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745 lines
38 KiB
C
745 lines
38 KiB
C
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This file is auto-generated from
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// gpu/command_buffer/build_gles2_cmd_buffer.py
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// It's formatted by clang-format using chromium coding style:
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// clang-format -i -style=chromium filename
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// DO NOT EDIT!
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// This file is included by gles2_interface.h to declare the
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// GL api functions.
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#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
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#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
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virtual void ActiveTexture(GLenum texture) = 0;
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virtual void AttachShader(GLuint program, GLuint shader) = 0;
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virtual void BindAttribLocation(GLuint program,
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GLuint index,
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const char* name) = 0;
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virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
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virtual void BindBufferBase(GLenum target, GLuint index, GLuint buffer) = 0;
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virtual void BindBufferRange(GLenum target,
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GLuint index,
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GLuint buffer,
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GLintptr offset,
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GLsizeiptr size) = 0;
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virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0;
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virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0;
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virtual void BindSampler(GLuint unit, GLuint sampler) = 0;
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virtual void BindTexture(GLenum target, GLuint texture) = 0;
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virtual void BindTransformFeedback(GLenum target, GLuint transformfeedback) = 0;
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virtual void BlendColor(GLclampf red,
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GLclampf green,
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GLclampf blue,
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GLclampf alpha) = 0;
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virtual void BlendEquation(GLenum mode) = 0;
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virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0;
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virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
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virtual void BlendFuncSeparate(GLenum srcRGB,
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GLenum dstRGB,
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GLenum srcAlpha,
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GLenum dstAlpha) = 0;
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virtual void BufferData(GLenum target,
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GLsizeiptr size,
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const void* data,
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GLenum usage) = 0;
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virtual void BufferSubData(GLenum target,
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GLintptr offset,
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GLsizeiptr size,
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const void* data) = 0;
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virtual GLenum CheckFramebufferStatus(GLenum target) = 0;
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virtual void Clear(GLbitfield mask) = 0;
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virtual void ClearBufferfi(GLenum buffer,
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GLint drawbuffers,
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GLfloat depth,
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GLint stencil) = 0;
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virtual void ClearBufferfv(GLenum buffer,
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GLint drawbuffers,
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const GLfloat* value) = 0;
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virtual void ClearBufferiv(GLenum buffer,
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GLint drawbuffers,
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const GLint* value) = 0;
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virtual void ClearBufferuiv(GLenum buffer,
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GLint drawbuffers,
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const GLuint* value) = 0;
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virtual void ClearColor(GLclampf red,
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GLclampf green,
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GLclampf blue,
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GLclampf alpha) = 0;
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virtual void ClearDepthf(GLclampf depth) = 0;
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virtual void ClearStencil(GLint s) = 0;
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virtual GLenum ClientWaitSync(GLsync sync,
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GLbitfield flags,
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GLuint64 timeout) = 0;
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virtual void ColorMask(GLboolean red,
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GLboolean green,
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GLboolean blue,
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GLboolean alpha) = 0;
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virtual void CompileShader(GLuint shader) = 0;
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virtual void CompressedTexImage2D(GLenum target,
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GLint level,
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GLenum internalformat,
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GLsizei width,
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GLsizei height,
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GLint border,
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GLsizei imageSize,
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const void* data) = 0;
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virtual void CompressedTexSubImage2D(GLenum target,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLsizei width,
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GLsizei height,
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GLenum format,
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GLsizei imageSize,
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const void* data) = 0;
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virtual void CopyBufferSubData(GLenum readtarget,
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GLenum writetarget,
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GLintptr readoffset,
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GLintptr writeoffset,
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GLsizeiptr size) = 0;
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virtual void CopyTexImage2D(GLenum target,
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GLint level,
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GLenum internalformat,
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GLint x,
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GLint y,
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GLsizei width,
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GLsizei height,
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GLint border) = 0;
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virtual void CopyTexSubImage2D(GLenum target,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLint x,
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GLint y,
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GLsizei width,
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GLsizei height) = 0;
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virtual void CopyTexSubImage3D(GLenum target,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLint zoffset,
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GLint x,
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GLint y,
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GLsizei width,
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GLsizei height) = 0;
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virtual GLuint CreateProgram() = 0;
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virtual GLuint CreateShader(GLenum type) = 0;
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virtual void CullFace(GLenum mode) = 0;
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virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0;
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virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0;
