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751 lines
22 KiB
C++
751 lines
22 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "gpu/command_buffer/service/framebuffer_manager.h"
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#include "base/logging.h"
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#include "base/strings/stringprintf.h"
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#include "gpu/command_buffer/common/gles2_cmd_utils.h"
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#include "gpu/command_buffer/service/renderbuffer_manager.h"
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#include "gpu/command_buffer/service/texture_manager.h"
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#include "ui/gl/gl_bindings.h"
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namespace gpu {
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namespace gles2 {
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DecoderFramebufferState::DecoderFramebufferState()
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: clear_state_dirty(false),
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bound_read_framebuffer(NULL),
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bound_draw_framebuffer(NULL) {
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}
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DecoderFramebufferState::~DecoderFramebufferState() {
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}
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Framebuffer::FramebufferComboCompleteMap*
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Framebuffer::framebuffer_combo_complete_map_;
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// Framebuffer completeness is not cacheable on OS X because of dynamic
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// graphics switching.
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// http://crbug.com/180876
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#if defined(OS_MACOSX)
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bool Framebuffer::allow_framebuffer_combo_complete_map_ = false;
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#else
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bool Framebuffer::allow_framebuffer_combo_complete_map_ = true;
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#endif
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void Framebuffer::ClearFramebufferCompleteComboMap() {
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if (framebuffer_combo_complete_map_) {
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framebuffer_combo_complete_map_->clear();
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}
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}
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class RenderbufferAttachment
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: public Framebuffer::Attachment {
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public:
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explicit RenderbufferAttachment(
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Renderbuffer* renderbuffer)
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: renderbuffer_(renderbuffer) {
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}
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GLsizei width() const override { return renderbuffer_->width(); }
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GLsizei height() const override { return renderbuffer_->height(); }
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GLenum internal_format() const override {
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return renderbuffer_->internal_format();
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}
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GLenum texture_type() const override { return 0; }
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GLsizei samples() const override { return renderbuffer_->samples(); }
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GLuint object_name() const override { return renderbuffer_->client_id(); }
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bool cleared() const override { return renderbuffer_->cleared(); }
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void SetCleared(RenderbufferManager* renderbuffer_manager,
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TextureManager* /* texture_manager */,
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bool cleared) override {
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renderbuffer_manager->SetCleared(renderbuffer_.get(), cleared);
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}
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bool IsTexture(TextureRef* /* texture */) const override { return false; }
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bool IsRenderbuffer(Renderbuffer* renderbuffer) const override {
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return renderbuffer_.get() == renderbuffer;
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}
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bool CanRenderTo() const override { return true; }
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void DetachFromFramebuffer(Framebuffer* framebuffer) const override {
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// Nothing to do for renderbuffers.
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}
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bool ValidForAttachmentType(GLenum attachment_type,
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uint32 max_color_attachments) override {
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uint32 need = GLES2Util::GetChannelsNeededForAttachmentType(
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attachment_type, max_color_attachments);
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uint32 have = GLES2Util::GetChannelsForFormat(internal_format());
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return (need & have) != 0;
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}
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Renderbuffer* renderbuffer() const {
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return renderbuffer_.get();
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}
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size_t GetSignatureSize(TextureManager* texture_manager) const override {
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return renderbuffer_->GetSignatureSize();
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}
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void AddToSignature(TextureManager* texture_manager,
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std::string* signature) const override {
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DCHECK(signature);
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renderbuffer_->AddToSignature(signature);
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}
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void OnWillRenderTo() const override {}
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void OnDidRenderTo() const override {}
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bool FormsFeedbackLoop(TextureRef* /* texture */,
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GLint /*level */) const override {
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return false;
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}
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protected:
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~RenderbufferAttachment() override {}
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private:
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scoped_refptr<Renderbuffer> renderbuffer_;
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DISALLOW_COPY_AND_ASSIGN(RenderbufferAttachment);
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};
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class TextureAttachment
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: public Framebuffer::Attachment {
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public:
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TextureAttachment(
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TextureRef* texture_ref, GLenum target, GLint level, GLsizei samples)
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: texture_ref_(texture_ref),
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target_(target),
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level_(level),
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samples_(samples) {
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}
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GLsizei width() const override {
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GLsizei temp_width = 0;
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GLsizei temp_height = 0;
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texture_ref_->texture()->GetLevelSize(
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target_, level_, &temp_width, &temp_height);
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return temp_width;
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}
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GLsizei height() const override {
