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I used do-webcore-rename from Blink/WebKit which is very good at doing this kind of search-replace. Also removed toRefPrtNativeArray after conversion since it previously had two separate flavors. Both versions are no longer used so I've removed the code until we need one again. https://www.irccloud.com/pastebin/5C16p5cE is the diff I used to do-webcore-rename TBR=abarth@chromium.org
62 lines
2.5 KiB
C++
62 lines
2.5 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef InertAnimation_h
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#define InertAnimation_h
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#include "core/animation/AnimationEffect.h"
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#include "core/animation/AnimationNode.h"
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#include "wtf/RefPtr.h"
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namespace blink {
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class InertAnimation final : public AnimationNode {
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public:
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static PassRefPtr<InertAnimation> create(PassRefPtr<AnimationEffect>, const Timing&, bool paused);
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PassOwnPtr<Vector<RefPtr<Interpolation> > > sample(double inheritedTime);
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AnimationEffect* effect() const { return m_effect.get(); }
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bool paused() const { return m_paused; }
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virtual void trace(Visitor*);
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protected:
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virtual void updateChildrenAndEffects() const override { }
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virtual double calculateTimeToEffectChange(bool forwards, double inheritedTime, double timeToNextIteration) const override;
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private:
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InertAnimation(PassRefPtr<AnimationEffect>, const Timing&, bool paused);
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RefPtr<AnimationEffect> m_effect;
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bool m_paused;
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};
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} // namespace blink
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#endif
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