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61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Helper functions for GL.
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#ifndef GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_
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#define GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_
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#include <GLES2/gl2.h>
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#include "base/basictypes.h"
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class GLTestHelper {
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public:
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static const uint8 kCheckClearValue = 123u;
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static bool HasExtension(const char* extension);
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static bool CheckGLError(const char* msg, int line);
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// Compiles a shader.
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// Does not check for errors, always returns shader.
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static GLuint CompileShader(GLenum type, const char* shaderSrc);
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// Compiles a shader and checks for compilation errors.
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// Returns shader, 0 on failure.
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static GLuint LoadShader(GLenum type, const char* shaderSrc);
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// Attaches 2 shaders and links them to a program.
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// Does not check for errors, always returns program.
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static GLuint LinkProgram(GLuint vertex_shader, GLuint fragment_shader);
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// Attaches 2 shaders, links them to a program, and checks for errors.
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// Returns program, 0 on failure.
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static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader);
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// Compiles 2 shaders, attaches and links them to a program
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// Returns program, 0 on failure.
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static GLuint LoadProgram(
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const char* vertex_shader_source,
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const char* fragment_shader_source);
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// Make a unit quad with position only.
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// Returns the created buffer.
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static GLuint SetupUnitQuad(GLint position_location);
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// Make a 6 vertex colors.
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// Returns the created buffer.
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static GLuint SetupColorsForUnitQuad(
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GLint location, const GLfloat color[4], GLenum usage);
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// Checks an area of pixels for a color.
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static bool CheckPixels(
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GLint x, GLint y, GLsizei width, GLsizei height, GLint tolerance,
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const uint8* color);
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// Uses ReadPixels to save an area of the current FBO/Backbuffer.
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static bool SaveBackbufferAsBMP(const char* filename, int width, int height);
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};
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#endif // GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_
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