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This stops using the GL/EGL/etc headers in //third_party/khronos on all platforms and deletes them. On Android, we use the EGL and OpenGL headers from the Android NDK and define the enum values from the following extensions if the platform does not provide them: https://www.khronos.org/registry/egl/extensions/NV/EGL_NV_post_sub_buffer.txt https://www.khronos.org/registry/egl/extensions/EXT/EGL_EXT_create_context_robustness.txt On Linux we just need to know enough to talk to X in the theoretical case that we want to swap OSMesa-produced pixels to an X window. On Mac/iOS we're already using the headers from the relevant Frameworks.
Sky
Sky is a new way to build high performance, cross platform mobile apps. More specifically, Sky is a rendering engine, a scripting engine, an (optional) framework, and an (optional) set of Material Design widgets. Sky is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.
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For information about using Sky to build apps, please see Getting Started with Sky.
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For information about contributing to Sky, please see CONTRIBUTING.md.
Community
Join us on IRC at #sky on Freenode or join our mailing list,
sky-dev@googlegroups.com.
Description
Flutter makes it easy and fast to build beautiful apps for mobile and beyond
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