mirror of
https://github.com/flutter/flutter.git
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281 lines
11 KiB
C++
281 lines
11 KiB
C++
/*
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* Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/wtf/text/TextCodecLatin1.h"
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#include "sky/engine/wtf/PassOwnPtr.h"
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#include "sky/engine/wtf/text/CString.h"
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#include "sky/engine/wtf/text/StringBuffer.h"
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#include "sky/engine/wtf/text/TextCodecASCIIFastPath.h"
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#include "sky/engine/wtf/text/WTFString.h"
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using namespace WTF;
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namespace WTF {
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static const UChar table[256] = {
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0x0000, 0x0001, 0x0002, 0x0003, 0x0004, 0x0005, 0x0006, 0x0007, // 00-07
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0x0008, 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000E, 0x000F, // 08-0F
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0x0010, 0x0011, 0x0012, 0x0013, 0x0014, 0x0015, 0x0016, 0x0017, // 10-17
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0x0018, 0x0019, 0x001A, 0x001B, 0x001C, 0x001D, 0x001E, 0x001F, // 18-1F
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0x0020, 0x0021, 0x0022, 0x0023, 0x0024, 0x0025, 0x0026, 0x0027, // 20-27
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0x0028, 0x0029, 0x002A, 0x002B, 0x002C, 0x002D, 0x002E, 0x002F, // 28-2F
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0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035, 0x0036, 0x0037, // 30-37
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0x0038, 0x0039, 0x003A, 0x003B, 0x003C, 0x003D, 0x003E, 0x003F, // 38-3F
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0x0040, 0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, 0x0047, // 40-47
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0x0048, 0x0049, 0x004A, 0x004B, 0x004C, 0x004D, 0x004E, 0x004F, // 48-4F
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0x0050, 0x0051, 0x0052, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057, // 50-57
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0x0058, 0x0059, 0x005A, 0x005B, 0x005C, 0x005D, 0x005E, 0x005F, // 58-5F
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0x0060, 0x0061, 0x0062, 0x0063, 0x0064, 0x0065, 0x0066, 0x0067, // 60-67
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0x0068, 0x0069, 0x006A, 0x006B, 0x006C, 0x006D, 0x006E, 0x006F, // 68-6F
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0x0070, 0x0071, 0x0072, 0x0073, 0x0074, 0x0075, 0x0076, 0x0077, // 70-77
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0x0078, 0x0079, 0x007A, 0x007B, 0x007C, 0x007D, 0x007E, 0x007F, // 78-7F
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0x20AC, 0x0081, 0x201A, 0x0192, 0x201E, 0x2026, 0x2020, 0x2021, // 80-87
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0x02C6, 0x2030, 0x0160, 0x2039, 0x0152, 0x008D, 0x017D, 0x008F, // 88-8F
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0x0090, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014, // 90-97
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0x02DC, 0x2122, 0x0161, 0x203A, 0x0153, 0x009D, 0x017E, 0x0178, // 98-9F
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0x00A0, 0x00A1, 0x00A2, 0x00A3, 0x00A4, 0x00A5, 0x00A6, 0x00A7, // A0-A7
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0x00A8, 0x00A9, 0x00AA, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x00AF, // A8-AF
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0x00B0, 0x00B1, 0x00B2, 0x00B3, 0x00B4, 0x00B5, 0x00B6, 0x00B7, // B0-B7
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0x00B8, 0x00B9, 0x00BA, 0x00BB, 0x00BC, 0x00BD, 0x00BE, 0x00BF, // B8-BF
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0x00C0, 0x00C1, 0x00C2, 0x00C3, 0x00C4, 0x00C5, 0x00C6, 0x00C7, // C0-C7
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0x00C8, 0x00C9, 0x00CA, 0x00CB, 0x00CC, 0x00CD, 0x00CE, 0x00CF, // C8-CF
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0x00D0, 0x00D1, 0x00D2, 0x00D3, 0x00D4, 0x00D5, 0x00D6, 0x00D7, // D0-D7
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0x00D8, 0x00D9, 0x00DA, 0x00DB, 0x00DC, 0x00DD, 0x00DE, 0x00DF, // D8-DF
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0x00E0, 0x00E1, 0x00E2, 0x00E3, 0x00E4, 0x00E5, 0x00E6, 0x00E7, // E0-E7
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0x00E8, 0x00E9, 0x00EA, 0x00EB, 0x00EC, 0x00ED, 0x00EE, 0x00EF, // E8-EF
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0x00F0, 0x00F1, 0x00F2, 0x00F3, 0x00F4, 0x00F5, 0x00F6, 0x00F7, // F0-F7
