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I used do-webcore-rename from Blink/WebKit which is very good at doing this kind of search-replace. Also removed toRefPrtNativeArray after conversion since it previously had two separate flavors. Both versions are no longer used so I've removed the code until we need one again. https://www.irccloud.com/pastebin/5C16p5cE is the diff I used to do-webcore-rename TBR=abarth@chromium.org
73 lines
2.7 KiB
C++
73 lines
2.7 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/animation/InertAnimation.h"
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#include "core/animation/Interpolation.h"
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namespace blink {
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PassRefPtr<InertAnimation> InertAnimation::create(PassRefPtr<AnimationEffect> effect, const Timing& timing, bool paused)
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{
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return adoptRef(new InertAnimation(effect, timing, paused));
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}
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InertAnimation::InertAnimation(PassRefPtr<AnimationEffect> effect, const Timing& timing, bool paused)
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: AnimationNode(timing)
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, m_effect(effect)
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, m_paused(paused)
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{
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}
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PassOwnPtr<Vector<RefPtr<Interpolation> > > InertAnimation::sample(double inheritedTime)
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{
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updateInheritedTime(inheritedTime, TimingUpdateOnDemand);
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if (!isInEffect())
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return nullptr;
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double iteration = currentIteration();
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ASSERT(iteration >= 0);
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// FIXME: Handle iteration values which overflow int.
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return m_effect->sample(static_cast<int>(iteration), timeFraction(), iterationDuration());
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}
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double InertAnimation::calculateTimeToEffectChange(bool, double, double) const
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{
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return std::numeric_limits<double>::infinity();
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}
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void InertAnimation::trace(Visitor* visitor)
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{
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visitor->trace(m_effect);
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AnimationNode::trace(visitor);
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}
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} // namespace blink
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