Ojan Vafai afa0148e0b First pass at removing dead vertical writing mode code.
This just removes a random subset of vertical writing mode bits
that I grepped for. There's a ton more to do, but it seems best to
do it in chunks.

The key things for understanding this patch, isWritingModeRoot is
always false and isHorizontalWritingMode is always true. Also,
we're never flipped* modes of any kind, so we can undo any flipping.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/688213002
2014-10-29 19:06:59 -07:00

227 lines
9.7 KiB
C++

/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/rendering/shapes/Shape.h"
#include "core/css/BasicShapeFunctions.h"
#include "core/fetch/ImageResource.h"
#include "core/rendering/shapes/BoxShape.h"
#include "core/rendering/shapes/PolygonShape.h"
#include "core/rendering/shapes/RasterShape.h"
#include "core/rendering/shapes/RectangleShape.h"
#include "core/rendering/style/RenderStyle.h"
#include "platform/LengthFunctions.h"
#include "platform/geometry/FloatSize.h"
#include "platform/graphics/GraphicsContext.h"
#include "platform/graphics/GraphicsTypes.h"
#include "platform/graphics/ImageBuffer.h"
#include "wtf/MathExtras.h"
#include "wtf/OwnPtr.h"
namespace blink {
static PassOwnPtr<Shape> createInsetShape(const FloatRoundedRect& bounds)
{
ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0);
return adoptPtr(new BoxShape(bounds));
}
static PassOwnPtr<Shape> createCircleShape(const FloatPoint& center, float radius)
{
ASSERT(radius >= 0);
return adoptPtr(new RectangleShape(FloatRect(center.x() - radius, center.y() - radius, radius*2, radius*2), FloatSize(radius, radius)));
}
static PassOwnPtr<Shape> createEllipseShape(const FloatPoint& center, const FloatSize& radii)
{
ASSERT(radii.width() >= 0 && radii.height() >= 0);
return adoptPtr(new RectangleShape(FloatRect(center.x() - radii.width(), center.y() - radii.height(), radii.width()*2, radii.height()*2), radii));
}
static PassOwnPtr<Shape> createPolygonShape(PassOwnPtr<Vector<FloatPoint> > vertices, WindRule fillRule)
{
return adoptPtr(new PolygonShape(vertices, fillRule));
}
static inline FloatRect physicalRectToLogical(const FloatRect& rect, float logicalBoxHeight)
{
return rect;
}
static inline FloatPoint physicalPointToLogical(const FloatPoint& point, float logicalBoxHeight)
{
return point;
}
static inline FloatSize physicalSizeToLogical(const FloatSize& size)
{
return size;
}
PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutSize& logicalBoxSize, float margin)
{
ASSERT(basicShape);
float boxWidth = logicalBoxSize.width().toFloat();
float boxHeight = logicalBoxSize.height().toFloat();
OwnPtr<Shape> shape;
switch (basicShape->type()) {
case BasicShape::BasicShapeCircleType: {
const BasicShapeCircle* circle = toBasicShapeCircle(basicShape);
FloatPoint center = floatPointForCenterCoordinate(circle->centerX(), circle->centerY(), FloatSize(boxWidth, boxHeight));
float radius = circle->floatValueForRadiusInBox(FloatSize(boxWidth, boxHeight));
FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height().toFloat());
shape = createCircleShape(logicalCenter, radius);
break;
}
case BasicShape::BasicShapeEllipseType: {
const BasicShapeEllipse* ellipse = toBasicShapeEllipse(basicShape);
FloatPoint center = floatPointForCenterCoordinate(ellipse->centerX(), ellipse->centerY(), FloatSize(boxWidth, boxHeight));
float radiusX = ellipse->floatValueForRadiusInBox(ellipse->radiusX(), center.x(), boxWidth);
float radiusY = ellipse->floatValueForRadiusInBox(ellipse->radiusY(), center.y(), boxHeight);
FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height().toFloat());
shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY));
break;
}
case BasicShape::BasicShapePolygonType: {
const BasicShapePolygon* polygon = toBasicShapePolygon(basicShape);
const Vector<Length>& values = polygon->values();
size_t valuesSize = values.size();
ASSERT(!(valuesSize % 2));
OwnPtr<Vector<FloatPoint> > vertices = adoptPtr(new Vector<FloatPoint>(valuesSize / 2));
for (unsigned i = 0; i < valuesSize; i += 2) {
