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This retains gamut correction (adjusting colors for screens with different capabilities), but does all blending and interpolation with sRGB-encoded values. That matches the behavior expected by most users, as well as the behavior of nearly all other systems. It also greatly simplifies the EGL code. A future Skia change will make this behavior more of a first-class citizen, so some of these implementation details will change again, but the behavior will not. The bulk of this change (elimination of complication from the GL surface code) is permanent - it's just the SkColorSpaceXformCanvas that will be replaced.
69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_SHELL_COMMON_SURFACE_H_
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#define FLUTTER_SHELL_COMMON_SURFACE_H_
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#include <memory>
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#include "lib/fxl/compiler_specific.h"
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#include "lib/fxl/macros.h"
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#include "third_party/skia/include/core/SkCanvas.h"
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namespace shell {
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/// Represents a Frame that has been fully configured for the underlying client
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/// rendering API. A frame may only be sumitted once.
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class SurfaceFrame {
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public:
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using SubmitCallback =
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std::function<bool(const SurfaceFrame& surface_frame, SkCanvas* canvas)>;
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SurfaceFrame(sk_sp<SkSurface> surface, SubmitCallback submit_callback);
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~SurfaceFrame();
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bool Submit();
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SkCanvas* SkiaCanvas();
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sk_sp<SkSurface> SkiaSurface() const;
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private:
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bool submitted_;
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sk_sp<SkSurface> surface_;
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std::unique_ptr<SkCanvas> xform_canvas_;
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SubmitCallback submit_callback_;
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bool PerformSubmit();
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FXL_DISALLOW_COPY_AND_ASSIGN(SurfaceFrame);
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};
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class Surface {
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public:
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Surface();
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virtual ~Surface();
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virtual bool IsValid() = 0;
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virtual std::unique_ptr<SurfaceFrame> AcquireFrame(const SkISize& size) = 0;
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virtual GrContext* GetContext() = 0;
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virtual bool SupportsScaling() const;
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double GetScale() const;
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void SetScale(double scale);
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private:
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double scale_;
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};
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} // namespace shell
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#endif // FLUTTER_SHELL_COMMON_SURFACE_H_
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