr<ScrollAnimator> ScrollAnimator::create(ScrollableArea* scrollableArea)
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{
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return adoptPtr(new ScrollAnimator(scrollableArea));
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}
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bool ScrollAnimator::scroll(ScrollbarOrientation orientation, ScrollGranularity, float step, float delta)
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{
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float& currentPos = (orientation == HorizontalScrollbar) ? m_currentPosX : m_currentPosY;
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float newPos = clampScrollPosition(orientation, currentPos + step * delta);
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if (currentPos == newPos)
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return false;
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currentPos = newPos;
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notifyPositionChanged();
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return true;
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}
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void ScrollAnimator::scrollToOffsetWithoutAnimation(const FloatPoint& offset)
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{
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m_currentPosX = offset.x();
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m_currentPosY = offset.y();
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notifyPositionChanged();
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}
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void ScrollAnimator::setCurrentPosition(const FloatPoint& position)
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{
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m_currentPosX = position.x();
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m_currentPosY = position.y();
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}
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FloatPoint ScrollAnimator::currentPosition() const
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{
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return FloatPoint(m_currentPosX, m_currentPosY);
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}
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void ScrollAnimator::notifyPositionChanged()
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{
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m_scrollableArea->setScrollOffsetFromAnimation(IntPoint(m_currentPosX, m_currentPosY));
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}
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float ScrollAnimator::clampScrollPosition(ScrollbarOrientation orientation, float pos)
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{
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float maxScrollPos = m_scrollableArea->maximumScrollPosition(orientation);
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float minScrollPos = m_scrollableArea->minimumScrollPosition(orientation);
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return std::max(std::min(pos, maxScrollPos), minScrollPos);
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}
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} // namespace blink
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