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526 lines
20 KiB
C++
526 lines
20 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <vector>
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#include "testing/gtest/include/gtest/gtest.h"
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#include "ui/events/event.h"
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#include "ui/events/event_targeter.h"
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#include "ui/events/test/events_test_utils.h"
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#include "ui/events/test/test_event_handler.h"
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#include "ui/events/test/test_event_processor.h"
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#include "ui/events/test/test_event_target.h"
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typedef std::vector<std::string> HandlerSequenceRecorder;
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namespace ui {
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namespace test {
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class EventProcessorTest : public testing::Test {
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public:
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EventProcessorTest() {}
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~EventProcessorTest() override {}
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// testing::Test:
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void SetUp() override {
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processor_.SetRoot(scoped_ptr<EventTarget>(new TestEventTarget()));
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processor_.Reset();
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root()->SetEventTargeter(make_scoped_ptr(new EventTargeter()));
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}
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TestEventTarget* root() {
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return static_cast<TestEventTarget*>(processor_.GetRootTarget());
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}
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TestEventProcessor* processor() {
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return &processor_;
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}
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void DispatchEvent(Event* event) {
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processor_.OnEventFromSource(event);
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}
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protected:
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TestEventProcessor processor_;
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DISALLOW_COPY_AND_ASSIGN(EventProcessorTest);
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};
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TEST_F(EventProcessorTest, Basic) {
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scoped_ptr<TestEventTarget> child(new TestEventTarget());
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root()->AddChild(child.Pass());
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MouseEvent mouse(ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10),
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EF_NONE, EF_NONE);
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DispatchEvent(&mouse);
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EXPECT_TRUE(root()->child_at(0)->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_FALSE(root()->DidReceiveEvent(ET_MOUSE_MOVED));
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root()->RemoveChild(root()->child_at(0));
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DispatchEvent(&mouse);
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EXPECT_TRUE(root()->DidReceiveEvent(ET_MOUSE_MOVED));
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}
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template<typename T>
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class BoundsEventTargeter : public EventTargeter {
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public:
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virtual ~BoundsEventTargeter() {}
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protected:
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virtual bool SubtreeShouldBeExploredForEvent(
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EventTarget* target, const LocatedEvent& event) override {
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T* t = static_cast<T*>(target);
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return (t->bounds().Contains(event.location()));
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}
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};
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class BoundsTestTarget : public TestEventTarget {
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public:
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BoundsTestTarget() {}
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~BoundsTestTarget() override {}
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void set_bounds(gfx::Rect rect) { bounds_ = rect; }
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gfx::Rect bounds() const { return bounds_; }
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static void ConvertPointToTarget(BoundsTestTarget* source,
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BoundsTestTarget* target,
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gfx::Point* location) {
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gfx::Vector2d vector;
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if (source->Contains(target)) {
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for (; target && target != source;
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target = static_cast<BoundsTestTarget*>(target->parent())) {
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vector += target->bounds().OffsetFromOrigin();
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}
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*location -= vector;
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} else if (target->Contains(source)) {
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for (; source && source != target;
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source = static_cast<BoundsTestTarget*>(source->parent())) {
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vector += source->bounds().OffsetFromOrigin();
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}
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*location += vector;
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} else {
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NOTREACHED();
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}
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}
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private:
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// EventTarget:
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void ConvertEventToTarget(EventTarget* target,
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LocatedEvent* event) override {
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event->ConvertLocationToTarget(this,
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static_cast<BoundsTestTarget*>(target));
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}
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gfx::Rect bounds_;
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DISALLOW_COPY_AND_ASSIGN(BoundsTestTarget);
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};
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TEST_F(EventProcessorTest, Bounds) {
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scoped_ptr<BoundsTestTarget> parent(new BoundsTestTarget());
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scoped_ptr<BoundsTestTarget> child(new BoundsTestTarget());
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scoped_ptr<BoundsTestTarget> grandchild(new BoundsTestTarget());
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parent->set_bounds(gfx::Rect(0, 0, 30, 30));
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child->set_bounds(gfx::Rect(5, 5, 20, 20));
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grandchild->set_bounds(gfx::Rect(5, 5, 5, 5));
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child->AddChild(scoped_ptr<TestEventTarget>(grandchild.Pass()));
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parent->AddChild(scoped_ptr<TestEventTarget>(child.Pass()));
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root()->AddChild(scoped_ptr<TestEventTarget>(parent.Pass()));
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ASSERT_EQ(1u, root()->child_count());
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ASSERT_EQ(1u, root()->child_at(0)->child_count());
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ASSERT_EQ(1u, root()->child_at(0)->child_at(0)->child_count());
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TestEventTarget* parent_r = root()->child_at(0);
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TestEventTarget* child_r = parent_r->child_at(0);
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TestEventTarget* grandchild_r = child_r->child_at(0);
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// Dispatch a mouse event that falls on the parent, but not on the child. When
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// the default event-targeter used, the event will still reach |grandchild|,
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// because the default targeter does not look at the bounds.