FloatPoint vertex(
floatValueForLength(values.at(i), boxWidth),
floatValueForLength(values.at(i + 1), boxHeight));
(*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height().toFloat());
}
shape = createPolygonShape(vertices.release(), polygon->windRule());
break;
}
case BasicShape::BasicShapeInsetType: {
const BasicShapeInset& inset = *toBasicShapeInset(basicShape);
float left = floatValueForLength(inset.left(), boxWidth);
float top = floatValueForLength(inset.top(), boxHeight);
float right = floatValueForLength(inset.right(), boxWidth);
float bottom = floatValueForLength(inset.bottom(), boxHeight);
FloatRect rect(left, top, std::max<float>(boxWidth - left - right, 0), std::max<float>(boxHeight - top - bottom, 0));
FloatRect logicalRect = physicalRectToLogical(rect, logicalBoxSize.height().toFloat());
FloatSize boxSize(boxWidth, boxHeight);
FloatSize topLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topLeftRadius(), boxSize));
FloatSize topRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topRightRadius(), boxSize));
FloatSize bottomLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomLeftRadius(), boxSize));
FloatSize bottomRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomRightRadius(), boxSize));
FloatRoundedRect::Radii cornerRadii(topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
cornerRadii.scale(calcBorderRadiiConstraintScaleFor(logicalRect, cornerRadii));
shape = createInsetShape(FloatRoundedRect(logicalRect, cornerRadii));
break;
}
default:
ASSERT_NOT_REACHED();
}
shape->m_margin = margin;
return shape.release();
}
PassOwnPtr<Shape> Shape::createEmptyRasterShape(float margin)
{
OwnPtr<RasterShapeIntervals> intervals = adoptPtr(new RasterShapeIntervals(0, 0));
OwnPtr<RasterShape> rasterShape = adoptPtr(new RasterShape(intervals.release(), IntSize()));
rasterShape->m_margin = margin;
return rasterShape.release();
}
PassOwnPtr<Shape> Shape::createRasterShape(Image* image, float threshold, const LayoutRect& imageR, const LayoutRect& marginR, float margin)
{
IntRect imageRect = pixelSnappedIntRect(imageR);
IntRect marginRect = pixelSnappedIntRect(marginR);
OwnPtr<RasterShapeIntervals> intervals = adoptPtr(new RasterShapeIntervals(marginRect.height(), -marginRect.y()));
OwnPtr<ImageBuffer> imageBuffer = ImageBuffer::create(imageRect.size());
if (imageBuffer) {
GraphicsContext* graphicsContext = imageBuffer->context();
graphicsContext->drawImage(image, IntRect(IntPoint(), imageRect.size()));
RefPtr<Uint8ClampedArray> pixelArray = imageBuffer->getImageData(Unmultiplied, IntRect(IntPoint(), imageRect.size()));
unsigned pixelArrayOffset = 3; // Each pixel is four bytes: RGBA.
uint8_t alphaPixelThreshold = threshold * 255;
ASSERT(static_cast<unsigned>(imageRect.width() * imageRect.height() * 4) == pixelArray->length());
int minBufferY = std::max(0, marginRect.y() - imageRect.y());
int maxBufferY = std::min(imageRect.height(), marginRect.maxY() - imageRect.y());
for (int y = minBufferY; y < maxBufferY; ++y) {
int startX = -1;
for (int x = 0; x < imageRect.width(); ++x, pixelArrayOffset += 4) {
uint8_t alpha = pixelArray->item(pixelArrayOffset);
bool alphaAboveThreshold = alpha > alphaPixelThreshold;
if (startX == -1 && alphaAboveThreshold) {
startX = x;
} else if (startX != -1 && (!alphaAboveThreshold || x == imageRect.width() - 1)) {
int endX = alphaAboveThreshold ? x + 1 : x;
intervals->intervalAt(y + imageRect.y()).unite(IntShapeInterval(startX + imageRect.x(), endX + imageRect.x()));
startX = -1;
}
}
}
}
OwnPtr<RasterShape> rasterShape = adoptPtr(new RasterShape(intervals.release(), marginRect.size()));
rasterShape->m_margin = margin;
return rasterShape.release();
}
PassOwnPtr<Shape> Shape::createLayoutBoxShape(const RoundedRect& roundedRect, float margin)
{
FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height());
FloatRoundedRect bounds(rect, roundedRect.radii());
OwnPtr<Shape> shape = createInsetShape(bounds);
shape->m_margin = margin;
return shape.release();
}
} // namespace blink