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https://github.com/flutter/flutter.git
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207 lines
6.5 KiB
C++
207 lines
6.5 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_WTF_TREENODE_H_
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#define SKY_ENGINE_WTF_TREENODE_H_
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#include "sky/engine/wtf/Assertions.h"
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namespace WTF {
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//
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// TreeNode is generic, ContainerNode-like linked tree data structure.
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// There are a few notable difference between TreeNode and Node:
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//
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// * Each TreeNode node is NOT ref counted. The user have to retain its lifetime somehow.
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// FIXME: lifetime management could be parameterized so that ref counted implementations can be used.
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// * It ASSERT()s invalid input. The callers have to ensure that given parameter is sound.
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// * There is no branch-leaf difference. Every node can be a parent of other node.
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//
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// FIXME: oilpan: Trace tree node edges to ensure we don't have dangling pointers.
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// As it is used in HTMLImport it is safe since they all die together.
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template <class T>
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class TreeNode {
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public:
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typedef T NodeType;
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TreeNode()
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: m_next(0)
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, m_previous(0)
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, m_parent(0)
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, m_firstChild(0)
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, m_lastChild(0)
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{
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}
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NodeType* next() const { return m_next; }
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NodeType* previous() const { return m_previous; }
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NodeType* parent() const { return m_parent; }
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NodeType* firstChild() const { return m_firstChild; }
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NodeType* lastChild() const { return m_lastChild; }
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NodeType* here() const { return static_cast<NodeType*>(const_cast<TreeNode*>(this)); }
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bool orphan() const { return !m_parent && !m_next && !m_previous && !m_firstChild && !m_lastChild; }
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bool hasChildren() const { return m_firstChild; }
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void insertBefore(NodeType* newChild, NodeType* refChild)
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{
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ASSERT(!newChild->parent());
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ASSERT(!newChild->next());
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ASSERT(!newChild->previous());
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ASSERT(!refChild || this == refChild->parent());
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if (!refChild) {
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appendChild(newChild);
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return;
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}
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NodeType* newPrevious = refChild->previous();
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newChild->m_parent = here();
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newChild->m_next = refChild;
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newChild->m_previous = newPrevious;
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refChild->m_previous = newChild;
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if (newPrevious)
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newPrevious->m_next = newChild;
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else
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m_firstChild = newChild;
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}
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void appendChild(NodeType* child)
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{
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ASSERT(!child->parent());
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ASSERT(!child->next());
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ASSERT(!child->previous());
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child->m_parent = here();
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if (!m_lastChild) {
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ASSERT(!m_firstChild);
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m_lastChild = m_firstChild = child;
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return;
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}
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ASSERT(!m_lastChild->m_next);
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NodeType* oldLast = m_lastChild;
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m_lastChild = child;
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child->m_previous = oldLast;
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oldLast->m_next = child;
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}
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NodeType* removeChild(NodeType* child)
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{
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ASSERT(child->parent() == this);
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if (m_firstChild == child)
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m_firstChild = child->next();
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if (m_lastChild == child)
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m_lastChild = child->previous();
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NodeType* oldNext = child->next();
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NodeType* oldPrevious = child->previous();
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child->m_parent = child->m_next = child->m_previous = 0;
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if (oldNext)
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oldNext->m_previous = oldPrevious;
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if (oldPrevious)
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oldPrevious->m_next = oldNext;
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return child;
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}
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void takeChildrenFrom(NodeType* oldParent)
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{
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ASSERT(oldParent != this);
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while (oldParent->hasChildren()) {
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NodeType* child = oldParent->firstChild();
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oldParent->removeChild(child);
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this->appendChild(child);
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}
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}
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private:
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NodeType* m_next;
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NodeType* m_previous;
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NodeType* m_parent;
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NodeType* m_firstChild;
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NodeType* m_lastChild;
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};
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template<class T>
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inline typename TreeNode<T>::NodeType* traverseNext(const TreeNode<T>* current, const TreeNode<T>* stayWithin = 0)
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{
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if (typename TreeNode<T>::NodeType* next = current->firstChild())
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return next;
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if (current == stayWithin)
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return 0;
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if (typename TreeNode<T>::NodeType* next = current->next())
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return next;
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for (typename TreeNode<T>::NodeType* parent = current->parent(); parent; parent = parent->parent()) {
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if (parent == stayWithin)
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return 0;
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if (typename TreeNode<T>::NodeType* next = parent->next())
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return next;
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}
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return 0;
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}
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template<class T>
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inline typename TreeNode<T>::NodeType* traverseFirstPostOrder(const TreeNode<T>* current)
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{
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typename TreeNode<T>::NodeType* first = current->here();
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while (first->firstChild())
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first = first->firstChild();
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return first;
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}
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template<class T>
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inline typename TreeNode<T>::NodeType* traverseNextPostOrder(const TreeNode<T>* current, const TreeNode<T>* stayWithin = 0)
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{
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if (current == stayWithin)
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return 0;
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typename TreeNode<T>::NodeType* next = current->next();
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if (!next)
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return current->parent();
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while (next->firstChild())
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next = next->firstChild();
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return next;
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}
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}
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using WTF::TreeNode;
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using WTF::traverseNext;
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using WTF::traverseNextPostOrder;
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#endif // SKY_ENGINE_WTF_TREENODE_H_
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