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MouseEvent mouse(ET_MOUSE_MOVED, gfx::Point(1, 1), gfx::Point(1, 1), EF_NONE,
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EF_NONE);
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DispatchEvent(&mouse);
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EXPECT_FALSE(root()->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_FALSE(parent_r->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_FALSE(child_r->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_TRUE(grandchild_r->DidReceiveEvent(ET_MOUSE_MOVED));
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grandchild_r->ResetReceivedEvents();
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// Now install a targeter on the parent that looks at the bounds and makes
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// sure the event reaches the target only if the location of the event within
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// the bounds of the target.
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MouseEvent mouse2(ET_MOUSE_MOVED, gfx::Point(1, 1), gfx::Point(1, 1), EF_NONE,
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EF_NONE);
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parent_r->SetEventTargeter(scoped_ptr<EventTargeter>(
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new BoundsEventTargeter<BoundsTestTarget>()));
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DispatchEvent(&mouse2);
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EXPECT_FALSE(root()->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_TRUE(parent_r->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_FALSE(child_r->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_FALSE(grandchild_r->DidReceiveEvent(ET_MOUSE_MOVED));
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parent_r->ResetReceivedEvents();
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MouseEvent second(ET_MOUSE_MOVED, gfx::Point(12, 12), gfx::Point(12, 12),
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EF_NONE, EF_NONE);
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DispatchEvent(&second);
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EXPECT_FALSE(root()->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_FALSE(parent_r->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_FALSE(child_r->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_TRUE(grandchild_r->DidReceiveEvent(ET_MOUSE_MOVED));
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}
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// ReDispatchEventHandler is used to receive mouse events and forward them
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// to a specified EventProcessor. Verifies that the event has the correct
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// target and phase both before and after the nested event processing. Also
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// verifies that the location of the event remains the same after it has
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// been processed by the second EventProcessor.
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class ReDispatchEventHandler : public TestEventHandler {
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public:
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ReDispatchEventHandler(EventProcessor* processor, EventTarget* target)
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: processor_(processor), expected_target_(target) {}
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~ReDispatchEventHandler() override {}
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// TestEventHandler:
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void OnMouseEvent(MouseEvent* event) override {
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TestEventHandler::OnMouseEvent(event);
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EXPECT_EQ(expected_target_, event->target());
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EXPECT_EQ(EP_TARGET, event->phase());
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gfx::Point location(event->location());
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EventDispatchDetails details = processor_->OnEventFromSource(event);
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EXPECT_FALSE(details.dispatcher_destroyed);
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EXPECT_FALSE(details.target_destroyed);
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// The nested event-processing should not have mutated the target,
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// phase, or location of |event|.
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EXPECT_EQ(expected_target_, event->target());
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EXPECT_EQ(EP_TARGET, event->phase());
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EXPECT_EQ(location, event->location());
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}
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private:
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EventProcessor* processor_;
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EventTarget* expected_target_;
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DISALLOW_COPY_AND_ASSIGN(ReDispatchEventHandler);
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};
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// Verifies that the phase and target information of an event is not mutated
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// as a result of sending the event to an event processor while it is still
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// being processed by another event processor.
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TEST_F(EventProcessorTest, NestedEventProcessing) {
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// Add one child to the default event processor used in this test suite.
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scoped_ptr<TestEventTarget> child(new TestEventTarget());
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root()->AddChild(child.Pass());
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// Define a second root target and child.
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scoped_ptr<EventTarget> second_root_scoped(new TestEventTarget());
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TestEventTarget* second_root =
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static_cast<TestEventTarget*>(second_root_scoped.get());
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second_root->SetEventTargeter(make_scoped_ptr(new EventTargeter()));
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scoped_ptr<TestEventTarget> second_child(new TestEventTarget());
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second_root->AddChild(second_child.Pass());
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// Define a second event processor which owns the second root.
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scoped_ptr<TestEventProcessor> second_processor(new TestEventProcessor());
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second_processor->SetRoot(second_root_scoped.Pass());
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// Indicate that an event which is dispatched to the child target owned by the
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// first event processor should be handled by |target_handler| instead.
