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* Begin API evolution to a more native win32 API * Child-window based hosting * Plumb through an initial size for child window to avoid reallocated surface on start * Windows API cleanup part 1 * Fix wrapper tests * Ensure flutter's HWND resources are destroyed * Final API cleanup * Fix dynamic DPI handling * Cleanup * Fix a bug that was causing engine to not be shutdown correctly * CR feedback * auto format * CR feedback: combine FlutterView and FlutterViewController * The one that clang-format seems to always get wrong * expletive * fix sources for licesnse file * CR Feedback * cleanup * Update GetNativeWindow() to return an HWND rather than a long * fix formatting
64 lines
2.4 KiB
C++
64 lines
2.4 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOW_STATE_H_
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#define FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOW_STATE_H_
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#include "flutter/shell/platform/common/cpp/client_wrapper/include/flutter/plugin_registrar.h"
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#include "flutter/shell/platform/common/cpp/incoming_message_dispatcher.h"
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#include "flutter/shell/platform/embedder/embedder.h"
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#include "flutter/shell/platform/windows/key_event_handler.h"
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#include "flutter/shell/platform/windows/keyboard_hook_handler.h"
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#include "flutter/shell/platform/windows/platform_handler.h"
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#include "flutter/shell/platform/windows/text_input_plugin.h"
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struct flutter::Win32FlutterWindow;
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// Struct for storing state within an instance of the windows native (HWND or
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// CoreWindow) Window.
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struct FlutterDesktopViewControllerState {
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//// The win32 window that owns this state object.
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std::unique_ptr<flutter::Win32FlutterWindow> view;
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// The handle to the Flutter engine instance.
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FLUTTER_API_SYMBOL(FlutterEngine) engine;
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// The window handle given to API clients.
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std::unique_ptr<FlutterDesktopView> view_wrapper;
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};
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// Opaque reference for the native windows itself. This is separate from the
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// controller so that it can be provided to plugins without giving them access
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// to all of the controller-based functionality.
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struct FlutterDesktopView {
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// The window that (indirectly) owns this state object.
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flutter::Win32FlutterWindow* window;
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};
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// Struct for storing state of a Flutter engine instance.
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struct FlutterDesktopEngineState {
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// The handle to the Flutter engine instance.
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FLUTTER_API_SYMBOL(FlutterEngine) engine;
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};
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// State associated with the plugin registrar.
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struct FlutterDesktopPluginRegistrar {
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// The plugin messenger handle given to API clients.
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std::unique_ptr<FlutterDesktopMessenger> messenger;
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// The handle for the window associated with this registrar.
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FlutterDesktopView* window;
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};
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// State associated with the messenger used to communicate with the engine.
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struct FlutterDesktopMessenger {
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// The Flutter engine this messenger sends outgoing messages to.
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FLUTTER_API_SYMBOL(FlutterEngine) engine;
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// The message dispatcher for handling incoming messages.
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flutter::IncomingMessageDispatcher* dispatcher;
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};
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#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOW_STATE_H_
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