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267 lines
10 KiB
C++
267 lines
10 KiB
C++
/*
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* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the following
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* disclaimer.
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
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* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/rendering/style/BasicShapes.h"
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#include "core/css/BasicShapeFunctions.h"
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#include "platform/CalculationValue.h"
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#include "platform/LengthFunctions.h"
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#include "platform/geometry/FloatRect.h"
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#include "platform/graphics/Path.h"
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namespace blink {
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bool BasicShape::canBlend(const BasicShape* other) const
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{
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// FIXME: Support animations between different shapes in the future.
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if (!other || !isSameType(*other))
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return false;
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// Just polygons with same number of vertices can be animated.
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if (type() == BasicShape::BasicShapePolygonType
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&& (toBasicShapePolygon(this)->values().size() != toBasicShapePolygon(other)->values().size()
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|| toBasicShapePolygon(this)->windRule() != toBasicShapePolygon(other)->windRule()))
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return false;
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// Circles with keywords for radii or center coordinates cannot be animated.
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if (type() == BasicShape::BasicShapeCircleType) {
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if (!toBasicShapeCircle(this)->radius().canBlend(toBasicShapeCircle(other)->radius()))
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return false;
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}
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// Ellipses with keywords for radii or center coordinates cannot be animated.
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if (type() != BasicShape::BasicShapeEllipseType)
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return true;
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return (toBasicShapeEllipse(this)->radiusX().canBlend(toBasicShapeEllipse(other)->radiusX())
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&& toBasicShapeEllipse(this)->radiusY().canBlend(toBasicShapeEllipse(other)->radiusY()));
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}
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bool BasicShapeCircle::operator==(const BasicShape& o) const
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{
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if (!isSameType(o))
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return false;
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const BasicShapeCircle& other = toBasicShapeCircle(o);
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return m_centerX == other.m_centerX && m_centerY == other.m_centerY && m_radius == other.m_radius;
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}
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float BasicShapeCircle::floatValueForRadiusInBox(FloatSize boxSize) const
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{
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if (m_radius.type() == BasicShapeRadius::Value)
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return floatValueForLength(m_radius.value(), hypotf(boxSize.width(), boxSize.height()) / sqrtf(2));
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FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boxSize);
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if (m_radius.type() == BasicShapeRadius::ClosestSide)
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return std::min(std::min(center.x(), boxSize.width() - center.x()), std::min(center.y(), boxSize.height() - center.y()));
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// If radius.type() == BasicShapeRadius::FarthestSide.
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return std::max(std::max(center.x(), boxSize.width() - center.x()), std::max(center.y(), boxSize.height() - center.y()));
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}
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void BasicShapeCircle::path(Path& path, const FloatRect& boundingBox)
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{
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ASSERT(path.isEmpty());
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FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boundingBox.size());
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float radius = floatValueForRadiusInBox(boundingBox.size());
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path.addEllipse(FloatRect(
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center.x() - radius + boundingBox.x(),
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center.y() - radius + boundingBox.y(),
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radius * 2,
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radius * 2
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));
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}
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PassRefPtr<BasicShape> BasicShapeCircle::blend(const BasicShape* other, double progress) const
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{
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ASSERT(type() == other->type());
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const BasicShapeCircle* o = toBasicShapeCircle(other);
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RefPtr<BasicShapeCircle> result = BasicShapeCircle::create();
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result->setCenterX(m_centerX.blend(o->centerX(), progress));
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result->setCenterY(m_centerY.blend(o->centerY(), progress));
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result->setRadius(m_radius.blend(o->radius(), progress));
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return result.release();
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}
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bool BasicShapeEllipse::operator==(const BasicShape& o) const
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{
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if (!isSameType(o))
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return false;
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const BasicShapeEllipse& other = toBasicShapeEllipse(o);
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return m_centerX == other.m_centerX && m_centerY == other.m_centerY && m_radiusX == other.m_radiusX && m_radiusY == other.m_radiusY;
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}
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float BasicShapeEllipse::floatValueForRadiusInBox(const BasicShapeRadius& radius, float center, float boxWidthOrHeight) const
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{
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if (radius.type() == BasicShapeRadius::Value)
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return floatValueForLength(radius.value(), boxWidthOrHeight);
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if (radius.type() == BasicShapeRadius::ClosestSide)
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return std::min(center, boxWidthOrHeight - center);
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ASSERT(radius.type() == BasicShapeRadius::FarthestSide);
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return std::max(center, boxWidthOrHeight - center);
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}
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void BasicShapeEllipse::path(Path& path, const FloatRect& boundingBox)
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{
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ASSERT(path.isEmpty());
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FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boundingBox.size());
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float radiusX = floatValueForRadiusInBox(m_radiusX, center.x(), boundingBox.width());
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float radiusY = floatValueForRadiusInBox(m_radiusY, center.y(), boundingBox.height());
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path.addEllipse(FloatRect(
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center.x() - radiusX + boundingBox.x(),
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center.y() - radiusY + boundingBox.y(),
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radiusX * 2,
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radiusY * 2
