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139 lines
5.8 KiB
C++
139 lines
5.8 KiB
C++
/*
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* Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_PLATFORM_GRAPHICS_IMAGESOURCE_H_
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#define SKY_ENGINE_PLATFORM_GRAPHICS_IMAGESOURCE_H_
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#include "sky/engine/platform/PlatformExport.h"
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#include "sky/engine/platform/graphics/ImageOrientation.h"
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#include "sky/engine/wtf/Forward.h"
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#include "sky/engine/wtf/Noncopyable.h"
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#include "sky/engine/wtf/OwnPtr.h"
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namespace blink {
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class DeferredImageDecoder;
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class ImageOrientation;
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class IntPoint;
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class IntSize;
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class NativeImageSkia;
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class SharedBuffer;
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// GIF and WebP support animation. The explanation below is in terms of GIF,
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// but the same constants are used for WebP, too.
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// GIFs have an optional 16-bit unsigned loop count that describes how an
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// animated GIF should be cycled. If the loop count is absent, the animation
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// cycles once; if it is 0, the animation cycles infinitely; otherwise the
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// animation plays n + 1 cycles (where n is the specified loop count). If the
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// GIF decoder defaults to cAnimationLoopOnce in the absence of any loop count
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// and translates an explicit "0" loop count to cAnimationLoopInfinite, then we
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// get a couple of nice side effects:
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// * By making cAnimationLoopOnce be 0, we allow the animation cycling code in
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// BitmapImage.cpp to avoid special-casing it, and simply treat all
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// non-negative loop counts identically.
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// * By making the other two constants negative, we avoid conflicts with any
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// real loop count values.
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const int cAnimationLoopOnce = 0;
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const int cAnimationLoopInfinite = -1;
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const int cAnimationNone = -2;
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class PLATFORM_EXPORT ImageSource {
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WTF_MAKE_NONCOPYABLE(ImageSource);
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public:
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enum AlphaOption {
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AlphaPremultiplied,
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AlphaNotPremultiplied
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};
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enum GammaAndColorProfileOption {
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GammaAndColorProfileApplied,
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GammaAndColorProfileIgnored
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};
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ImageSource(AlphaOption alphaOption = AlphaPremultiplied, GammaAndColorProfileOption gammaAndColorProfileOption = GammaAndColorProfileApplied);
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~ImageSource();
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// Tells the ImageSource that the Image no longer cares about decoded frame
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// data except for the specified frame. Callers may pass WTF::kNotFound to
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// clear all frames.
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//
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// In response, the ImageSource should delete cached decoded data for other
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// frames where possible to keep memory use low. The expectation is that in
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// the future, the caller may call createFrameAtIndex() with an index larger
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// than the one passed to this function, and the implementation may then
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// make use of the preserved frame data here in decoding that frame.
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// By contrast, callers who call this function and then later ask for an
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// earlier frame may require more work to be done, e.g. redecoding the image
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// from the beginning.
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//
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// Implementations may elect to preserve more frames than the one requested
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// here if doing so is likely to save CPU time in the future, but will pay
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// an increased memory cost to do so.
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//
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// Returns the number of bytes of frame data actually cleared.
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size_t clearCacheExceptFrame(size_t);
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bool initialized() const;
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void resetDecoder();
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void setData(SharedBuffer& data, bool allDataReceived);
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String filenameExtension() const;
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bool isSizeAvailable();
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bool hasColorProfile() const;
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IntSize size(RespectImageOrientationEnum = DoNotRespectImageOrientation) const;
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IntSize frameSizeAtIndex(size_t, RespectImageOrientationEnum = DoNotRespectImageOrientation) const;
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bool getHotSpot(IntPoint&) const;
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// Returns one of the cAnimationXXX constants at the top of the file, or
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// a loop count. In the latter case, the actual number of times the animation
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// cycles is one more than the loop count. See comment atop the file.
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int repetitionCount();
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size_t frameCount() const;
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PassRefPtr<NativeImageSkia> createFrameAtIndex(size_t);
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float frameDurationAtIndex(size_t) const;
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bool frameHasAlphaAtIndex(size_t) const; // Whether or not the frame actually used any alpha.
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bool frameIsCompleteAtIndex(size_t) const; // Whether or not the frame is fully received.
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ImageOrientation orientationAtIndex(size_t) const; // EXIF image orientation
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// Return the number of bytes in the decoded frame. If the frame is not yet
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// decoded then return 0.
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unsigned frameBytesAtIndex(size_t) const;
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private:
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OwnPtr<DeferredImageDecoder> m_decoder;
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AlphaOption m_alphaOption;
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GammaAndColorProfileOption m_gammaAndColorProfileOption;
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};
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} // namespace blink
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#endif // SKY_ENGINE_PLATFORM_GRAPHICS_IMAGESOURCE_H_
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