Adam Barth f923562fa0 Move GestureEvent to NewEventDispatcher
The Sky engine doesn't respond to gesture events itself. Instead, the framework
will listen for gestures and respond to them. That means moving GestureEvents
over to the NewEventDispatcher is relatively straightforward.

R=eseidel@google.com, eseidel@chromium.org

Review URL: https://codereview.chromium.org/874823002
2015-01-24 11:18:12 -08:00

206 lines
5.2 KiB
C++

/*
* Copyright (C) 2001 Peter Kelly (pmk@post.com)
* Copyright (C) 2001 Tobias Anton (anton@stud.fbi.fh-darmstadt.de)
* Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
* Copyright (C) 2003, 2005, 2006, 2008 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "sky/engine/config.h"
#include "sky/engine/core/events/Event.h"
#include "gen/sky/core/EventHeaders.h"
#include "gen/sky/core/EventInterfaces.h"
#include "sky/engine/core/dom/StaticNodeList.h"
#include "sky/engine/core/events/EventTarget.h"
#include "sky/engine/wtf/CurrentTime.h"
namespace blink {
Event::Event()
: m_canBubble(false)
, m_cancelable(false)
, m_propagationStopped(false)
, m_immediatePropagationStopped(false)
, m_defaultPrevented(false)
, m_defaultHandled(false)
, m_cancelBubble(false)
, m_eventPhase(0)
, m_currentTarget(nullptr)
, m_createTime(convertSecondsToDOMTimeStamp(currentTime()))
{
}
Event::Event(const AtomicString& eventType, bool canBubbleArg, bool cancelableArg)
: m_type(eventType)
, m_canBubble(canBubbleArg)
, m_cancelable(cancelableArg)
, m_propagationStopped(false)
, m_immediatePropagationStopped(false)
, m_defaultPrevented(false)
, m_defaultHandled(false)
, m_cancelBubble(false)
, m_eventPhase(0)
, m_currentTarget(nullptr)
, m_createTime(convertSecondsToDOMTimeStamp(currentTime()))
{
}
Event::Event(const AtomicString& eventType, const EventInit& initializer)
: m_type(eventType)
, m_canBubble(initializer.bubbles)
, m_cancelable(initializer.cancelable)
, m_propagationStopped(false)
, m_immediatePropagationStopped(false)
, m_defaultPrevented(false)
, m_defaultHandled(false)
, m_cancelBubble(false)
, m_eventPhase(0)
, m_currentTarget(nullptr)
, m_createTime(convertSecondsToDOMTimeStamp(currentTime()))
{
}
Event::~Event()
{
}
void Event::initEvent(const AtomicString& eventTypeArg, bool canBubbleArg, bool cancelableArg)
{
if (dispatched())
return;
m_propagationStopped = false;
m_immediatePropagationStopped = false;
m_defaultPrevented = false;
m_type = eventTypeArg;
m_canBubble = canBubbleArg;
m_cancelable = cancelableArg;
}
bool Event::legacyReturnValue(ExecutionContext* executionContext) const
{
return !defaultPrevented();
}
void Event::setLegacyReturnValue(ExecutionContext* executionContext, bool returnValue)
{
setDefaultPrevented(!returnValue);
}
const AtomicString& Event::interfaceName() const
{
return EventNames::Event;
}
bool Event::hasInterface(const AtomicString& name) const
{
return interfaceName() == name;
}
bool Event::isUIEvent() const
{
return false;
}
bool Event::isFocusEvent() const
{
return false;
}
bool Event::isKeyboardEvent() const
{
return false;
}
bool Event::isDragEvent() const
{
return false;
}
bool Event::isClipboardEvent() const
{
return false;
}
bool Event::isBeforeTextInsertedEvent() const
{
return false;
}
void Event::setTarget(PassRefPtr<EventTarget> target)
{
if (m_target == target)
return;
m_target = target;
if (m_target)
receivedTarget();
}
void Event::receivedTarget()
{
}
void Event::setUnderlyingEvent(PassRefPtr<Event> ue)
{
// Prohibit creation of a cycle -- just do nothing in that case.
for (Event* e = ue.get(); e; e = e->underlyingEvent())
if (e == this)
return;
m_underlyingEvent = ue;
}
EventPath& Event::ensureEventPath()
{
if (!m_eventPath)
m_eventPath = adoptPtr(new EventPath(this));
return *m_eventPath;
}
PassRefPtr<StaticNodeList> Event::path() const
{
if (!m_currentTarget) {
ASSERT(m_eventPhase == Event::NONE);
if (!m_eventPath) {
// Before dispatching the event
return StaticNodeList::createEmpty();
}
ASSERT(!m_eventPath->isEmpty());
// After dispatching the event
return m_eventPath->last().treeScopeEventContext().ensureEventPath(*m_eventPath);
}
if (!m_currentTarget->toNode())
return StaticNodeList::createEmpty();
Node* node = m_currentTarget->toNode();
size_t eventPathSize = m_eventPath->size();
for (size_t i = 0; i < eventPathSize; ++i) {
if (node == (*m_eventPath)[i].node()) {
return (*m_eventPath)[i].treeScopeEventContext().ensureEventPath(*m_eventPath);
}
}
return StaticNodeList::createEmpty();
}
EventTarget* Event::currentTarget() const
{
return m_currentTarget.get();
}
} // namespace blink