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0x00F8, 0x00F9, 0x00FA, 0x00FB, 0x00FC, 0x00FD, 0x00FE, 0x00FF // F8-FF
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};
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void TextCodecLatin1::registerEncodingNames(EncodingNameRegistrar registrar)
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{
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registrar("windows-1252", "windows-1252");
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registrar("ISO-8859-1", "ISO-8859-1");
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registrar("US-ASCII", "US-ASCII");
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registrar("WinLatin1", "windows-1252");
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registrar("ibm-1252", "windows-1252");
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registrar("ibm-1252_P100-2000", "windows-1252");
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registrar("CP819", "ISO-8859-1");
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registrar("IBM819", "ISO-8859-1");
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registrar("csISOLatin1", "ISO-8859-1");
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registrar("iso-ir-100", "ISO-8859-1");
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registrar("iso_8859-1:1987", "ISO-8859-1");
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registrar("l1", "ISO-8859-1");
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registrar("latin1", "ISO-8859-1");
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registrar("ANSI_X3.4-1968", "US-ASCII");
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registrar("ANSI_X3.4-1986", "US-ASCII");
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registrar("ASCII", "US-ASCII");
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registrar("IBM367", "US-ASCII");
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registrar("ISO646-US", "US-ASCII");
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registrar("ISO_646.irv:1991", "US-ASCII");
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registrar("cp367", "US-ASCII");
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registrar("csASCII", "US-ASCII");
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registrar("ibm-367_P100-1995", "US-ASCII");
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registrar("iso-ir-6", "US-ASCII");
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registrar("iso-ir-6-us", "US-ASCII");
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registrar("us", "US-ASCII");
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registrar("x-ansi", "US-ASCII");
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}
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static PassOwnPtr<TextCodec> newStreamingTextDecoderWindowsLatin1(const TextEncoding&, const void*)
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{
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return adoptPtr(new TextCodecLatin1);
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}
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void TextCodecLatin1::registerCodecs(TextCodecRegistrar registrar)
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{
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registrar("windows-1252", newStreamingTextDecoderWindowsLatin1, 0);
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// ASCII and Latin-1 both decode as Windows Latin-1 although they retain unique identities.
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registrar("ISO-8859-1", newStreamingTextDecoderWindowsLatin1, 0);
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registrar("US-ASCII", newStreamingTextDecoderWindowsLatin1, 0);
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}
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String TextCodecLatin1::decode(const char* bytes, size_t length, FlushBehavior, bool, bool&)
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{
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LChar* characters;
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if (!length)
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return emptyString();
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String result = String::createUninitialized(length, characters);
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const uint8_t* source = reinterpret_cast<const uint8_t*>(bytes);
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const uint8_t* end = reinterpret_cast<const uint8_t*>(bytes + length);
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const uint8_t* alignedEnd = alignToMachineWord(end);
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LChar* destination = characters;
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while (source < end) {
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if (isASCII(*source)) {
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// Fast path for ASCII. Most Latin-1 text will be ASCII.