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GLsizei temp_width = 0;
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GLsizei temp_height = 0;
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texture_ref_->texture()->GetLevelSize(
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target_, level_, &temp_width, &temp_height);
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return temp_height;
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}
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GLenum internal_format() const override {
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GLenum temp_type = 0;
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GLenum temp_internal_format = 0;
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texture_ref_->texture()->GetLevelType(
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target_, level_, &temp_type, &temp_internal_format);
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return temp_internal_format;
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}
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GLenum texture_type() const override {
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GLenum temp_type = 0;
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GLenum temp_internal_format = 0;
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texture_ref_->texture()->GetLevelType(
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target_, level_, &temp_type, &temp_internal_format);
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return temp_type;
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}
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GLsizei samples() const override { return samples_; }
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GLuint object_name() const override { return texture_ref_->client_id(); }
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bool cleared() const override {
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return texture_ref_->texture()->IsLevelCleared(target_, level_);
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}
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void SetCleared(RenderbufferManager* /* renderbuffer_manager */,
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TextureManager* texture_manager,
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bool cleared) override {
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texture_manager->SetLevelCleared(
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texture_ref_.get(), target_, level_, cleared);
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}
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bool IsTexture(TextureRef* texture) const override {
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return texture == texture_ref_.get();
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}
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bool IsRenderbuffer(Renderbuffer* /* renderbuffer */) const override {
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return false;
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}
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TextureRef* texture() const {
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return texture_ref_.get();
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}
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bool CanRenderTo() const override {
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return texture_ref_->texture()->CanRenderTo();
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}
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void DetachFromFramebuffer(Framebuffer* framebuffer) const override {
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texture_ref_->texture()->DetachFromFramebuffer();
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framebuffer->OnTextureRefDetached(texture_ref_.get());
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}
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bool ValidForAttachmentType(GLenum attachment_type,
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uint32 max_color_attachments) override {
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GLenum type = 0;
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GLenum internal_format = 0;
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if (!texture_ref_->texture()->GetLevelType(
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target_, level_, &type, &internal_format)) {
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return false;
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}
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uint32 need = GLES2Util::GetChannelsNeededForAttachmentType(
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attachment_type, max_color_attachments);
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uint32 have = GLES2Util::GetChannelsForFormat(internal_format);
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// Workaround for NVIDIA drivers that incorrectly expose these formats as
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// renderable:
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if (internal_format == GL_LUMINANCE || internal_format == GL_ALPHA ||
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internal_format == GL_LUMINANCE_ALPHA) {
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return false;
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}
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return (need & have) != 0;
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}
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size_t GetSignatureSize(TextureManager* texture_manager) const override {
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return texture_manager->GetSignatureSize();
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}
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void AddToSignature(TextureManager* texture_manager,
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std::string* signature) const override {
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DCHECK(signature);
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texture_manager->AddToSignature(
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texture_ref_.get(), target_, level_, signature);
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}
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void OnWillRenderTo() const override {
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texture_ref_->texture()->OnWillModifyPixels();
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}
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void OnDidRenderTo() const override {
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texture_ref_->texture()->OnDidModifyPixels();
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}
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bool FormsFeedbackLoop(TextureRef* texture, GLint level) const override {
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return texture == texture_ref_.get() && level == level_;
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}
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protected:
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~TextureAttachment() override {}
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private:
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scoped_refptr<TextureRef> texture_ref_;
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GLenum target_;
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GLint level_;
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GLsizei samples_;
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DISALLOW_COPY_AND_ASSIGN(TextureAttachment);
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};
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FramebufferManager::TextureDetachObserver::TextureDetachObserver() {}
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FramebufferManager::TextureDetachObserver::~TextureDetachObserver() {}
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FramebufferManager::FramebufferManager(
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uint32 max_draw_buffers, uint32 max_color_attachments)
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: framebuffer_state_change_count_(1),
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framebuffer_count_(0),
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have_context_(true),
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max_draw_buffers_(max_draw_buffers),
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max_color_attachments_(max_color_attachments) {
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DCHECK_GT(max_draw_buffers_, 0u);
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DCHECK_GT(max_color_attachments_, 0u);
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}
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FramebufferManager::~FramebufferManager() {
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DCHECK(framebuffers_.empty());
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// If this triggers, that means something is keeping a reference to a
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// Framebuffer belonging to this.