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virtual void DeleteProgram(GLuint program) = 0;
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virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0;
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virtual void DeleteSamplers(GLsizei n, const GLuint* samplers) = 0;
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virtual void DeleteSync(GLsync sync) = 0;
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virtual void DeleteShader(GLuint shader) = 0;
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virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
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virtual void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) = 0;
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virtual void DepthFunc(GLenum func) = 0;
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virtual void DepthMask(GLboolean flag) = 0;
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virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
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virtual void DetachShader(GLuint program, GLuint shader) = 0;
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virtual void Disable(GLenum cap) = 0;
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virtual void DisableVertexAttribArray(GLuint index) = 0;
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virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
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virtual void DrawElements(GLenum mode,
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GLsizei count,
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GLenum type,
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const void* indices) = 0;
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virtual void DrawRangeElements(GLenum mode,
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GLuint start,
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GLuint end,
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GLsizei count,
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GLenum type,
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const void* indices) = 0;
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virtual void Enable(GLenum cap) = 0;
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virtual void EnableVertexAttribArray(GLuint index) = 0;
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virtual GLsync FenceSync(GLenum condition, GLbitfield flags) = 0;
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virtual void Finish() = 0;
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virtual void Flush() = 0;
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virtual void FramebufferRenderbuffer(GLenum target,
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GLenum attachment,
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GLenum renderbuffertarget,
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GLuint renderbuffer) = 0;
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virtual void FramebufferTexture2D(GLenum target,
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GLenum attachment,
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GLenum textarget,
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GLuint texture,
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GLint level) = 0;
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virtual void FramebufferTextureLayer(GLenum target,
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GLenum attachment,
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GLuint texture,
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GLint level,
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GLint layer) = 0;
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virtual void FrontFace(GLenum mode) = 0;
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virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
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virtual void GenerateMipmap(GLenum target) = 0;
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virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
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virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
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virtual void GenSamplers(GLsizei n, GLuint* samplers) = 0;
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virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
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virtual void GenTransformFeedbacks(GLsizei n, GLuint* ids) = 0;
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virtual void GetActiveAttrib(GLuint program,
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GLuint index,
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GLsizei bufsize,
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GLsizei* length,
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GLint* size,
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GLenum* type,
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char* name) = 0;
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virtual void GetActiveUniform(GLuint program,
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GLuint index,
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GLsizei bufsize,
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GLsizei* length,
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GLint* size,
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GLenum* type,
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char* name) = 0;
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virtual void GetActiveUniformBlockiv(GLuint program,
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GLuint index,
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GLenum pname,
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GLint* params) = 0;
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virtual void GetActiveUniformBlockName(GLuint program,
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GLuint index,
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GLsizei bufsize,
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GLsizei* length,
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char* name) = 0;
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virtual void GetActiveUniformsiv(GLuint program,
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GLsizei count,
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const GLuint* indices,
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GLenum pname,
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GLint* params) = 0;
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virtual void GetAttachedShaders(GLuint program,
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GLsizei maxcount,
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GLsizei* count,
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GLuint* shaders) = 0;
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virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
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virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
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virtual void GetBufferParameteriv(GLenum target,
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GLenum pname,
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GLint* params) = 0;
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virtual GLenum GetError() = 0;
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virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
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virtual GLint GetFragDataLocation(GLuint program, const char* name) = 0;
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virtual void GetFramebufferAttachmentParameteriv(GLenum target,
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GLenum attachment,
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GLenum pname,
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GLint* params) = 0;
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virtual void GetInteger64v(GLenum pname, GLint64* params) = 0;
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virtual void GetIntegeri_v(GLenum pname, GLuint index, GLint* data) = 0;
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virtual void GetInteger64i_v(GLenum pname, GLuint index, GLint64* data) = 0;
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virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
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virtual void GetInternalformativ(GLenum target,
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GLenum format,
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GLenum pname,
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GLsizei bufSize,
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GLint* params) = 0;
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virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
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virtual void GetProgramInfoLog(GLuint program,
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GLsizei bufsize,
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GLsizei* length,
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char* infolog) = 0;
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virtual void GetRenderbufferParameteriv(GLenum target,
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GLenum pname,
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GLint* params) = 0;
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virtual void GetSamplerParameterfv(GLuint sampler,
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GLenum pname,
