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I left this code along in my uber patch to remove the DOM and CSS, but it's just as dead. Also, move lone files out of dead directories into more sensible places.
92 lines
3.5 KiB
C++
92 lines
3.5 KiB
C++
/*
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* Copyright (C) 2006 Apple Computer, Inc.
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* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_RENDERING_HITTESTRESULT_H_
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#define SKY_ENGINE_CORE_RENDERING_HITTESTRESULT_H_
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#include "sky/engine/core/rendering/HitTestLocation.h"
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#include "sky/engine/core/rendering/HitTestRequest.h"
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#include "sky/engine/platform/geometry/FloatQuad.h"
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#include "sky/engine/platform/geometry/FloatRect.h"
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#include "sky/engine/platform/geometry/LayoutRect.h"
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#include "sky/engine/platform/heap/Handle.h"
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#include "sky/engine/platform/text/TextDirection.h"
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#include "sky/engine/wtf/Forward.h"
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#include "sky/engine/wtf/ListHashSet.h"
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#include "sky/engine/wtf/OwnPtr.h"
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#include "sky/engine/wtf/RefPtr.h"
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namespace blink {
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class Image;
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class RenderObject;
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class HitTestResult {
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DISALLOW_ALLOCATION();
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public:
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HitTestResult();
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HitTestResult(const LayoutPoint&);
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// Pass non-negative padding values to perform a rect-based hit test.
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HitTestResult(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding);
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HitTestResult(const HitTestLocation&);
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HitTestResult(const HitTestResult&);
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~HitTestResult();
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HitTestResult& operator=(const HitTestResult&);
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bool isOverWidget() const { return m_isOverWidget; }
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// Forwarded from HitTestLocation
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bool isRectBasedTest() const { return m_hitTestLocation.isRectBasedTest(); }
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// The hit-tested point in the coordinates of the main frame.
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const LayoutPoint& pointInMainFrame() const { return m_hitTestLocation.point(); }
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IntPoint roundedPointInMainFrame() const { return roundedIntPoint(pointInMainFrame()); }
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// The hit-tested point in the coordinates of the inner node.
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const LayoutPoint& localPoint() const { return m_localPoint; }
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void setLocalPoint(const LayoutPoint& p) { m_localPoint = p; }
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RenderObject* renderer() const;
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const HitTestLocation& hitTestLocation() const { return m_hitTestLocation; }
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bool isSelected() const;
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Image* image() const;
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IntRect imageRect() const;
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bool isMisspelled() const;
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bool isContentEditable() const;
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void append(const HitTestResult&);
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private:
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HitTestLocation m_hitTestLocation;
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// FIXME: Nothing changes this to a value different from m_hitTestLocation!
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LayoutPoint m_pointInInnerNodeFrame; // The hit-tested point in innerNode frame coordinates.
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LayoutPoint m_localPoint; // A point in the local coordinate space of m_innerNonSharedNode's renderer. Allows us to efficiently
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// determine where inside the renderer we hit on subsequent operations.
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bool m_isOverWidget; // Returns true if we are over a widget.
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_RENDERING_HITTESTRESULT_H_
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