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Cleans up header order/grouping for consistency: associated header, C/C++ system/standard library headers, library headers, platform-specific #includes. Adds <cstring> where strlen, memcpy are being used: there are a bunch of places we use them transitively. Applies linter-required cleanups. Disables linter on one file due to included RapidJson header. See https://github.com/flutter/flutter/issues/65676 This patch does not cover flutter/shell/platform/darwin. There's a separate, slightly more intensive cleanup for those in progress.
68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_SHELL_PLATFORM_ANDROID_EXTERNAL_TEXTURE_GL_H_
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#define FLUTTER_SHELL_PLATFORM_ANDROID_EXTERNAL_TEXTURE_GL_H_
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#include <GLES/gl.h>
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#include "flutter/flow/texture.h"
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#include "flutter/fml/platform/android/jni_weak_ref.h"
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#include "flutter/shell/platform/android/platform_view_android_jni_impl.h"
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namespace flutter {
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class AndroidExternalTextureGL : public flutter::Texture {
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public:
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AndroidExternalTextureGL(
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int64_t id,
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const fml::jni::JavaObjectWeakGlobalRef& surface_texture,
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std::shared_ptr<PlatformViewAndroidJNI> jni_facade);
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~AndroidExternalTextureGL() override;
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void Paint(SkCanvas& canvas,
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const SkRect& bounds,
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bool freeze,
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GrDirectContext* context,
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SkFilterQuality filter_quality) override;
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void OnGrContextCreated() override;
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void OnGrContextDestroyed() override;
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void MarkNewFrameAvailable() override;
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void OnTextureUnregistered() override;
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private:
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void Attach(jint textureName);
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void Update();
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void Detach();
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void UpdateTransform();
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enum class AttachmentState { uninitialized, attached, detached };
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std::shared_ptr<PlatformViewAndroidJNI> jni_facade_;
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fml::jni::JavaObjectWeakGlobalRef surface_texture_;
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AttachmentState state_ = AttachmentState::uninitialized;
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bool new_frame_ready_ = false;
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GLuint texture_name_ = 0;
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SkMatrix transform;
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FML_DISALLOW_COPY_AND_ASSIGN(AndroidExternalTextureGL);
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};
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} // namespace flutter
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#endif // FLUTTER_SHELL_PLATFORM_ANDROID_EXTERNAL_TEXTURE_GL_H_
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