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51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
/*
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* Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
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* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#include "config.h"
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#include "core/rendering/style/ShadowData.h"
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#include "platform/animation/AnimationUtilities.h"
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namespace blink {
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bool ShadowData::operator==(const ShadowData& o) const
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{
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return m_location == o.m_location
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&& m_blur == o.m_blur
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&& m_spread == o.m_spread
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&& m_style == o.m_style
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&& m_color == o.m_color;
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}
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ShadowData ShadowData::blend(const ShadowData& from, double progress) const
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{
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if (style() != from.style())
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return *this;
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return ShadowData(blink::blend(from.location(), location(), progress),
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clampTo(blink::blend(from.blur(), blur(), progress), 0.0f),
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blink::blend(from.spread(), spread(), progress),
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style(),
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blink::blend(from.color(), color(), progress));
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}
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} // namespace blink
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