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CHECK_EQ(framebuffer_count_, 0u);
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}
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void Framebuffer::MarkAsDeleted() {
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deleted_ = true;
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while (!attachments_.empty()) {
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Attachment* attachment = attachments_.begin()->second.get();
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attachment->DetachFromFramebuffer(this);
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attachments_.erase(attachments_.begin());
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}
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}
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void FramebufferManager::Destroy(bool have_context) {
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have_context_ = have_context;
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framebuffers_.clear();
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}
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void FramebufferManager::StartTracking(
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Framebuffer* /* framebuffer */) {
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++framebuffer_count_;
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}
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void FramebufferManager::StopTracking(
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Framebuffer* /* framebuffer */) {
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--framebuffer_count_;
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}
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void FramebufferManager::CreateFramebuffer(
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GLuint client_id, GLuint service_id) {
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std::pair<FramebufferMap::iterator, bool> result =
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framebuffers_.insert(
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std::make_pair(
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client_id,
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scoped_refptr<Framebuffer>(
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new Framebuffer(this, service_id))));
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DCHECK(result.second);
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}
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Framebuffer::Framebuffer(
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FramebufferManager* manager, GLuint service_id)
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: manager_(manager),
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deleted_(false),
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service_id_(service_id),
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has_been_bound_(false),
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framebuffer_complete_state_count_id_(0) {
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manager->StartTracking(this);
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DCHECK_GT(manager->max_draw_buffers_, 0u);
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draw_buffers_.reset(new GLenum[manager->max_draw_buffers_]);
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draw_buffers_[0] = GL_COLOR_ATTACHMENT0;
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for (uint32 i = 1; i < manager->max_draw_buffers_; ++i)
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draw_buffers_[i] = GL_NONE;
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}
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Framebuffer::~Framebuffer() {
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if (manager_) {
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if (manager_->have_context_) {
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GLuint id = service_id();
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glDeleteFramebuffersEXT(1, &id);
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}
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manager_->StopTracking(this);
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manager_ = NULL;
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}
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}
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bool Framebuffer::HasUnclearedAttachment(
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GLenum attachment) const {
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AttachmentMap::const_iterator it =
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attachments_.find(attachment);
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if (it != attachments_.end()) {
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const Attachment* attachment = it->second.get();
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return !attachment->cleared();
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}
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return false;
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}
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bool Framebuffer::HasUnclearedColorAttachments() const {
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for (AttachmentMap::const_iterator it = attachments_.begin();
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it != attachments_.end(); ++it) {
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if (it->first >= GL_COLOR_ATTACHMENT0 &&
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it->first < GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_) {
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const Attachment* attachment = it->second.get();
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if (!attachment->cleared())
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return true;
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}
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}
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return false;
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}
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void Framebuffer::ChangeDrawBuffersHelper(bool recover) const {
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scoped_ptr<GLenum[]> buffers(new GLenum[manager_->max_draw_buffers_]);
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for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i)
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buffers[i] = GL_NONE;
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for (AttachmentMap::const_iterator it = attachments_.begin();
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it != attachments_.end(); ++it) {
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if (it->first >= GL_COLOR_ATTACHMENT0 &&
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it->first < GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_) {
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buffers[it->first - GL_COLOR_ATTACHMENT0] = it->first;
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}
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}
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bool different = false;
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for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i) {
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if (buffers[i] != draw_buffers_[i]) {
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different = true;
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break;
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}
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}
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if (different) {
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if (recover)
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glDrawBuffersARB(manager_->max_draw_buffers_, draw_buffers_.get());
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else
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glDrawBuffersARB(manager_->max_draw_buffers_, buffers.get());
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}
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}
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void Framebuffer::PrepareDrawBuffersForClear() const {
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bool recover = false;
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ChangeDrawBuffersHelper(recover);
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}
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void Framebuffer::RestoreDrawBuffersAfterClear() const {
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bool recover = true;
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ChangeDrawBuffersHelper(recover);
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}
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void Framebuffer::MarkAttachmentAsCleared(
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RenderbufferManager* renderbuffer_manager,
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TextureManager* texture_manager,
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GLenum attachment,
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bool cleared) {
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AttachmentMap::iterator it = attachments_.find(attachment);