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GLfloat* params) = 0;
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virtual void GetSamplerParameteriv(GLuint sampler,
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GLenum pname,
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GLint* params) = 0;
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virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
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virtual void GetShaderInfoLog(GLuint shader,
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GLsizei bufsize,
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GLsizei* length,
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char* infolog) = 0;
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virtual void GetShaderPrecisionFormat(GLenum shadertype,
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GLenum precisiontype,
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GLint* range,
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GLint* precision) = 0;
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virtual void GetShaderSource(GLuint shader,
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GLsizei bufsize,
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GLsizei* length,
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char* source) = 0;
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virtual const GLubyte* GetString(GLenum name) = 0;
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virtual void GetSynciv(GLsync sync,
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GLenum pname,
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GLsizei bufsize,
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GLsizei* length,
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GLint* values) = 0;
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virtual void GetTexParameterfv(GLenum target,
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GLenum pname,
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GLfloat* params) = 0;
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virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0;
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virtual void GetTransformFeedbackVarying(GLuint program,
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GLuint index,
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GLsizei bufsize,
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GLsizei* length,
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GLsizei* size,
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GLenum* type,
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char* name) = 0;
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virtual GLuint GetUniformBlockIndex(GLuint program, const char* name) = 0;
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virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0;
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virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0;
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virtual void GetUniformIndices(GLuint program,
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GLsizei count,
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const char* const* names,
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GLuint* indices) = 0;
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virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
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virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = 0;
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virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0;
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virtual void GetVertexAttribPointerv(GLuint index,
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GLenum pname,
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void** pointer) = 0;
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virtual void Hint(GLenum target, GLenum mode) = 0;
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virtual void InvalidateFramebuffer(GLenum target,
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GLsizei count,
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const GLenum* attachments) = 0;
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virtual void InvalidateSubFramebuffer(GLenum target,
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GLsizei count,
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const GLenum* attachments,
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GLint x,
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GLint y,
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GLsizei width,
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GLsizei height) = 0;
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virtual GLboolean IsBuffer(GLuint buffer) = 0;
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virtual GLboolean IsEnabled(GLenum cap) = 0;
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virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0;
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virtual GLboolean IsProgram(GLuint program) = 0;
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virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0;
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virtual GLboolean IsSampler(GLuint sampler) = 0;
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virtual GLboolean IsShader(GLuint shader) = 0;
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virtual GLboolean IsSync(GLsync sync) = 0;
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virtual GLboolean IsTexture(GLuint texture) = 0;
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virtual GLboolean IsTransformFeedback(GLuint transformfeedback) = 0;
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virtual void LineWidth(GLfloat width) = 0;
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virtual void LinkProgram(GLuint program) = 0;
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virtual void PauseTransformFeedback() = 0;
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virtual void PixelStorei(GLenum pname, GLint param) = 0;
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virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
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virtual void ReadBuffer(GLenum src) = 0;
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virtual void ReadPixels(GLint x,
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GLint y,
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GLsizei width,
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GLsizei height,
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GLenum format,
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GLenum type,
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void* pixels) = 0;
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virtual void ReleaseShaderCompiler() = 0;
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virtual void RenderbufferStorage(GLenum target,
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GLenum internalformat,
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GLsizei width,
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GLsizei height) = 0;
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virtual void ResumeTransformFeedback() = 0;
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virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
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virtual void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) = 0;
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virtual void SamplerParameterfv(GLuint sampler,
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GLenum pname,
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const GLfloat* params) = 0;
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virtual void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) = 0;
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virtual void SamplerParameteriv(GLuint sampler,
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GLenum pname,
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const GLint* params) = 0;
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virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
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virtual void ShaderBinary(GLsizei n,
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const GLuint* shaders,
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GLenum binaryformat,
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const void* binary,
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GLsizei length) = 0;
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virtual void ShaderSource(GLuint shader,
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GLsizei count,
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const GLchar* const* str,
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const GLint* length) = 0;
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virtual void ShallowFinishCHROMIUM() = 0;
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virtual void ShallowFlushCHROMIUM() = 0;
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virtual void OrderingBarrierCHROMIUM() = 0;
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virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
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virtual void StencilFuncSeparate(GLenum face,
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GLenum func,
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GLint ref,
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GLuint mask) = 0;
