stuartmorgan 4b12050112
Switch Windows to CMake (#60629)
* First pass at CMake files; untested

* First pass of adding CMake generation logic on Windows

* Misc fixes

* Get bundling working, start incoprorating CMake build into tool

* Fix debug, exe name.

* Add resources

* Move cmake.dart

* Rip out all the vcxproj/solution plumbing

* Fix plugin cmake generation

* Build with cmake rather than calling VS directly

* Adjust Windows plugin template to match standard header directory structure

* Pass config selection when building

* Partially fix multi-config handling

* Rev template version

* Share the CMake generation instead of splitting it out

* VS build/run cycle works, with slightly awkward requirement to always build all

* Update manifest

* Plugin template fixes

* Minor adjustments

* Build install as part of build command, instead of separately

* Test cleanup

* Update Linux test for adjusted generated CMake approach

* Plugin test typo fix

* Add missing stub file for project test

* Add a constant for VS generator
2020-07-06 12:59:16 -07:00
..

# {{projectName}}

{{description}}

## Getting Started

This project is a starting point for a Flutter
[plug-in package](https://flutter.dev/developing-packages/),
a specialized package that includes platform-specific implementation code for
Android and/or iOS.

For help getting started with Flutter, view our
[online documentation](https://flutter.dev/docs), which offers tutorials,
samples, guidance on mobile development, and a full API reference.

{{#no_platforms}}
The plugin project was generated without specifying the `--platforms` flag, no platforms are currently supported.
To add platforms, run `flutter create -t plugin --platforms <platforms> .` under the same
directory. You can also find a detailed instruction on how to add platforms in the `pubspec.yaml` at https://flutter.dev/docs/development/packages-and-plugins/developing-packages#plugin-platforms.
{{/no_platforms}}