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scoped_ptr<TestEventHandler> target_handler(
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new ReDispatchEventHandler(second_processor.get(), root()->child_at(0)));
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root()->child_at(0)->set_target_handler(target_handler.get());
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// Dispatch a mouse event to the tree of event targets owned by the first
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// event processor, checking in ReDispatchEventHandler that the phase and
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// target information of the event is correct.
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MouseEvent mouse(
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ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10), EF_NONE, EF_NONE);
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DispatchEvent(&mouse);
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// Verify also that |mouse| was seen by the child nodes contained in both
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// event processors and that the event was not handled.
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EXPECT_TRUE(root()->child_at(0)->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_TRUE(second_root->child_at(0)->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_FALSE(mouse.handled());
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second_root->child_at(0)->ResetReceivedEvents();
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root()->child_at(0)->ResetReceivedEvents();
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// Indicate that the child of the second root should handle events, and
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// dispatch another mouse event to verify that it is marked as handled.
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second_root->child_at(0)->set_mark_events_as_handled(true);
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MouseEvent mouse2(
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ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10), EF_NONE, EF_NONE);
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DispatchEvent(&mouse2);
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EXPECT_TRUE(root()->child_at(0)->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_TRUE(second_root->child_at(0)->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_TRUE(mouse2.handled());
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}
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// Verifies that OnEventProcessingFinished() is called when an event
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// has been handled.
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TEST_F(EventProcessorTest, OnEventProcessingFinished) {
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scoped_ptr<TestEventTarget> child(new TestEventTarget());
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child->set_mark_events_as_handled(true);
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root()->AddChild(child.Pass());
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// Dispatch a mouse event. We expect the event to be seen by the target,
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// handled, and we expect OnEventProcessingFinished() to be invoked once.
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MouseEvent mouse(ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10),
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EF_NONE, EF_NONE);
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DispatchEvent(&mouse);
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EXPECT_TRUE(root()->child_at(0)->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_FALSE(root()->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_TRUE(mouse.handled());
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EXPECT_EQ(1, processor()->num_times_processing_finished());
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}
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// Verifies that OnEventProcessingStarted() has been called when starting to
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// process an event, and that processing does not take place if
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// OnEventProcessingStarted() marks the event as handled. Also verifies that
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// OnEventProcessingFinished() is also called in either case.
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TEST_F(EventProcessorTest, OnEventProcessingStarted) {
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scoped_ptr<TestEventTarget> child(new TestEventTarget());
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root()->AddChild(child.Pass());
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// Dispatch a mouse event. We expect the event to be seen by the target,
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// OnEventProcessingStarted() should be called once, and
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// OnEventProcessingFinished() should be called once. The event should
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// remain unhandled.
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MouseEvent mouse(
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ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10), EF_NONE, EF_NONE);
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DispatchEvent(&mouse);
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EXPECT_TRUE(root()->child_at(0)->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_FALSE(root()->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_FALSE(mouse.handled());
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EXPECT_EQ(1, processor()->num_times_processing_started());
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EXPECT_EQ(1, processor()->num_times_processing_finished());
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processor()->Reset();
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root()->ResetReceivedEvents();
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root()->child_at(0)->ResetReceivedEvents();
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// Dispatch another mouse event, but with OnEventProcessingStarted() marking
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// the event as handled to prevent processing. We expect the event to not be
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// seen by the target this time, but OnEventProcessingStarted() and
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// OnEventProcessingFinished() should both still be called once.
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processor()->set_should_processing_occur(false);
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MouseEvent mouse2(
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ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10), EF_NONE, EF_NONE);
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DispatchEvent(&mouse2);
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EXPECT_FALSE(root()->child_at(0)->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_FALSE(root()->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_TRUE(mouse2.handled());
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EXPECT_EQ(1, processor()->num_times_processing_started());
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EXPECT_EQ(1, processor()->num_times_processing_finished());
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}
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class IgnoreEventTargeter : public EventTargeter {
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public:
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IgnoreEventTargeter() {}
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~IgnoreEventTargeter() override {}
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private:
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// EventTargeter:
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bool SubtreeShouldBeExploredForEvent(
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EventTarget* target, const LocatedEvent& event) override {
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return false;
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}
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};
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// Verifies that the EventTargeter installed on an EventTarget can dictate
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// whether the target itself can process an event.
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TEST_F(EventProcessorTest, TargeterChecksOwningEventTarget) {
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scoped_ptr<TestEventTarget> child(new TestEventTarget());
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root()->AddChild(child.Pass());
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MouseEvent mouse(ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10),
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EF_NONE, EF_NONE);
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DispatchEvent(&mouse);
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EXPECT_TRUE(root()->child_at(0)->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_FALSE(root()->DidReceiveEvent(ET_MOUSE_MOVED));
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root()->child_at(0)->ResetReceivedEvents();
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// Install an event handler on |child| which always prevents the target from
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// receiving event.
