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I wrote a script to do this which is attached to the bug. TBR=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/736373003
140 lines
4.9 KiB
C++
140 lines
4.9 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATIONTIMELINE_H_
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#define SKY_ENGINE_CORE_ANIMATION_ANIMATIONTIMELINE_H_
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#include "sky/engine/bindings/core/v8/ScriptWrappable.h"
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#include "sky/engine/core/animation/AnimationEffect.h"
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#include "sky/engine/core/animation/AnimationPlayer.h"
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#include "sky/engine/core/dom/Element.h"
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#include "sky/engine/platform/Timer.h"
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#include "sky/engine/platform/heap/Handle.h"
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#include "sky/engine/wtf/RefCounted.h"
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#include "sky/engine/wtf/RefPtr.h"
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#include "sky/engine/wtf/Vector.h"
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namespace blink {
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class Document;
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class AnimationNode;
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// AnimationTimeline is constructed and owned by Document, and tied to its lifecycle.
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class AnimationTimeline : public RefCounted<AnimationTimeline>, public ScriptWrappable {
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DEFINE_WRAPPERTYPEINFO();
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public:
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class PlatformTiming {
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public:
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// Calls AnimationTimeline's wake() method after duration seconds.
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virtual void wakeAfter(double duration) = 0;
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virtual void cancelWake() = 0;
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virtual void serviceOnNextFrame() = 0;
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virtual ~PlatformTiming() { }
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};
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static PassRefPtr<AnimationTimeline> create(Document*, PassOwnPtr<PlatformTiming> = nullptr);
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~AnimationTimeline();
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void serviceAnimations(TimingUpdateReason);
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// Creates a player attached to this timeline, but without a start time.
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AnimationPlayer* createAnimationPlayer(AnimationNode*);
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AnimationPlayer* play(AnimationNode*);
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Vector<RefPtr<AnimationPlayer> > getAnimationPlayers();
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#if !ENABLE(OILPAN)
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void playerDestroyed(AnimationPlayer* player)
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{
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ASSERT(m_players.contains(player));
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m_players.remove(player);
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}
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#endif
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bool hasPendingUpdates() const { return !m_playersNeedingUpdate.isEmpty(); }
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double zeroTime() const { return 0; }
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double currentTime(bool& isNull);
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double currentTime();
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double currentTimeInternal(bool& isNull);
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double currentTimeInternal();
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double effectiveTime();
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void pauseAnimationsForTesting(double);
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void setOutdatedAnimationPlayer(AnimationPlayer*);
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bool hasOutdatedAnimationPlayer() const;
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Document* document() { return m_document.get(); }
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#if !ENABLE(OILPAN)
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void detachFromDocument();
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#endif
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void wake();
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protected:
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AnimationTimeline(Document*, PassOwnPtr<PlatformTiming>);
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private:
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RawPtr<Document> m_document;
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// AnimationPlayers which will be updated on the next frame
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// i.e. current, in effect, or had timing changed
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HashSet<RefPtr<AnimationPlayer> > m_playersNeedingUpdate;
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HashSet<RawPtr<AnimationPlayer> > m_players;
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friend class SMILTimeContainer;
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static const double s_minimumDelay;
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OwnPtr<PlatformTiming> m_timing;
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class AnimationTimelineTiming final : public PlatformTiming {
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public:
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AnimationTimelineTiming(AnimationTimeline* timeline)
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: m_timeline(timeline)
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, m_timer(this, &AnimationTimelineTiming::timerFired)
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{
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ASSERT(m_timeline);
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}
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virtual void wakeAfter(double duration) override;
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virtual void cancelWake() override;
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virtual void serviceOnNextFrame() override;
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void timerFired(Timer<AnimationTimelineTiming>*) { m_timeline->wake(); }
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private:
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RawPtr<AnimationTimeline> m_timeline;
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Timer<AnimationTimelineTiming> m_timer;
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};
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friend class AnimationAnimationTimelineTest;
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_ANIMATION_ANIMATIONTIMELINE_H_
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