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151 lines
4.4 KiB
C++
151 lines
4.4 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef GPU_COMMAND_BUFFER_TESTS_GL_MANAGER_H_
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#define GPU_COMMAND_BUFFER_TESTS_GL_MANAGER_H_
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#include "base/containers/scoped_ptr_hash_map.h"
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#include "base/memory/ref_counted.h"
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#include "base/memory/scoped_ptr.h"
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#include "gpu/command_buffer/client/gpu_control.h"
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#include "gpu/command_buffer/service/feature_info.h"
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#include "ui/gfx/geometry/size.h"
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#include "ui/gfx/gpu_memory_buffer.h"
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namespace base {
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class CommandLine;
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}
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namespace gfx {
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class GLContext;
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class GLShareGroup;
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class GLSurface;
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}
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namespace gpu {
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class CommandBufferService;
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class GpuScheduler;
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class TransferBuffer;
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namespace gles2 {
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class ContextGroup;
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class MailboxManager;
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class GLES2Decoder;
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class GLES2CmdHelper;
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class GLES2Implementation;
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class ImageManager;
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class ShareGroup;
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};
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class GLManager : private GpuControl {
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public:
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struct Options {
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Options();
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// The size of the backbuffer.
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gfx::Size size;
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// If not null will share resources with this context.
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GLManager* share_group_manager;
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// If not null will share a mailbox manager with this context.
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GLManager* share_mailbox_manager;
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// If not null will create a virtual manager based on this context.
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GLManager* virtual_manager;
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// Whether or not glBindXXX generates a resource.
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bool bind_generates_resource;
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// Whether or not the context is auto-lost when GL_OUT_OF_MEMORY occurs.
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bool lose_context_when_out_of_memory;
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// Whether or not it's ok to lose the context.
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bool context_lost_allowed;
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};
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GLManager();
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~GLManager() override;
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static scoped_ptr<gfx::GpuMemoryBuffer> CreateGpuMemoryBuffer(
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const gfx::Size& size,
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gfx::GpuMemoryBuffer::Format format);
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void Initialize(const Options& options);
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void InitializeWithCommandLine(const Options& options,
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base::CommandLine* command_line);
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void Destroy();
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void MakeCurrent();
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void SetSurface(gfx::GLSurface* surface);
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gles2::GLES2Decoder* decoder() const {
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return decoder_.get();
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}
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gles2::MailboxManager* mailbox_manager() const {
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return mailbox_manager_.get();
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}
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gfx::GLShareGroup* share_group() const {
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return share_group_.get();
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}
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gles2::GLES2Implementation* gles2_implementation() const {
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return gles2_implementation_.get();
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}
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gfx::GLContext* context() {
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return context_.get();
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}
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const gpu::gles2::FeatureInfo::Workarounds& workarounds() const;
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// GpuControl implementation.
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Capabilities GetCapabilities() override;
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int32 CreateImage(ClientBuffer buffer,
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size_t width,
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size_t height,
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unsigned internalformat) override;
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void DestroyImage(int32 id) override;
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int32 CreateGpuMemoryBufferImage(size_t width,
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size_t height,
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unsigned internalformat,
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unsigned usage) override;
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uint32 InsertSyncPoint() override;
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uint32 InsertFutureSyncPoint() override;
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void RetireSyncPoint(uint32 sync_point) override;
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void SignalSyncPoint(uint32 sync_point,
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const base::Closure& callback) override;
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void SignalQuery(uint32 query, const base::Closure& callback) override;
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void SetSurfaceVisible(bool visible) override;
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uint32 CreateStreamTexture(uint32 texture_id) override;
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void SetLock(base::Lock*) override;
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private:
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void PumpCommands();
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bool GetBufferChanged(int32 transfer_buffer_id);
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void SetupBaseContext();
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scoped_refptr<gles2::MailboxManager> mailbox_manager_;
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scoped_refptr<gfx::GLShareGroup> share_group_;
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scoped_ptr<CommandBufferService> command_buffer_;
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scoped_ptr<gles2::GLES2Decoder> decoder_;
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scoped_ptr<GpuScheduler> gpu_scheduler_;
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scoped_refptr<gfx::GLSurface> surface_;
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scoped_refptr<gfx::GLContext> context_;
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scoped_ptr<gles2::GLES2CmdHelper> gles2_helper_;
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scoped_ptr<TransferBuffer> transfer_buffer_;
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scoped_ptr<gles2::GLES2Implementation> gles2_implementation_;
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bool context_lost_allowed_;
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// Used on Android to virtualize GL for all contexts.
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static int use_count_;
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static scoped_refptr<gfx::GLShareGroup>* base_share_group_;
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static scoped_refptr<gfx::GLSurface>* base_surface_;
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static scoped_refptr<gfx::GLContext>* base_context_;
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};
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} // namespace gpu
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#endif // GPU_COMMAND_BUFFER_TESTS_GL_MANAGER_H_
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