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));
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}
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PassRefPtr<BasicShape> BasicShapeEllipse::blend(const BasicShape* other, double progress) const
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{
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ASSERT(type() == other->type());
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const BasicShapeEllipse* o = toBasicShapeEllipse(other);
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RefPtr<BasicShapeEllipse> result = BasicShapeEllipse::create();
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if (m_radiusX.type() != BasicShapeRadius::Value || o->radiusX().type() != BasicShapeRadius::Value
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|| m_radiusY.type() != BasicShapeRadius::Value || o->radiusY().type() != BasicShapeRadius::Value) {
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result->setCenterX(o->centerX());
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result->setCenterY(o->centerY());
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result->setRadiusX(o->radiusX());
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result->setRadiusY(o->radiusY());
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return result;
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}
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result->setCenterX(m_centerX.blend(o->centerX(), progress));
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result->setCenterY(m_centerY.blend(o->centerY(), progress));
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result->setRadiusX(m_radiusX.blend(o->radiusX(), progress));
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result->setRadiusY(m_radiusY.blend(o->radiusY(), progress));
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return result.release();
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}
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void BasicShapePolygon::path(Path& path, const FloatRect& boundingBox)
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{
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ASSERT(path.isEmpty());
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ASSERT(!(m_values.size() % 2));
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size_t length = m_values.size();
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if (!length)
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return;
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path.moveTo(FloatPoint(floatValueForLength(m_values.at(0), boundingBox.width()) + boundingBox.x(),
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floatValueForLength(m_values.at(1), boundingBox.height()) + boundingBox.y()));
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for (size_t i = 2; i < length; i = i + 2) {
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path.addLineTo(FloatPoint(floatValueForLength(m_values.at(i), boundingBox.width()) + boundingBox.x(),
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floatValueForLength(m_values.at(i + 1), boundingBox.height()) + boundingBox.y()));
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}
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path.closeSubpath();
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}
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PassRefPtr<BasicShape> BasicShapePolygon::blend(const BasicShape* other, double progress) const
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{
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ASSERT(other && isSameType(*other));
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const BasicShapePolygon* o = toBasicShapePolygon(other);
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ASSERT(m_values.size() == o->values().size());
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ASSERT(!(m_values.size() % 2));
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size_t length = m_values.size();
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RefPtr<BasicShapePolygon> result = BasicShapePolygon::create();
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if (!length)
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return result.release();
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result->setWindRule(o->windRule());
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for (size_t i = 0; i < length; i = i + 2) {
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result->appendPoint(m_values.at(i).blend(o->values().at(i), progress, ValueRangeAll),
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m_values.at(i + 1).blend(o->values().at(i + 1), progress, ValueRangeAll));
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}
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return result.release();
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}
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bool BasicShapePolygon::operator==(const BasicShape& o) const
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{
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if (!isSameType(o))
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return false;
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const BasicShapePolygon& other = toBasicShapePolygon(o);
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return m_windRule == other.m_windRule && m_values == other.m_values;
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}
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static FloatSize floatSizeForLengthSize(const LengthSize& lengthSize, const FloatRect& boundingBox)
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{
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return FloatSize(floatValueForLength(lengthSize.width(), boundingBox.width()),
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floatValueForLength(lengthSize.height(), boundingBox.height()));
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}
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void BasicShapeInset::path(Path& path, const FloatRect& boundingBox)
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{
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ASSERT(path.isEmpty());
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float left = floatValueForLength(m_left, boundingBox.width());
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float top = floatValueForLength(m_top, boundingBox.height());
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path.addRoundedRect(
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FloatRect(
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left + boundingBox.x(),
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top + boundingBox.y(),
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std::max<float>(boundingBox.width() - left - floatValueForLength(m_right, boundingBox.width()), 0),
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std::max<float>(boundingBox.height() - top - floatValueForLength(m_bottom, boundingBox.height()), 0)
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),
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floatSizeForLengthSize(m_topLeftRadius, boundingBox),
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floatSizeForLengthSize(m_topRightRadius, boundingBox),
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floatSizeForLengthSize(m_bottomLeftRadius, boundingBox),
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floatSizeForLengthSize(m_bottomRightRadius, boundingBox)
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);
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}
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PassRefPtr<BasicShape> BasicShapeInset::blend(const BasicShape* other, double) const
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{
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ASSERT(type() == other->type());
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// FIXME: Implement blend for BasicShapeInset.
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return nullptr;
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}
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bool BasicShapeInset::operator==(const BasicShape& o) const
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{
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if (!isSameType(o))
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return false;
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const BasicShapeInset& other = toBasicShapeInset(o);
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return m_right == other.m_right
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&& m_top == other.m_top
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&& m_bottom == other.m_bottom
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&& m_left == other.m_left
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&& m_topLeftRadius == other.m_topLeftRadius
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&& m_topRightRadius == other.m_topRightRadius
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&& m_bottomRightRadius == other.m_bottomRightRadius
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&& m_bottomLeftRadius == other.m_bottomLeftRadius;
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}
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}
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