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https://github.com/flutter/flutter.git
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240 lines
7.6 KiB
C++
240 lines
7.6 KiB
C++
/*
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* Copyright (C) 2005, 2006, 2008, 2010, 2013 Apple Inc. All rights reserved.
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* Copyright (C) 2010 Patrick Gansterer <paroga@paroga.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_WTF_STRINGHASHER_H_
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#define SKY_ENGINE_WTF_STRINGHASHER_H_
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#include "sky/engine/wtf/unicode/Unicode.h"
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namespace WTF {
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// Paul Hsieh's SuperFastHash
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// http://www.azillionmonkeys.com/qed/hash.html
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// LChar data is interpreted as Latin-1-encoded (zero extended to 16 bits).
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// NOTE: The hash computation here must stay in sync with the create_hash_table script in
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// JavaScriptCore and the CodeGeneratorJS.pm script in WebCore.
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// Golden ratio. Arbitrary start value to avoid mapping all zeros to a hash value of zero.
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static const unsigned stringHashingStartValue = 0x9E3779B9U;
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class StringHasher {
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public:
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static const unsigned flagCount = 8; // Save 8 bits for StringImpl to use as flags.
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StringHasher()
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: m_hash(stringHashingStartValue)
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, m_hasPendingCharacter(false)
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, m_pendingCharacter(0)
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{
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}
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// The hasher hashes two characters at a time, and thus an "aligned" hasher is one
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// where an even number of characters have been added. Callers that always add
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// characters two at a time can use the "assuming aligned" functions.
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void addCharactersAssumingAligned(UChar a, UChar b)
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{
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ASSERT(!m_hasPendingCharacter);
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m_hash += a;
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m_hash = (m_hash << 16) ^ ((b << 11) ^ m_hash);
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m_hash += m_hash >> 11;
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}
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void addCharacter(UChar character)
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{
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if (m_hasPendingCharacter) {
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m_hasPendingCharacter = false;
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addCharactersAssumingAligned(m_pendingCharacter, character);
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return;
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}
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m_pendingCharacter = character;
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m_hasPendingCharacter = true;
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}
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void addCharacters(UChar a, UChar b)
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{
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if (m_hasPendingCharacter) {
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#if ENABLE(ASSERT)
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m_hasPendingCharacter = false;
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#endif
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addCharactersAssumingAligned(m_pendingCharacter, a);
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m_pendingCharacter = b;
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#if ENABLE(ASSERT)
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m_hasPendingCharacter = true;
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#endif
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return;
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}
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addCharactersAssumingAligned(a, b);
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}
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template<typename T, UChar Converter(T)> void addCharactersAssumingAligned(const T* data, unsigned length)
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{
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ASSERT(!m_hasPendingCharacter);
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bool remainder = length & 1;
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length >>= 1;
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while (length--) {
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addCharactersAssumingAligned(Converter(data[0]), Converter(data[1]));
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data += 2;
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}
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if (remainder)
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addCharacter(Converter(*data));
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}
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template<typename T> void addCharactersAssumingAligned(const T* data, unsigned length)
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{
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addCharactersAssumingAligned<T, defaultConverter>(data, length);
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}
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template<typename T, UChar Converter(T)> void addCharacters(const T* data, unsigned length)
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{
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if (m_hasPendingCharacter && length) {
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m_hasPendingCharacter = false;
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addCharactersAssumingAligned(m_pendingCharacter, Converter(*data++));
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--length;
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}
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addCharactersAssumingAligned<T, Converter>(data, length);
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}
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template<typename T> void addCharacters(const T* data, unsigned length)
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{
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addCharacters<T, defaultConverter>(data, length);
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}
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unsigned hashWithTop8BitsMasked() const
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{
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unsigned result = avalancheBits();
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// Reserving space from the high bits for flags preserves most of the hash's
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// value, since hash lookup typically masks out the high bits anyway.
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result &= (1U << (sizeof(result) * 8 - flagCount)) - 1;
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// This avoids ever returning a hash code of 0, since that is used to
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// signal "hash not computed yet". Setting the high bit maintains
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// reasonable fidelity to a hash code of 0 because it is likely to yield
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// exactly 0 when hash lookup masks out the high bits.
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if (!result)
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result = 0x80000000 >> flagCount;
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return result;
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}
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unsigned hash() const
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{
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unsigned result = avalancheBits();
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// This avoids ever returning a hash code of 0, since that is used to
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// signal "hash not computed yet". Setting the high bit maintains
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// reasonable fidelity to a hash code of 0 because it is likely to yield
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// exactly 0 when hash lookup masks out the high bits.
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if (!result)
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result = 0x80000000;
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return result;
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}
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template<typename T, UChar Converter(T)> static unsigned computeHashAndMaskTop8Bits(const T* data, unsigned length)
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{
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StringHasher hasher;
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hasher.addCharactersAssumingAligned<T, Converter>(data, length);
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return hasher.hashWithTop8BitsMasked();
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}
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template<typename T> static unsigned computeHashAndMaskTop8Bits(const T* data, unsigned length)
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{
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return computeHashAndMaskTop8Bits<T, defaultConverter>(data, length);
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}
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template<typename T, UChar Converter(T)> static unsigned computeHash(const T* data, unsigned length)
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{
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StringHasher hasher;
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hasher.addCharactersAssumingAligned<T, Converter>(data, length);
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return hasher.hash();
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}
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template<typename T> static unsigned computeHash(const T* data, unsigned length)
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{
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return computeHash<T, defaultConverter>(data, length);
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}
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static unsigned hashMemory(const void* data, unsigned length)
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{
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// FIXME: Why does this function use the version of the hash that drops the top 8 bits?
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// We want that for all string hashing so we can use those bits in StringImpl and hash
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// strings consistently, but I don't see why we'd want that for general memory hashing.
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ASSERT(!(length % 2));
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return computeHashAndMaskTop8Bits<UChar>(static_cast<const UChar*>(data), length / sizeof(UChar));
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}
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template<size_t length> static unsigned hashMemory(const void* data)
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{
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COMPILE_ASSERT(!(length % 2), length_must_be_a_multiple_of_two);
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return hashMemory(data, length);
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}
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private:
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static UChar defaultConverter(UChar character)
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{
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return character;
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}
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static UChar defaultConverter(LChar character)
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{
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return character;
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}
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unsigned avalancheBits() const
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{
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unsigned result = m_hash;
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// Handle end case.
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if (m_hasPendingCharacter) {
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result += m_pendingCharacter;
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result ^= result << 11;
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result += result >> 17;
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}
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// Force "avalanching" of final 31 bits.
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result ^= result << 3;
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result += result >> 5;
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result ^= result << 2;
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result += result >> 15;
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result ^= result << 10;
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return result;
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}
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unsigned m_hash;
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bool m_hasPendingCharacter;
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UChar m_pendingCharacter;
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};
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} // namespace WTF
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using WTF::StringHasher;
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#endif // SKY_ENGINE_WTF_STRINGHASHER_H_
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