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root()->child_at(0)->SetEventTargeter(
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scoped_ptr<EventTargeter>(new IgnoreEventTargeter()));
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MouseEvent mouse2(ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10),
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EF_NONE, EF_NONE);
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DispatchEvent(&mouse2);
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EXPECT_FALSE(root()->child_at(0)->DidReceiveEvent(ET_MOUSE_MOVED));
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EXPECT_TRUE(root()->DidReceiveEvent(ET_MOUSE_MOVED));
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}
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// An EventTargeter which is used to allow a bubbling behaviour in event
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// dispatch: if an event is not handled after being dispatched to its
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// initial target, the event is dispatched to the next-best target as
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// specified by FindNextBestTarget().
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class BubblingEventTargeter : public EventTargeter {
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public:
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explicit BubblingEventTargeter(TestEventTarget* initial_target)
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: initial_target_(initial_target) {}
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~BubblingEventTargeter() override {}
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private:
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// EventTargeter:
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EventTarget* FindTargetForEvent(EventTarget* root,
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Event* event) override {
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return initial_target_;
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}
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EventTarget* FindNextBestTarget(EventTarget* previous_target,
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Event* event) override {
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return previous_target->GetParentTarget();
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}
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TestEventTarget* initial_target_;
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DISALLOW_COPY_AND_ASSIGN(BubblingEventTargeter);
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};
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// Tests that unhandled events are correctly dispatched to the next-best
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// target as decided by the BubblingEventTargeter.
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TEST_F(EventProcessorTest, DispatchToNextBestTarget) {
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scoped_ptr<TestEventTarget> child(new TestEventTarget());
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scoped_ptr<TestEventTarget> grandchild(new TestEventTarget());
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root()->SetEventTargeter(
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scoped_ptr<EventTargeter>(new BubblingEventTargeter(grandchild.get())));
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child->AddChild(grandchild.Pass());
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root()->AddChild(child.Pass());
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ASSERT_EQ(1u, root()->child_count());
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ASSERT_EQ(1u, root()->child_at(0)->child_count());
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ASSERT_EQ(0u, root()->child_at(0)->child_at(0)->child_count());
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TestEventTarget* child_r = root()->child_at(0);
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TestEventTarget* grandchild_r = child_r->child_at(0);
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// When the root has a BubblingEventTargeter installed, events targeted
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// at the grandchild target should be dispatched to all three targets.
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KeyEvent key_event(ET_KEY_PRESSED, VKEY_ESCAPE, EF_NONE);
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DispatchEvent(&key_event);
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EXPECT_TRUE(root()->DidReceiveEvent(ET_KEY_PRESSED));
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EXPECT_TRUE(child_r->DidReceiveEvent(ET_KEY_PRESSED));
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EXPECT_TRUE(grandchild_r->DidReceiveEvent(ET_KEY_PRESSED));
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root()->ResetReceivedEvents();
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child_r->ResetReceivedEvents();
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grandchild_r->ResetReceivedEvents();
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// Add a pre-target handler on the child of the root that will mark the event
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// as handled. No targets in the hierarchy should receive the event.
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TestEventHandler handler;
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child_r->AddPreTargetHandler(&handler);
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key_event = KeyEvent(ET_KEY_PRESSED, VKEY_ESCAPE, EF_NONE);
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DispatchEvent(&key_event);
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EXPECT_FALSE(root()->DidReceiveEvent(ET_KEY_PRESSED));
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EXPECT_FALSE(child_r->DidReceiveEvent(ET_KEY_PRESSED));
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EXPECT_FALSE(grandchild_r->DidReceiveEvent(ET_KEY_PRESSED));
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EXPECT_EQ(1, handler.num_key_events());
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handler.Reset();
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// Add a post-target handler on the child of the root that will mark the event
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// as handled. Only the grandchild (the initial target) should receive the
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// event.
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child_r->RemovePreTargetHandler(&handler);
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child_r->AddPostTargetHandler(&handler);
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key_event = KeyEvent(ET_KEY_PRESSED, VKEY_ESCAPE, EF_NONE);
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DispatchEvent(&key_event);
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EXPECT_FALSE(root()->DidReceiveEvent(ET_KEY_PRESSED));
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EXPECT_FALSE(child_r->DidReceiveEvent(ET_KEY_PRESSED));
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EXPECT_TRUE(grandchild_r->DidReceiveEvent(ET_KEY_PRESSED));
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EXPECT_EQ(1, handler.num_key_events());
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handler.Reset();
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grandchild_r->ResetReceivedEvents();
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child_r->RemovePostTargetHandler(&handler);
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// Mark the event as handled when it reaches the EP_TARGET phase of
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// dispatch at the child of the root. The child and grandchild
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|
// targets should both receive the event, but the root should not.
