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61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef UI_EVENTS_GESTURE_DETECTION_SNAP_SCROLL_CONTROLLER_H_
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#define UI_EVENTS_GESTURE_DETECTION_SNAP_SCROLL_CONTROLLER_H_
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#include "base/basictypes.h"
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#include "ui/events/gesture_detection/gesture_detection_export.h"
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namespace gfx {
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class Display;
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}
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namespace ui {
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class MotionEvent;
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class ZoomManager;
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// Port of SnapScrollController.java from Chromium
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// Controls the scroll snapping behavior based on scroll updates.
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class SnapScrollController {
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public:
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explicit SnapScrollController(const gfx::Display& display);
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~SnapScrollController();
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// Updates the snap scroll mode based on the given X and Y distance to be
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// moved on scroll. If the scroll update is above a threshold, the snapping
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// behavior is reset.
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void UpdateSnapScrollMode(float distance_x, float distance_y);
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// Sets the snap scroll mode based on the event type.
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void SetSnapScrollingMode(const MotionEvent& event,
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bool is_scale_gesture_detection_in_progress);
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void ResetSnapScrollMode() { snap_scroll_mode_ = SNAP_NONE; }
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bool IsSnapVertical() const { return snap_scroll_mode_ == SNAP_VERT; }
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bool IsSnapHorizontal() const { return snap_scroll_mode_ == SNAP_HORIZ; }
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bool IsSnappingScrolls() const { return snap_scroll_mode_ != SNAP_NONE; }
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private:
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enum SnapMode {
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SNAP_NONE,
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SNAP_HORIZ,
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SNAP_VERT
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};
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float channel_distance_;
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SnapMode snap_scroll_mode_;
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float first_touch_x_;
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float first_touch_y_;
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float distance_x_;
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float distance_y_;
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DISALLOW_COPY_AND_ASSIGN(SnapScrollController);
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};
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} // namespace ui
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#endif // UI_EVENTS_GESTURE_DETECTION_SNAP_SCROLL_CONTROLLER_H_
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