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67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef UI_EVENTS_EVENT_HANDLER_H_
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#define UI_EVENTS_EVENT_HANDLER_H_
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#include <stack>
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#include <vector>
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#include "base/basictypes.h"
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#include "ui/events/event_constants.h"
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#include "ui/events/events_export.h"
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namespace ui {
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class CancelModeEvent;
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class Event;
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class EventDispatcher;
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class EventTarget;
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class GestureEvent;
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class KeyEvent;
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class MouseEvent;
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class ScrollEvent;
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class TouchEvent;
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// Dispatches events to appropriate targets. The default implementations of
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// all of the specific handlers (e.g. OnKeyEvent, OnMouseEvent) do nothing.
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class EVENTS_EXPORT EventHandler {
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public:
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EventHandler();
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virtual ~EventHandler();
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// This is called for all events. The default implementation routes the event
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// to one of the event-specific callbacks (OnKeyEvent, OnMouseEvent etc.). If
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// this is overridden, then normally, the override should chain into the
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// default implementation for un-handled events.
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virtual void OnEvent(Event* event);
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virtual void OnKeyEvent(KeyEvent* event);
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virtual void OnMouseEvent(MouseEvent* event);
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virtual void OnScrollEvent(ScrollEvent* event);
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virtual void OnTouchEvent(TouchEvent* event);
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virtual void OnGestureEvent(GestureEvent* event);
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virtual void OnCancelMode(CancelModeEvent* event);
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private:
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friend class EventDispatcher;
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// EventDispatcher pushes itself on the top of this stack while dispatching
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// events to this then pops itself off when done.
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std::stack<EventDispatcher*> dispatchers_;
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DISALLOW_COPY_AND_ASSIGN(EventHandler);
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};
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typedef std::vector<EventHandler*> EventHandlerList;
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} // namespace ui
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#endif // UI_EVENTS_EVENT_HANDLER_H_
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