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This was just used for background-clip:text, which we no longer support. R=rafaelw@chromium.org Review URL: https://codereview.chromium.org/783233002
55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
/*
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* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
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* (C) 2000 Antti Koivisto (koivisto@kde.org)
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* (C) 2000 Dirk Mueller (mueller@kde.org)
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* (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
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* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
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* Copyright (C) 2009 Google Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_RENDERING_PAINTPHASE_H_
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#define SKY_ENGINE_CORE_RENDERING_PAINTPHASE_H_
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namespace blink {
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/*
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* The painting of a layer occurs in three distinct phases. Each phase involves
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* a recursive descent into the layer's render objects. The first phase is the background phase.
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* The backgrounds and borders of all blocks are painted. Inlines are not painted at all.
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* Floats must paint above block backgrounds but entirely below inline content that can overlap them.
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* In the foreground phase, all inlines are fully painted. Inline replaced elements will get all
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* three phases invoked on them during this phase.
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*/
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enum PaintPhase {
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PaintPhaseBlockBackground,
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PaintPhaseChildBlockBackground,
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PaintPhaseChildBlockBackgrounds,
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PaintPhaseForeground,
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PaintPhaseOutline,
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PaintPhaseChildOutlines,
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PaintPhaseSelfOutline,
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PaintPhaseSelection,
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PaintPhaseMask,
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_RENDERING_PAINTPHASE_H_
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