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I wrote a script to do this which is attached to the bug. TBR=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/736373003
120 lines
5.0 KiB
C++
120 lines
5.0 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_CORE_ANIMATION_ELEMENTANIMATION_H_
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#define SKY_ENGINE_CORE_ANIMATION_ELEMENTANIMATION_H_
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#include "gen/sky/platform/RuntimeEnabledFeatures.h"
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#include "sky/engine/core/animation/ActiveAnimations.h"
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#include "sky/engine/core/animation/Animation.h"
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#include "sky/engine/core/animation/AnimationTimeline.h"
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#include "sky/engine/core/animation/EffectInput.h"
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#include "sky/engine/core/animation/TimingInput.h"
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#include "sky/engine/core/dom/Document.h"
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#include "sky/engine/core/dom/Element.h"
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namespace blink {
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class Dictionary;
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class ElementAnimation {
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public:
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static AnimationPlayer* animate(Element& element, PassRefPtr<AnimationEffect> effect, const Dictionary& timingInputDictionary)
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{
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return animateInternal(element, effect, TimingInput::convert(timingInputDictionary));
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}
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static AnimationPlayer* animate(Element& element, PassRefPtr<AnimationEffect> effect, double duration)
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{
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return animateInternal(element, effect, TimingInput::convert(duration));
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}
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static AnimationPlayer* animate(Element& element, PassRefPtr<AnimationEffect> effect)
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{
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return animateInternal(element, effect, Timing());
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}
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static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionState& exceptionState)
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{
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RefPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState);
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if (exceptionState.hadException())
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return 0;
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ASSERT(effect);
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return animateInternal(element, effect.release(), TimingInput::convert(timingInputDictionary));
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}
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static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState& exceptionState)
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{
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RefPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState);
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if (exceptionState.hadException())
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return 0;
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ASSERT(effect);
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return animateInternal(element, effect.release(), TimingInput::convert(duration));
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}
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static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState& exceptionState)
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{
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RefPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState);
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if (exceptionState.hadException())
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return 0;
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ASSERT(effect);
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return animateInternal(element, effect.release(), Timing());
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}
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static Vector<RefPtr<AnimationPlayer> > getAnimationPlayers(Element& element)
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{
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Vector<RefPtr<AnimationPlayer> > animationPlayers;
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if (!element.hasActiveAnimations())
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return animationPlayers;
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const AnimationPlayerCountedSet& players = element.activeAnimations()->players();
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for (AnimationPlayerCountedSet::const_iterator it = players.begin(); it != players.end(); ++it) {
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ASSERT(it->key->source());
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if (it->key->source()->isCurrent())
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animationPlayers.append(it->key);
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}
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return animationPlayers;
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}
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private:
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static AnimationPlayer* animateInternal(Element& element, PassRefPtr<AnimationEffect> effect, const Timing& timing)
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{
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RefPtr<Animation> animation = Animation::create(&element, effect, timing);
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return element.document().timeline().play(animation.get());
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}
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_ANIMATION_ELEMENTANIMATION_H_
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