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if (isAlignedToMachineWord(source)) {
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while (source < alignedEnd) {
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MachineWord chunk = *reinterpret_cast_ptr<const MachineWord*>(source);
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if (!isAllASCII<LChar>(chunk))
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goto useLookupTable;
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copyASCIIMachineWord(destination, source);
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source += sizeof(MachineWord);
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destination += sizeof(MachineWord);
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}
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if (source == end)
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break;
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}
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*destination = *source;
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} else {
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useLookupTable:
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if (table[*source] > 0xff)
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goto upConvertTo16Bit;
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*destination = table[*source];
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}
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++source;
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++destination;
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}
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return result;
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upConvertTo16Bit:
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UChar* characters16;
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String result16 = String::createUninitialized(length, characters16);
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UChar* destination16 = characters16;
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// Zero extend and copy already processed 8 bit data
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LChar* ptr8 = characters;
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LChar* endPtr8 = destination;
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while (ptr8 < endPtr8)
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*destination16++ = *ptr8++;
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// Handle the character that triggered the 16 bit path
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*destination16 = table[*source];
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++source;
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++destination16;
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while (source < end) {
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if (isASCII(*source)) {
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// Fast path for ASCII. Most Latin-1 text will be ASCII.
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if (isAlignedToMachineWord(source)) {
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while (source < alignedEnd) {
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MachineWord chunk = *reinterpret_cast_ptr<const MachineWord*>(source);
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if (!isAllASCII<LChar>(chunk))
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goto useLookupTable16;
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copyASCIIMachineWord(destination16, source);
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source += sizeof(MachineWord);
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destination16 += sizeof(MachineWord);
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}
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if (source == end)
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break;
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}
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*destination16 = *source;
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} else {
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useLookupTable16:
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*destination16 = table[*source];
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}
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++source;
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++destination16;
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}
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return result16;
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}
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template<typename CharType>
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static CString encodeComplexWindowsLatin1(const CharType* characters, size_t length, UnencodableHandling handling)
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{
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Vector<char> result(length);
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char* bytes = result.data();
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size_t resultLength = 0;
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for (size_t i = 0; i < length; ) {
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UChar32 c;
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U16_NEXT(characters, i, length, c);
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unsigned char b = c;
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// Do an efficient check to detect characters other than 00-7F and A0-FF.
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if (b != c || (c & 0xE0) == 0x80) {
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// Look for a way to encode this with Windows Latin-1.
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for (b = 0x80; b < 0xA0; ++b)
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if (table[b] == c)
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goto gotByte;
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// No way to encode this character with Windows Latin-1.
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UnencodableReplacementArray replacement;
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int replacementLength = TextCodec::getUnencodableReplacement(c, handling, replacement);
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result.grow(resultLength + replacementLength + length - i);
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bytes = result.data();
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memcpy(bytes + resultLength, replacement, replacementLength);
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resultLength += replacementLength;
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continue;
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}
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gotByte:
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bytes[resultLength++] = b;
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}
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return CString(bytes, resultLength);
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}
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template<typename CharType>
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CString TextCodecLatin1::encodeCommon(const CharType* characters, size_t length, UnencodableHandling handling)
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{
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{
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char* bytes;
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CString string = CString::newUninitialized(length, bytes);
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// Convert the string a fast way and simultaneously do an efficient check to see if it's all ASCII.
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UChar ored = 0;
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for (size_t i = 0; i < length; ++i) {
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UChar c = characters[i];
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bytes[i] = c;
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ored |= c;
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}
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if (!(ored & 0xFF80))
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return string;
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}
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// If it wasn't all ASCII, call the function that handles more-complex cases.
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return encodeComplexWindowsLatin1(characters, length, handling);
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}
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CString TextCodecLatin1::encode(const UChar* characters, size_t length, UnencodableHandling handling)
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{
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return encodeCommon(characters, length, handling);
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}
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CString TextCodecLatin1::encode(const LChar* characters, size_t length, UnencodableHandling handling)
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{
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return encodeCommon(characters, length, handling);
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}
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} // namespace WTF
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