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The Sky engine doesn't respond to gesture events itself. Instead, the framework will listen for gestures and respond to them. That means moving GestureEvents over to the NewEventDispatcher is relatively straightforward. R=eseidel@google.com, eseidel@chromium.org Review URL: https://codereview.chromium.org/874823002
107 lines
3.0 KiB
C++
107 lines
3.0 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "sky/engine/config.h"
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#include "sky/engine/core/events/PointerEvent.h"
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namespace blink {
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static AtomicString stringForType(WebInputEvent::Type type)
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{
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if (type == WebInputEvent::PointerDown)
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return EventTypeNames::pointerdown;
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if (type == WebInputEvent::PointerUp)
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return EventTypeNames::pointerup;
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if (type == WebInputEvent::PointerMove)
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return EventTypeNames::pointermove;
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if (type == WebInputEvent::PointerCancel)
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return EventTypeNames::pointercancel;
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ASSERT_NOT_REACHED();
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return AtomicString();
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}
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static String stringForKind(WebPointerEvent::Kind kind)
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{
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switch (kind) {
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case WebPointerEvent::Touch:
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return "touch";
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case WebPointerEvent::Mouse:
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return "mouse";
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case WebPointerEvent::Stylus:
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return "stylus";
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}
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ASSERT_NOT_REACHED();
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return String();
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}
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PointerEvent::~PointerEvent()
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{
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}
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const AtomicString& PointerEvent::interfaceName() const
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{
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return EventNames::PointerEvent;
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}
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PointerEvent::PointerEvent()
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: PointerEvent(AtomicString(), PointerEventInit())
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{
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}
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PointerEvent::PointerEvent(const WebPointerEvent& event)
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: Event(stringForType(event.type), true, true)
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, m_pointer(event.pointer)
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, m_kind(stringForKind(event.kind))
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, m_x(event.x)
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, m_y(event.y)
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, m_dx(event.dx)
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, m_dy(event.dy)
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, m_buttons(event.buttons)
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, m_down(false)
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, m_primary(false)
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, m_obscured(false)
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, m_pressure(event.pressure)
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, m_pressureMin(event.pressureMin)
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, m_pressureMax(event.pressureMax)
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, m_distance(event.distance)
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, m_distanceMin(event.distanceMin)
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, m_distanceMax(event.distanceMax)
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, m_radiusMajor(event.radiusMajor)
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, m_radiusMinor(event.radiusMinor)
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, m_radiusMin(event.radiusMin)
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, m_radiusMax(event.radiusMax)
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, m_orientation(event.orientation)
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, m_tilt(event.tilt)
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{
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}
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PointerEvent::PointerEvent(const AtomicString& type, const PointerEventInit& initializer)
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: Event(type, initializer)
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, m_pointer(initializer.pointer)
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, m_kind(initializer.kind)
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, m_x(initializer.x)
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, m_y(initializer.y)
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, m_dx(initializer.dx)
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, m_dy(initializer.dy)
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, m_buttons(initializer.buttons)
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, m_down(initializer.down)
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, m_primary(initializer.primary)
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, m_obscured(initializer.obscured)
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, m_pressure(initializer.pressure)
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, m_pressureMin(initializer.pressureMin)
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, m_pressureMax(initializer.pressureMax)
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, m_distance(initializer.distance)
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, m_distanceMin(initializer.distanceMin)
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, m_distanceMax(initializer.distanceMax)
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, m_radiusMajor(initializer.radiusMajor)
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, m_radiusMinor(initializer.radiusMinor)
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, m_radiusMin(initializer.radiusMin)
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, m_radiusMax(initializer.radiusMax)
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, m_orientation(initializer.orientation)
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, m_tilt(initializer.tilt)
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{
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}
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} // namespace blink
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