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virtual void StencilMask(GLuint mask) = 0;
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virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
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virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
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virtual void StencilOpSeparate(GLenum face,
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GLenum fail,
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GLenum zfail,
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GLenum zpass) = 0;
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virtual void TexImage2D(GLenum target,
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GLint level,
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GLint internalformat,
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GLsizei width,
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GLsizei height,
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GLint border,
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GLenum format,
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GLenum type,
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const void* pixels) = 0;
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virtual void TexImage3D(GLenum target,
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GLint level,
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GLint internalformat,
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GLsizei width,
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GLsizei height,
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GLsizei depth,
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GLint border,
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GLenum format,
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GLenum type,
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const void* pixels) = 0;
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virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
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virtual void TexParameterfv(GLenum target,
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GLenum pname,
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const GLfloat* params) = 0;
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virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
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virtual void TexParameteriv(GLenum target,
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GLenum pname,
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const GLint* params) = 0;
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virtual void TexStorage3D(GLenum target,
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GLsizei levels,
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GLenum internalFormat,
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GLsizei width,
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GLsizei height,
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GLsizei depth) = 0;
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virtual void TexSubImage2D(GLenum target,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLsizei width,
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GLsizei height,
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GLenum format,
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GLenum type,
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const void* pixels) = 0;
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virtual void TexSubImage3D(GLenum target,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLint zoffset,
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GLsizei width,
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GLsizei height,
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GLsizei depth,
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GLenum format,
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GLenum type,
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const void* pixels) = 0;
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virtual void TransformFeedbackVaryings(GLuint program,
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GLsizei count,
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const char* const* varyings,
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GLenum buffermode) = 0;
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virtual void Uniform1f(GLint location, GLfloat x) = 0;
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virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
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virtual void Uniform1i(GLint location, GLint x) = 0;
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virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
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virtual void Uniform1ui(GLint location, GLuint x) = 0;
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virtual void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) = 0;
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virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
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virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
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virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
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virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
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virtual void Uniform2ui(GLint location, GLuint x, GLuint y) = 0;
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virtual void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) = 0;
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virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
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virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
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virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
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virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
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virtual void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) = 0;
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virtual void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) = 0;
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virtual void Uniform4f(GLint location,
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GLfloat x,
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GLfloat y,
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GLfloat z,
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GLfloat w) = 0;
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virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
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virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
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virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
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virtual void Uniform4ui(GLint location,
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GLuint x,
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GLuint y,
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GLuint z,
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GLuint w) = 0;
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virtual void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) = 0;
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virtual void UniformBlockBinding(GLuint program,
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GLuint index,
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GLuint binding) = 0;
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virtual void UniformMatrix2fv(GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat* value) = 0;
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virtual void UniformMatrix2x3fv(GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat* value) = 0;
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virtual void UniformMatrix2x4fv(GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat* value) = 0;
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virtual void UniformMatrix3fv(GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat* value) = 0;
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virtual void UniformMatrix3x2fv(GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat* value) = 0;
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virtual void UniformMatrix3x4fv(GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat* value) = 0;
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virtual void UniformMatrix4fv(GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat* value) = 0;
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virtual void UniformMatrix4x2fv(GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat* value) = 0;
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virtual void UniformMatrix4x3fv(GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat* value) = 0;
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virtual void UseProgram(GLuint program) = 0;
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virtual void ValidateProgram(GLuint program) = 0;
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virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
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virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
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virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
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virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
