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This is part of a larger effort to expose the difference between GrDirectContext, which runs on the GPU thread and can directly perform operations like uploading textures, and GrRecordingContext, which can only queue up work to be delivered to the GrDirectContext later.
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef SHELL_GPU_GPU_SURFACE_VULKAN_H_
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#define SHELL_GPU_GPU_SURFACE_VULKAN_H_
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#include <memory>
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#include "flutter/flow/surface.h"
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#include "flutter/fml/macros.h"
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#include "flutter/fml/memory/weak_ptr.h"
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#include "flutter/shell/gpu/gpu_surface_vulkan_delegate.h"
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#include "flutter/vulkan/vulkan_native_surface.h"
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#include "flutter/vulkan/vulkan_window.h"
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namespace flutter {
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class GPUSurfaceVulkan : public Surface {
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public:
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GPUSurfaceVulkan(GPUSurfaceVulkanDelegate* delegate,
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std::unique_ptr<vulkan::VulkanNativeSurface> native_surface,
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bool render_to_surface);
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~GPUSurfaceVulkan() override;
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// |Surface|
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bool IsValid() override;
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// |Surface|
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std::unique_ptr<SurfaceFrame> AcquireFrame(const SkISize& size) override;
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// |Surface|
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SkMatrix GetRootTransformation() const override;
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// |Surface|
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GrDirectContext* GetContext() override;
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// |Surface|
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flutter::ExternalViewEmbedder* GetExternalViewEmbedder() override;
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private:
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vulkan::VulkanWindow window_;
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GPUSurfaceVulkanDelegate* delegate_;
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const bool render_to_surface_;
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fml::WeakPtrFactory<GPUSurfaceVulkan> weak_factory_;
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FML_DISALLOW_COPY_AND_ASSIGN(GPUSurfaceVulkan);
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};
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} // namespace flutter
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#endif // SHELL_GPU_GPU_SURFACE_VULKAN_H_
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