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|
child_r->set_mark_events_as_handled(true);
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|
key_event = KeyEvent(ET_KEY_PRESSED, VKEY_ESCAPE, EF_NONE);
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|
DispatchEvent(&key_event);
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EXPECT_FALSE(root()->DidReceiveEvent(ET_KEY_PRESSED));
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|
EXPECT_TRUE(child_r->DidReceiveEvent(ET_KEY_PRESSED));
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|
EXPECT_TRUE(grandchild_r->DidReceiveEvent(ET_KEY_PRESSED));
|
|
root()->ResetReceivedEvents();
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|
child_r->ResetReceivedEvents();
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|
grandchild_r->ResetReceivedEvents();
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|
child_r->set_mark_events_as_handled(false);
|
|
}
|
|
|
|
// Tests that unhandled events are seen by the correct sequence of
|
|
// targets, pre-target handlers, and post-target handlers when
|
|
// a BubblingEventTargeter is installed on the root target.
|
|
TEST_F(EventProcessorTest, HandlerSequence) {
|
|
scoped_ptr<TestEventTarget> child(new TestEventTarget());
|
|
scoped_ptr<TestEventTarget> grandchild(new TestEventTarget());
|
|
|
|
root()->SetEventTargeter(
|
|
scoped_ptr<EventTargeter>(new BubblingEventTargeter(grandchild.get())));
|
|
child->AddChild(grandchild.Pass());
|
|
root()->AddChild(child.Pass());
|
|
|
|
ASSERT_EQ(1u, root()->child_count());
|
|
ASSERT_EQ(1u, root()->child_at(0)->child_count());
|
|
ASSERT_EQ(0u, root()->child_at(0)->child_at(0)->child_count());
|
|
|
|
TestEventTarget* child_r = root()->child_at(0);
|
|
TestEventTarget* grandchild_r = child_r->child_at(0);
|
|
|
|
HandlerSequenceRecorder recorder;
|
|
root()->set_target_name("R");
|
|
root()->set_recorder(&recorder);
|
|
child_r->set_target_name("C");
|
|
child_r->set_recorder(&recorder);
|
|
grandchild_r->set_target_name("G");
|
|
grandchild_r->set_recorder(&recorder);
|
|
|
|
TestEventHandler pre_root;
|
|
pre_root.set_handler_name("PreR");
|
|
pre_root.set_recorder(&recorder);
|
|
root()->AddPreTargetHandler(&pre_root);
|
|
|
|
TestEventHandler pre_child;
|
|
pre_child.set_handler_name("PreC");
|
|
pre_child.set_recorder(&recorder);
|
|
child_r->AddPreTargetHandler(&pre_child);
|
|
|
|
TestEventHandler pre_grandchild;
|
|
pre_grandchild.set_handler_name("PreG");
|
|
pre_grandchild.set_recorder(&recorder);
|
|
grandchild_r->AddPreTargetHandler(&pre_grandchild);
|
|
|
|
TestEventHandler post_root;
|
|
post_root.set_handler_name("PostR");
|
|
post_root.set_recorder(&recorder);
|
|
root()->AddPostTargetHandler(&post_root);
|
|
|
|
TestEventHandler post_child;
|
|
post_child.set_handler_name("PostC");
|
|
post_child.set_recorder(&recorder);
|
|
child_r->AddPostTargetHandler(&post_child);
|
|
|
|
TestEventHandler post_grandchild;
|
|
post_grandchild.set_handler_name("PostG");
|
|
post_grandchild.set_recorder(&recorder);
|
|
grandchild_r->AddPostTargetHandler(&post_grandchild);
|
|
|
|
MouseEvent mouse(ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10),
|
|
EF_NONE, EF_NONE);
|
|
DispatchEvent(&mouse);
|
|
|
|
std::string expected[] = { "PreR", "PreC", "PreG", "G", "PostG", "PostC",
|
|
"PostR", "PreR", "PreC", "C", "PostC", "PostR", "PreR", "R", "PostR" };
|
|
EXPECT_EQ(std::vector<std::string>(
|
|
expected, expected + arraysize(expected)), recorder);
|
|
}
|
|
|
|
} // namespace test
|
|
} // namespace ui
|