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This CL remove the body of Sky's TraceEvent.h in favor of the version in base. There's still some more of the system to unwind before we can remove all the other boilerplate. R=eseidel@chromium.org Review URL: https://codereview.chromium.org/691663002
206 lines
8.1 KiB
C++
206 lines
8.1 KiB
C++
/*
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* Copyright (C) 2008 Apple Inc. All Rights Reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#include "config.h"
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#include "core/frame/DOMTimer.h"
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#include "core/dom/ExecutionContext.h"
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#include "core/inspector/InspectorTraceEvents.h"
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#include "platform/Logging.h"
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#include "platform/TraceEvent.h"
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#include "wtf/CurrentTime.h"
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namespace blink {
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static const int maxIntervalForUserGestureForwarding = 1000; // One second matches Gecko.
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static const int maxTimerNestingLevel = 5;
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static const double oneMillisecond = 0.001;
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// Chromium uses a minimum timer interval of 4ms. We'd like to go
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// lower; however, there are poorly coded websites out there which do
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// create CPU-spinning loops. Using 4ms prevents the CPU from
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// spinning too busily and provides a balance between CPU spinning and
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// the smallest possible interval timer.
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static const double minimumInterval = 0.004;
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static int timerNestingLevel = 0;
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static inline bool shouldForwardUserGesture(int interval, int nestingLevel)
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{
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return UserGestureIndicator::processingUserGesture()
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&& interval <= maxIntervalForUserGestureForwarding
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&& nestingLevel == 1; // Gestures should not be forwarded to nested timers.
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}
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double DOMTimer::hiddenPageAlignmentInterval()
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{
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// Timers on hidden pages are aligned so that they fire once per
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// second at most.
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return 1.0;
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}
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double DOMTimer::visiblePageAlignmentInterval()
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{
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// Alignment does not apply to timers on visible pages.
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return 0;
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}
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int DOMTimer::install(ExecutionContext* context, PassOwnPtr<ScheduledAction> action, int timeout, bool singleShot)
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{
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int timeoutID = context->installNewTimeout(action, timeout, singleShot);
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TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "TimerInstall", TRACE_EVENT_SCOPE_PROCESS, "data", InspectorTimerInstallEvent::data(context, timeoutID, timeout, singleShot));
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TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline.stack"), "CallStack", TRACE_EVENT_SCOPE_PROCESS, "stack", InspectorCallStackEvent::currentCallStack());
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WTF_LOG(Timers, "DOMTimer::install: timeoutID = %d, timeout = %d, singleShot = %d", timeoutID, timeout, singleShot ? 1 : 0);
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return timeoutID;
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}
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void DOMTimer::removeByID(ExecutionContext* context, int timeoutID)
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{
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WTF_LOG(Timers, "DOMTimer::removeByID: timeoutID = %d", timeoutID);
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context->removeTimeoutByID(timeoutID);
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TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "TimerRemove", TRACE_EVENT_SCOPE_PROCESS, "data", InspectorTimerRemoveEvent::data(context, timeoutID));
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TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline.stack"), "CallStack", TRACE_EVENT_SCOPE_PROCESS, "stack", InspectorCallStackEvent::currentCallStack());
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}
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DOMTimer::DOMTimer(ExecutionContext* context, PassOwnPtr<ScheduledAction> action, int interval, bool singleShot, int timeoutID)
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: SuspendableTimer(context)
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, m_timeoutID(timeoutID)
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, m_nestingLevel(timerNestingLevel + 1)
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, m_action(action)
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{
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ASSERT(timeoutID > 0);
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if (shouldForwardUserGesture(interval, m_nestingLevel))
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m_userGestureToken = UserGestureIndicator::currentToken();
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double intervalMilliseconds = std::max(oneMillisecond, interval * oneMillisecond);
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if (intervalMilliseconds < minimumInterval && m_nestingLevel >= maxTimerNestingLevel)
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intervalMilliseconds = minimumInterval;
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if (singleShot)
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startOneShot(intervalMilliseconds, FROM_HERE);
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else
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startRepeating(intervalMilliseconds, FROM_HERE);
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}
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DOMTimer::~DOMTimer()
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{
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}
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int DOMTimer::timeoutID() const
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{
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return m_timeoutID;
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}
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void DOMTimer::fired()
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{
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ExecutionContext* context = executionContext();
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timerNestingLevel = m_nestingLevel;
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ASSERT(!context->activeDOMObjectsAreSuspended());
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// Only the first execution of a multi-shot timer should get an affirmative user gesture indicator.
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UserGestureIndicator gestureIndicator(m_userGestureToken.release());
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TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "TimerFire", "data", InspectorTimerFireEvent::data(context, m_timeoutID));
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// Simple case for non-one-shot timers.
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if (isActive()) {
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if (repeatInterval() && repeatInterval() < minimumInterval) {
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m_nestingLevel++;
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if (m_nestingLevel >= maxTimerNestingLevel)
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augmentRepeatInterval(minimumInterval - repeatInterval());
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}
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WTF_LOG(Timers, "DOMTimer::fired: m_timeoutID = %d, repeatInterval = %f, m_action = %p", m_timeoutID, repeatInterval(), m_action.get());
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// No access to member variables after this point, it can delete the timer.
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m_action->execute(context);
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return;
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}
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WTF_LOG(Timers, "DOMTimer::fired: m_timeoutID = %d, one-shot, m_action = %p", m_timeoutID, m_action.get());
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// Delete timer before executing the action for one-shot timers.
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OwnPtr<ScheduledAction> action = m_action.release();
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// This timer is being deleted; no access to member variables allowed after this point.
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context->removeTimeoutByID(m_timeoutID);
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action->execute(context);
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TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "UpdateCounters", TRACE_EVENT_SCOPE_PROCESS, "data", InspectorUpdateCountersEvent::data());
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timerNestingLevel = 0;
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}
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void DOMTimer::contextDestroyed()
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{
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SuspendableTimer::contextDestroyed();
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}
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void DOMTimer::stop()
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{
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SuspendableTimer::stop();
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// Need to release JS objects potentially protected by ScheduledAction
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// because they can form circular references back to the ExecutionContext
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// which will cause a memory leak.
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m_action.clear();
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}
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double DOMTimer::alignedFireTime(double fireTime) const
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{
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double alignmentInterval = executionContext()->timerAlignmentInterval();
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if (alignmentInterval) {
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double currentTime = monotonicallyIncreasingTime();
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if (fireTime <= currentTime)
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return fireTime;
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// When a repeating timer is scheduled for exactly the
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// background page alignment interval, because it's impossible
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// for the timer to be rescheduled instantaneously, it misses
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// every other fire time. Avoid this by looking at the next
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// fire time rounded both down and up.
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double alignedTimeRoundedDown = floor(fireTime / alignmentInterval) * alignmentInterval;
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double alignedTimeRoundedUp = ceil(fireTime / alignmentInterval) * alignmentInterval;
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// If the version rounded down is in the past, discard it
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// immediately.
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if (alignedTimeRoundedDown <= currentTime)
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return alignedTimeRoundedUp;
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// Only use the rounded-down time if it's within a certain
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// tolerance of the fire time. This avoids speeding up timers
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// on background pages in the common case.
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if (fireTime - alignedTimeRoundedDown < minimumInterval)
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return alignedTimeRoundedDown;
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return alignedTimeRoundedUp;
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}
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return fireTime;
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}
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} // namespace blink
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