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if (it != attachments_.end()) {
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Attachment* a = it->second.get();
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if (a->cleared() != cleared) {
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a->SetCleared(renderbuffer_manager,
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texture_manager,
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cleared);
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}
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}
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}
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void Framebuffer::MarkAttachmentsAsCleared(
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RenderbufferManager* renderbuffer_manager,
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TextureManager* texture_manager,
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bool cleared) {
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for (AttachmentMap::iterator it = attachments_.begin();
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it != attachments_.end(); ++it) {
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Attachment* attachment = it->second.get();
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if (attachment->cleared() != cleared) {
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attachment->SetCleared(renderbuffer_manager, texture_manager, cleared);
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}
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}
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}
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bool Framebuffer::HasDepthAttachment() const {
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return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
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attachments_.find(GL_DEPTH_ATTACHMENT) != attachments_.end();
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}
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bool Framebuffer::HasStencilAttachment() const {
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return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
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attachments_.find(GL_STENCIL_ATTACHMENT) != attachments_.end();
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}
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GLenum Framebuffer::GetColorAttachmentFormat() const {
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AttachmentMap::const_iterator it = attachments_.find(GL_COLOR_ATTACHMENT0);
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if (it == attachments_.end()) {
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return 0;
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}
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const Attachment* attachment = it->second.get();
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return attachment->internal_format();
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}
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GLenum Framebuffer::GetColorAttachmentTextureType() const {
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AttachmentMap::const_iterator it = attachments_.find(GL_COLOR_ATTACHMENT0);
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if (it == attachments_.end()) {
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return 0;
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}
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const Attachment* attachment = it->second.get();
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return attachment->texture_type();
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}
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GLenum Framebuffer::IsPossiblyComplete() const {
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if (attachments_.empty()) {
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return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
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}
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GLsizei width = -1;
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GLsizei height = -1;
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for (AttachmentMap::const_iterator it = attachments_.begin();
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it != attachments_.end(); ++it) {
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GLenum attachment_type = it->first;
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Attachment* attachment = it->second.get();
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if (!attachment->ValidForAttachmentType(attachment_type,
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manager_->max_color_attachments_)) {
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
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}
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if (width < 0) {
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width = attachment->width();
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height = attachment->height();
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if (width == 0 || height == 0) {
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
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}
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} else {
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if (attachment->width() != width || attachment->height() != height) {
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return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
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}
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}
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if (!attachment->CanRenderTo()) {
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return GL_FRAMEBUFFER_UNSUPPORTED;
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}
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}
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// This does not mean the framebuffer is actually complete. It just means our
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// checks passed.
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return GL_FRAMEBUFFER_COMPLETE;
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}
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GLenum Framebuffer::GetStatus(
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TextureManager* texture_manager, GLenum target) const {
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// Check if we have this combo already.
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std::string signature;
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if (allow_framebuffer_combo_complete_map_) {
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size_t signature_size = sizeof(target);
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for (AttachmentMap::const_iterator it = attachments_.begin();
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it != attachments_.end(); ++it) {
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Attachment* attachment = it->second.get();
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signature_size += sizeof(it->first) +
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attachment->GetSignatureSize(texture_manager);
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}
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signature.reserve(signature_size);
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signature.append(reinterpret_cast<const char*>(&target), sizeof(target));
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for (AttachmentMap::const_iterator it = attachments_.begin();
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it != attachments_.end(); ++it) {
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Attachment* attachment = it->second.get();
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signature.append(reinterpret_cast<const char*>(&it->first),
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sizeof(it->first));
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attachment->AddToSignature(texture_manager, &signature);
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}
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DCHECK(signature.size() == signature_size);
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if (!framebuffer_combo_complete_map_) {
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framebuffer_combo_complete_map_ = new FramebufferComboCompleteMap();
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}
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FramebufferComboCompleteMap::const_iterator it =
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framebuffer_combo_complete_map_->find(signature);
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if (it != framebuffer_combo_complete_map_->end()) {
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return GL_FRAMEBUFFER_COMPLETE;
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}
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}
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GLenum result = glCheckFramebufferStatusEXT(target);
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// Insert the new result into the combo map.
