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98 lines
3.8 KiB
C++
98 lines
3.8 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/animation/DocumentAnimations.h"
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#include "core/animation/AnimationClock.h"
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#include "core/animation/AnimationTimeline.h"
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#include "core/dom/Document.h"
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#include "core/dom/Element.h"
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#include "core/dom/Node.h"
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#include "core/dom/NodeRenderStyle.h"
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#include "core/frame/FrameView.h"
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#include "core/frame/LocalFrame.h"
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#include "core/rendering/RenderView.h"
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#include "core/rendering/compositing/RenderLayerCompositor.h"
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namespace blink {
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namespace {
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void updateAnimationTiming(Document& document, TimingUpdateReason reason)
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{
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document.timeline().serviceAnimations(reason);
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}
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} // namespace
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void DocumentAnimations::updateAnimationTimingForAnimationFrame(Document& document, double monotonicAnimationStartTime)
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{
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document.animationClock().updateTime(monotonicAnimationStartTime);
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updateAnimationTiming(document, TimingUpdateForAnimationFrame);
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}
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void DocumentAnimations::updateOutdatedAnimationPlayersIfNeeded(Document& document)
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{
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if (needsOutdatedAnimationPlayerUpdate(document))
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updateAnimationTiming(document, TimingUpdateOnDemand);
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}
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void DocumentAnimations::updateAnimationTimingForGetComputedStyle(Node& node, CSSPropertyID property)
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{
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if (!node.isElementNode())
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return;
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const Element& element = toElement(node);
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if (RenderStyle* style = element.renderStyle()) {
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if ((property == CSSPropertyOpacity && style->isRunningOpacityAnimationOnCompositor())
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|| ((property == CSSPropertyTransform || property == CSSPropertyWebkitTransform) && style->isRunningTransformAnimationOnCompositor())
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|| (property == CSSPropertyWebkitFilter && style->isRunningFilterAnimationOnCompositor())) {
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updateAnimationTiming(element.document(), TimingUpdateOnDemand);
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}
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}
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}
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bool DocumentAnimations::needsOutdatedAnimationPlayerUpdate(const Document& document)
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{
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return document.timeline().hasOutdatedAnimationPlayer();
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}
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// FIXME: Rename to updateCompositorAnimations
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void DocumentAnimations::startPendingAnimations(Document& document)
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{
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ASSERT(document.lifecycle().state() == DocumentLifecycle::CompositingClean);
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if (document.compositorPendingAnimations().update()) {
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ASSERT(document.view());
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document.view()->scheduleAnimation();
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}
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}
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} // namespace blink
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