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virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
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virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
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virtual void VertexAttrib4f(GLuint indx,
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GLfloat x,
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GLfloat y,
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GLfloat z,
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GLfloat w) = 0;
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virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
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virtual void VertexAttribI4i(GLuint indx,
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GLint x,
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GLint y,
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GLint z,
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GLint w) = 0;
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virtual void VertexAttribI4iv(GLuint indx, const GLint* values) = 0;
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virtual void VertexAttribI4ui(GLuint indx,
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GLuint x,
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GLuint y,
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GLuint z,
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GLuint w) = 0;
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virtual void VertexAttribI4uiv(GLuint indx, const GLuint* values) = 0;
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virtual void VertexAttribIPointer(GLuint indx,
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GLint size,
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GLenum type,
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GLsizei stride,
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const void* ptr) = 0;
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virtual void VertexAttribPointer(GLuint indx,
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GLint size,
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GLenum type,
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GLboolean normalized,
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GLsizei stride,
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const void* ptr) = 0;
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virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
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virtual void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) = 0;
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virtual void BlitFramebufferCHROMIUM(GLint srcX0,
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GLint srcY0,
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GLint srcX1,
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GLint srcY1,
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GLint dstX0,
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GLint dstY0,
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GLint dstX1,
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GLint dstY1,
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GLbitfield mask,
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GLenum filter) = 0;
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virtual void RenderbufferStorageMultisampleCHROMIUM(GLenum target,
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GLsizei samples,
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GLenum internalformat,
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GLsizei width,
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GLsizei height) = 0;
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virtual void RenderbufferStorageMultisampleEXT(GLenum target,
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GLsizei samples,
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GLenum internalformat,
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GLsizei width,
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GLsizei height) = 0;
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virtual void FramebufferTexture2DMultisampleEXT(GLenum target,
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GLenum attachment,
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GLenum textarget,
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GLuint texture,
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GLint level,
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GLsizei samples) = 0;
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virtual void TexStorage2DEXT(GLenum target,
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GLsizei levels,
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GLenum internalFormat,
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GLsizei width,
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GLsizei height) = 0;
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virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0;
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virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0;
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virtual GLboolean IsQueryEXT(GLuint id) = 0;
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virtual void BeginQueryEXT(GLenum target, GLuint id) = 0;
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virtual void BeginTransformFeedback(GLenum primitivemode) = 0;
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virtual void EndQueryEXT(GLenum target) = 0;
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virtual void EndTransformFeedback() = 0;
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virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0;
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virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0;
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virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0;
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virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0;
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virtual void PopGroupMarkerEXT() = 0;
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virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0;
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virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0;
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virtual GLboolean IsVertexArrayOES(GLuint array) = 0;
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virtual void BindVertexArrayOES(GLuint array) = 0;
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virtual void SwapBuffers() = 0;
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virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
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GLsizei count,
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GLenum type,
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GLuint offset) = 0;
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virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0;
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virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0;
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virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0;
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virtual void* MapBufferSubDataCHROMIUM(GLuint target,
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GLintptr offset,
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GLsizeiptr size,
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GLenum access) = 0;
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virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0;
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virtual void* MapBufferRange(GLenum target,
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GLintptr offset,
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GLsizeiptr size,
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GLbitfield access) = 0;
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virtual GLboolean UnmapBuffer(GLenum target) = 0;
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virtual void* MapTexSubImage2DCHROMIUM(GLenum target,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLsizei width,
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GLsizei height,
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GLenum format,
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GLenum type,
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GLenum access) = 0;
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virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0;
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virtual void ResizeCHROMIUM(GLuint width,
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GLuint height,
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GLfloat scale_factor) = 0;
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virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0;
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virtual void RequestExtensionCHROMIUM(const char* extension) = 0;
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virtual void RateLimitOffscreenContextCHROMIUM() = 0;
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virtual void GetProgramInfoCHROMIUM(GLuint program,
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GLsizei bufsize,
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GLsizei* size,
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void* info) = 0;