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if (allow_framebuffer_combo_complete_map_ &&
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result == GL_FRAMEBUFFER_COMPLETE) {
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framebuffer_combo_complete_map_->insert(std::make_pair(signature, true));
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
bool Framebuffer::IsCleared() const {
|
|
// are all the attachments cleaared?
|
|
for (AttachmentMap::const_iterator it = attachments_.begin();
|
|
it != attachments_.end(); ++it) {
|
|
Attachment* attachment = it->second.get();
|
|
if (!attachment->cleared()) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
GLenum Framebuffer::GetDrawBuffer(GLenum draw_buffer) const {
|
|
GLsizei index = static_cast<GLsizei>(
|
|
draw_buffer - GL_DRAW_BUFFER0_ARB);
|
|
CHECK(index >= 0 &&
|
|
index < static_cast<GLsizei>(manager_->max_draw_buffers_));
|
|
return draw_buffers_[index];
|
|
}
|
|
|
|
void Framebuffer::SetDrawBuffers(GLsizei n, const GLenum* bufs) {
|
|
DCHECK(n <= static_cast<GLsizei>(manager_->max_draw_buffers_));
|
|
for (GLsizei i = 0; i < n; ++i)
|
|
draw_buffers_[i] = bufs[i];
|
|
}
|
|
|
|
bool Framebuffer::HasAlphaMRT() const {
|
|
for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i) {
|
|
if (draw_buffers_[i] != GL_NONE) {
|
|
const Attachment* attachment = GetAttachment(draw_buffers_[i]);
|
|
if (!attachment)
|
|
continue;
|
|
if ((GLES2Util::GetChannelsForFormat(
|
|
attachment->internal_format()) & 0x0008) != 0)
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Framebuffer::UnbindRenderbuffer(
|
|
GLenum target, Renderbuffer* renderbuffer) {
|
|
bool done;
|
|
do {
|
|
done = true;
|
|
for (AttachmentMap::const_iterator it = attachments_.begin();
|
|
it != attachments_.end(); ++it) {
|
|
Attachment* attachment = it->second.get();
|
|
if (attachment->IsRenderbuffer(renderbuffer)) {
|
|
// TODO(gman): manually detach renderbuffer.
|
|
// glFramebufferRenderbufferEXT(target, it->first, GL_RENDERBUFFER, 0);
|
|
AttachRenderbuffer(it->first, NULL);
|
|
done = false;
|
|
break;
|
|
}
|
|
}
|
|
} while (!done);
|
|
}
|
|
|
|
void Framebuffer::UnbindTexture(
|
|
GLenum target, TextureRef* texture_ref) {
|
|
bool done;
|
|
do {
|
|
done = true;
|
|
for (AttachmentMap::const_iterator it = attachments_.begin();
|
|
it != attachments_.end(); ++it) {
|
|
Attachment* attachment = it->second.get();
|
|
if (attachment->IsTexture(texture_ref)) {
|
|
// TODO(gman): manually detach texture.
|
|
// glFramebufferTexture2DEXT(target, it->first, GL_TEXTURE_2D, 0, 0);
|
|
AttachTexture(it->first, NULL, GL_TEXTURE_2D, 0, 0);
|
|
done = false;
|
|
break;
|
|
}
|
|
}
|
|
} while (!done);
|
|
}
|
|
|
|
Framebuffer* FramebufferManager::GetFramebuffer(
|
|
GLuint client_id) {
|
|
FramebufferMap::iterator it = framebuffers_.find(client_id);
|
|
return it != framebuffers_.end() ? it->second.get() : NULL;
|
|
}
|
|
|
|
void FramebufferManager::RemoveFramebuffer(GLuint client_id) {
|
|
FramebufferMap::iterator it = framebuffers_.find(client_id);
|
|
if (it != framebuffers_.end()) {
|
|
it->second->MarkAsDeleted();
|
|
framebuffers_.erase(it);
|
|
}
|
|
}
|
|
|
|
void Framebuffer::DoUnbindGLAttachmentsForWorkaround(GLenum target) {
|
|
// Replace all attachments with the default Renderbuffer.
