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* First pass at CMake files; untested * First pass of adding CMake generation logic on Windows * Misc fixes * Get bundling working, start incoprorating CMake build into tool * Fix debug, exe name. * Add resources * Move cmake.dart * Rip out all the vcxproj/solution plumbing * Fix plugin cmake generation * Build with cmake rather than calling VS directly * Adjust Windows plugin template to match standard header directory structure * Pass config selection when building * Partially fix multi-config handling * Rev template version * Share the CMake generation instead of splitting it out * VS build/run cycle works, with slightly awkward requirement to always build all * Update manifest * Plugin template fixes * Minor adjustments * Build install as part of build command, instead of separately * Test cleanup * Update Linux test for adjusted generated CMake approach * Plugin test typo fix * Add missing stub file for project test * Add a constant for VS generator
# {{projectName}}
{{description}}
## Getting Started
This project is a starting point for a Flutter
[plug-in package](https://flutter.dev/developing-packages/),
a specialized package that includes platform-specific implementation code for
Android and/or iOS.
For help getting started with Flutter, view our
[online documentation](https://flutter.dev/docs), which offers tutorials,
samples, guidance on mobile development, and a full API reference.
{{#no_platforms}}
The plugin project was generated without specifying the `--platforms` flag, no platforms are currently supported.
To add platforms, run `flutter create -t plugin --platforms <platforms> .` under the same
directory. You can also find a detailed instruction on how to add platforms in the `pubspec.yaml` at https://flutter.dev/docs/development/packages-and-plugins/developing-packages#plugin-platforms.
{{/no_platforms}}