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virtual void GetUniformBlocksCHROMIUM(GLuint program,
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GLsizei bufsize,
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GLsizei* size,
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void* info) = 0;
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virtual void GetTransformFeedbackVaryingsCHROMIUM(GLuint program,
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GLsizei bufsize,
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GLsizei* size,
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void* info) = 0;
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virtual void GetUniformsES3CHROMIUM(GLuint program,
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GLsizei bufsize,
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GLsizei* size,
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void* info) = 0;
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virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0;
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virtual GLuint CreateImageCHROMIUM(ClientBuffer buffer,
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GLsizei width,
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GLsizei height,
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GLenum internalformat) = 0;
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virtual void DestroyImageCHROMIUM(GLuint image_id) = 0;
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virtual GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width,
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GLsizei height,
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GLenum internalformat,
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GLenum usage) = 0;
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virtual void GetTranslatedShaderSourceANGLE(GLuint shader,
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GLsizei bufsize,
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GLsizei* length,
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char* source) = 0;
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virtual void PostSubBufferCHROMIUM(GLint x,
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GLint y,
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GLint width,
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GLint height) = 0;
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virtual void TexImageIOSurface2DCHROMIUM(GLenum target,
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GLsizei width,
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GLsizei height,
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GLuint ioSurfaceId,
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GLuint plane) = 0;
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virtual void CopyTextureCHROMIUM(GLenum target,
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GLenum source_id,
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GLenum dest_id,
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GLint internalformat,
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GLenum dest_type) = 0;
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virtual void CopySubTextureCHROMIUM(GLenum target,
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GLenum source_id,
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GLenum dest_id,
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GLint xoffset,
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GLint yoffset) = 0;
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virtual void DrawArraysInstancedANGLE(GLenum mode,
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GLint first,
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GLsizei count,
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GLsizei primcount) = 0;
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virtual void DrawElementsInstancedANGLE(GLenum mode,
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GLsizei count,
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GLenum type,
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const void* indices,
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GLsizei primcount) = 0;
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virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;
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virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0;
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virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
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virtual void ProduceTextureDirectCHROMIUM(GLuint texture,
|
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GLenum target,
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const GLbyte* mailbox) = 0;
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virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
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virtual GLuint CreateAndConsumeTextureCHROMIUM(GLenum target,
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const GLbyte* mailbox) = 0;
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virtual void BindUniformLocationCHROMIUM(GLuint program,
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GLint location,
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const char* name) = 0;
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virtual void GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) = 0;
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virtual void DeleteValuebuffersCHROMIUM(GLsizei n,
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const GLuint* valuebuffers) = 0;
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virtual GLboolean IsValuebufferCHROMIUM(GLuint valuebuffer) = 0;
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virtual void BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) = 0;
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virtual void SubscribeValueCHROMIUM(GLenum target, GLenum subscription) = 0;
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virtual void PopulateSubscribedValuesCHROMIUM(GLenum target) = 0;
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virtual void UniformValuebufferCHROMIUM(GLint location,
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GLenum target,
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GLenum subscription) = 0;
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virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
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virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
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virtual void TraceBeginCHROMIUM(const char* category_name,
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const char* trace_name) = 0;
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virtual void TraceEndCHROMIUM() = 0;
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virtual void AsyncTexSubImage2DCHROMIUM(GLenum target,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLsizei width,
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|
GLsizei height,
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|
GLenum format,
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|
GLenum type,
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const void* data) = 0;
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virtual void AsyncTexImage2DCHROMIUM(GLenum target,
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GLint level,
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GLenum internalformat,
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|
GLsizei width,
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|
GLsizei height,
|
|
GLint border,
|
|
GLenum format,
|
|
GLenum type,
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const void* pixels) = 0;
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virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0;
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virtual void WaitAllAsyncTexImage2DCHROMIUM() = 0;
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virtual void DiscardFramebufferEXT(GLenum target,
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|
GLsizei count,
|
|
const GLenum* attachments) = 0;
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virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0;
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virtual GLuint InsertSyncPointCHROMIUM() = 0;
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virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0;
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virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0;
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virtual void DiscardBackbufferCHROMIUM() = 0;
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|
virtual void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
|
|
GLenum plane_transform,
|
|
GLuint overlay_texture_id,
|
|
GLint bounds_x,
|
|
GLint bounds_y,
|
|
GLint bounds_width,
|
|
GLint bounds_height,
|
|
GLfloat uv_x,
|
|
GLfloat uv_y,
|
|
GLfloat uv_width,
|
|
GLfloat uv_height) = 0;
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virtual void SwapInterval(GLint interval) = 0;
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virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0;
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virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0;
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virtual void BlendBarrierKHR() = 0;
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#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
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