|
|
for (AttachmentMap::const_iterator it = attachments_.begin();
|
|
it != attachments_.end(); ++it) {
|
|
glFramebufferRenderbufferEXT(target, it->first, GL_RENDERBUFFER, 0);
|
|
}
|
|
}
|
|
|
|
void Framebuffer::AttachRenderbuffer(
|
|
GLenum attachment, Renderbuffer* renderbuffer) {
|
|
const Attachment* a = GetAttachment(attachment);
|
|
if (a)
|
|
a->DetachFromFramebuffer(this);
|
|
if (renderbuffer) {
|
|
attachments_[attachment] = scoped_refptr<Attachment>(
|
|
new RenderbufferAttachment(renderbuffer));
|
|
} else {
|
|
attachments_.erase(attachment);
|
|
}
|
|
framebuffer_complete_state_count_id_ = 0;
|
|
}
|
|
|
|
void Framebuffer::AttachTexture(
|
|
GLenum attachment, TextureRef* texture_ref, GLenum target,
|
|
GLint level, GLsizei samples) {
|
|
const Attachment* a = GetAttachment(attachment);
|
|
if (a)
|
|
a->DetachFromFramebuffer(this);
|
|
if (texture_ref) {
|
|
attachments_[attachment] = scoped_refptr<Attachment>(
|
|
new TextureAttachment(texture_ref, target, level, samples));
|
|
texture_ref->texture()->AttachToFramebuffer();
|
|
} else {
|
|
attachments_.erase(attachment);
|
|
}
|
|
framebuffer_complete_state_count_id_ = 0;
|
|
}
|
|
|
|
const Framebuffer::Attachment*
|
|
Framebuffer::GetAttachment(
|
|
GLenum attachment) const {
|
|
AttachmentMap::const_iterator it = attachments_.find(attachment);
|
|
if (it != attachments_.end()) {
|
|
return it->second.get();
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void Framebuffer::OnTextureRefDetached(TextureRef* texture) {
|
|
manager_->OnTextureRefDetached(texture);
|
|
}
|
|
|
|
void Framebuffer::OnWillRenderTo() const {
|
|
for (AttachmentMap::const_iterator it = attachments_.begin();
|
|
it != attachments_.end(); ++it) {
|
|
it->second->OnWillRenderTo();
|
|
}
|
|
}
|
|
|
|
void Framebuffer::OnDidRenderTo() const {
|
|
for (AttachmentMap::const_iterator it = attachments_.begin();
|
|
it != attachments_.end(); ++it) {
|
|
it->second->OnDidRenderTo();
|
|
}
|
|
}
|
|
|
|
bool FramebufferManager::GetClientId(
|
|
GLuint service_id, GLuint* client_id) const {
|
|
// This doesn't need to be fast. It's only used during slow queries.
|
|
for (FramebufferMap::const_iterator it = framebuffers_.begin();
|
|
it != framebuffers_.end(); ++it) {
|
|
if (it->second->service_id() == service_id) {
|
|
*client_id = it->first;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void FramebufferManager::MarkAttachmentsAsCleared(
|
|
Framebuffer* framebuffer,
|
|
RenderbufferManager* renderbuffer_manager,
|
|
TextureManager* texture_manager) {
|
|
DCHECK(framebuffer);
|
|
framebuffer->MarkAttachmentsAsCleared(renderbuffer_manager,
|
|
texture_manager,
|
|
true);
|
|
MarkAsComplete(framebuffer);
|
|
}
|
|
|
|
void FramebufferManager::MarkAsComplete(
|
|
Framebuffer* framebuffer) {
|
|
DCHECK(framebuffer);
|
|
framebuffer->MarkAsComplete(framebuffer_state_change_count_);
|
|
}
|
|
|
|
bool FramebufferManager::IsComplete(
|
|
Framebuffer* framebuffer) {
|
|
DCHECK(framebuffer);
|
|
return framebuffer->framebuffer_complete_state_count_id() ==
|
|
framebuffer_state_change_count_;
|
|
}
|
|
|
|
void FramebufferManager::OnTextureRefDetached(TextureRef* texture) {
|
|
for (TextureDetachObserverVector::iterator it =
|
|
texture_detach_observers_.begin();
|
|
it != texture_detach_observers_.end();
|
|
++it) {
|
|
TextureDetachObserver* observer = *it;
|
|
observer->OnTextureRefDetachedFromFramebuffer(texture);
|
|
}
|
|
}
|
|
|
|
} // namespace gles2
|
|
} // namespace gpu
|
|
|
|
|