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126 lines
6.2 KiB
C++
126 lines
6.2 KiB
C++
/*
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* Copyright (C) 2012 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/animation/AnimationTranslationUtil.h"
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#include "platform/graphics/filters/FilterOperations.h"
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#include "platform/graphics/filters/SkiaImageFilterBuilder.h"
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#include "platform/transforms/InterpolatedTransformOperation.h"
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#include "platform/transforms/Matrix3DTransformOperation.h"
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#include "platform/transforms/MatrixTransformOperation.h"
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#include "platform/transforms/PerspectiveTransformOperation.h"
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#include "platform/transforms/RotateTransformOperation.h"
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#include "platform/transforms/ScaleTransformOperation.h"
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#include "platform/transforms/SkewTransformOperation.h"
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#include "platform/transforms/TransformOperations.h"
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#include "platform/transforms/TransformationMatrix.h"
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#include "platform/transforms/TranslateTransformOperation.h"
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#include "public/platform/WebTransformOperations.h"
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namespace blink {
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void toWebTransformOperations(const TransformOperations& transformOperations, WebTransformOperations* webTransformOperations)
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{
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// We need to do a deep copy the transformOperations may contain ref pointers to TransformOperation objects.
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for (size_t j = 0; j < transformOperations.size(); ++j) {
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switch (transformOperations.operations()[j]->type()) {
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case TransformOperation::ScaleX:
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case TransformOperation::ScaleY:
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case TransformOperation::ScaleZ:
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case TransformOperation::Scale3D:
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case TransformOperation::Scale: {
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ScaleTransformOperation* transform = static_cast<ScaleTransformOperation*>(transformOperations.operations()[j].get());
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webTransformOperations->appendScale(transform->x(), transform->y(), transform->z());
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break;
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}
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case TransformOperation::TranslateX:
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case TransformOperation::TranslateY:
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case TransformOperation::TranslateZ:
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case TransformOperation::Translate3D:
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case TransformOperation::Translate: {
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TranslateTransformOperation* transform = static_cast<TranslateTransformOperation*>(transformOperations.operations()[j].get());
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ASSERT(transform->x().isFixed() && transform->y().isFixed());
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webTransformOperations->appendTranslate(transform->x().value(), transform->y().value(), transform->z());
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break;
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}
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case TransformOperation::RotateX:
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case TransformOperation::RotateY:
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case TransformOperation::Rotate3D:
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case TransformOperation::Rotate: {
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RotateTransformOperation* transform = static_cast<RotateTransformOperation*>(transformOperations.operations()[j].get());
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webTransformOperations->appendRotate(transform->x(), transform->y(), transform->z(), transform->angle());
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break;
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}
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case TransformOperation::SkewX:
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case TransformOperation::SkewY:
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case TransformOperation::Skew: {
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SkewTransformOperation* transform = static_cast<SkewTransformOperation*>(transformOperations.operations()[j].get());
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webTransformOperations->appendSkew(transform->angleX(), transform->angleY());
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break;
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}
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case TransformOperation::Matrix: {
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MatrixTransformOperation* transform = static_cast<MatrixTransformOperation*>(transformOperations.operations()[j].get());
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TransformationMatrix m = transform->matrix();
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webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m));
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break;
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}
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case TransformOperation::Matrix3D: {
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Matrix3DTransformOperation* transform = static_cast<Matrix3DTransformOperation*>(transformOperations.operations()[j].get());
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TransformationMatrix m = transform->matrix();
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webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m));
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break;
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}
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case TransformOperation::Perspective: {
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PerspectiveTransformOperation* transform = static_cast<PerspectiveTransformOperation*>(transformOperations.operations()[j].get());
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webTransformOperations->appendPerspective(transform->perspective());
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break;
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}
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case TransformOperation::Interpolated: {
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TransformationMatrix m;
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transformOperations.operations()[j]->apply(m, FloatSize());
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webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m));
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break;
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}
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case TransformOperation::Identity:
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webTransformOperations->appendIdentity();
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break;
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case TransformOperation::None:
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// Do nothing.
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break;
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} // switch
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} // for each operation
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}
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void toWebFilterOperations(const FilterOperations& inOperations, WebFilterOperations* outOperations)
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{
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SkiaImageFilterBuilder builder;
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FilterOutsets outsets = inOperations.outsets();
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builder.setCropOffset(FloatSize(outsets.left(), outsets.top()));
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builder.buildFilterOperations(inOperations, outOperations);
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}
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} // namespace blink
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