James Robinson ff14e2c399 Remove users and delete //third_party/khronos headers
This stops using the GL/EGL/etc headers in //third_party/khronos on all
platforms and deletes them.  On Android, we use the EGL and OpenGL
headers from the Android NDK and define the enum values from the
following extensions if the platform does not provide them:

https://www.khronos.org/registry/egl/extensions/NV/EGL_NV_post_sub_buffer.txt
https://www.khronos.org/registry/egl/extensions/EXT/EGL_EXT_create_context_robustness.txt

On Linux we just need to know enough to talk to X in the theoretical
case that we want to swap OSMesa-produced pixels to an X window.

On Mac/iOS we're already using the headers from the relevant Frameworks.
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Sky

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Sky is a new way to build high performance, cross platform mobile apps. More specifically, Sky is a rendering engine, a scripting engine, an (optional) framework, and an (optional) set of Material Design widgets. Sky is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

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Join us on IRC at #sky on Freenode or join our mailing list, sky-dev@googlegroups.com.

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