Jenn Magder 076cb8a328
Migrate Xcode projects last version checks to Xcode 15.1 (#140256)
Change the following in the `flutter create` templates.  I didn't make any auto-migrations for existing apps because none seem that critical:
1. Turn on `ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS` in iOS and macOS.
1. Turn on `BuildIndependentTargetsInParallel` in macOS template.  https://github.com/flutter/flutter/pull/125827/files#r1181817619 
1. Turn on `DEAD_CODE_STRIPPING` in macOS template. 
1. Set `ENABLE_USER_SCRIPT_SANDBOXING=NO` in iOS and macOS template.  `flutter` scripts don't work with this on.  This might require a migration in the future to explicitly turn this one off. However at least for now if the setting isn't present it defaults to `NO`.

Add migration for `LastUpgradeVersion` so users won't see these validation issues in Xcode.

Run migrator on all the example apps.  A few aren't Flutter apps so I edited them in Xcode.

Fixes https://github.com/flutter/flutter/issues/140253
See also https://github.com/flutter/flutter/issues/125817 and https://github.com/flutter/flutter/pull/90304.
2024-01-03 23:05:46 +00:00
..
2024-01-02 20:58:16 +00:00

Example of calling platform services from Flutter

This project demonstrates how to connect a Flutter app to platform-specific services.

You can read more about accessing platform and third-party services in Flutter.

iOS

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can open ios/Runner.xcworkspace in Xcode and build/run the project as usual.

Android

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or to build with Android Studio, open the android folder in Android Studio and build the project as usual.

Windows

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can build once then open build\windows\platform_channel.sln in Visual Studio to build and run.