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123 lines
4.8 KiB
C++
123 lines
4.8 KiB
C++
/*
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* Copyright (C) 2011 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_PLATFORM_GEOMETRY_TRANSFORMSTATE_H_
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#define SKY_ENGINE_PLATFORM_GEOMETRY_TRANSFORMSTATE_H_
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#include "sky/engine/platform/geometry/FloatPoint.h"
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#include "sky/engine/platform/geometry/FloatQuad.h"
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#include "sky/engine/platform/geometry/IntSize.h"
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#include "sky/engine/platform/geometry/LayoutSize.h"
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#include "sky/engine/platform/transforms/AffineTransform.h"
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#include "sky/engine/platform/transforms/TransformationMatrix.h"
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#include "sky/engine/wtf/OwnPtr.h"
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namespace blink {
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class PLATFORM_EXPORT TransformState {
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public:
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enum TransformDirection { ApplyTransformDirection, UnapplyInverseTransformDirection };
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enum TransformAccumulation { FlattenTransform, AccumulateTransform };
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TransformState(TransformDirection mappingDirection, const FloatPoint& p, const FloatQuad& quad)
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: m_lastPlanarPoint(p)
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, m_lastPlanarQuad(quad)
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, m_accumulatingTransform(false)
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, m_mapPoint(true)
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, m_mapQuad(true)
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, m_direction(mappingDirection)
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{
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}
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TransformState(TransformDirection mappingDirection, const FloatPoint& p)
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: m_lastPlanarPoint(p)
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, m_accumulatingTransform(false)
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, m_mapPoint(true)
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, m_mapQuad(false)
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, m_direction(mappingDirection)
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{
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}
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TransformState(TransformDirection mappingDirection, const FloatQuad& quad)
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: m_lastPlanarQuad(quad)
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, m_accumulatingTransform(false)
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, m_mapPoint(false)
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, m_mapQuad(true)
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, m_direction(mappingDirection)
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{
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}
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TransformState(const TransformState& other) { *this = other; }
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TransformState& operator=(const TransformState&);
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void setQuad(const FloatQuad& quad)
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{
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// FIXME: this assumes that the quad being added is in the coordinate system of the current state.
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// This breaks if we're simultaneously mapping a point. https://bugs.webkit.org/show_bug.cgi?id=106680
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ASSERT(!m_mapPoint);
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m_accumulatedOffset = LayoutSize();
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m_lastPlanarQuad = quad;
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}
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void move(LayoutUnit x, LayoutUnit y, TransformAccumulation accumulate = FlattenTransform)
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{
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move(LayoutSize(x, y), accumulate);
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}
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void move(const LayoutSize&, TransformAccumulation = FlattenTransform);
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void applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0);
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void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0);
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void flatten(bool* wasClamped = 0);
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// Return the coords of the point or quad in the last flattened layer
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FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; }
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FloatQuad lastPlanarQuad() const { return m_lastPlanarQuad; }
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// Return the point or quad mapped through the current transform
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FloatPoint mappedPoint(bool* wasClamped = 0) const;
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FloatQuad mappedQuad(bool* wasClamped = 0) const;
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private:
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void translateTransform(const LayoutSize&);
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void translateMappedCoordinates(const LayoutSize&);
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void flattenWithTransform(const TransformationMatrix&, bool* wasClamped);
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void applyAccumulatedOffset();
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FloatPoint m_lastPlanarPoint;
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FloatQuad m_lastPlanarQuad;
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// We only allocate the transform if we need to
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OwnPtr<TransformationMatrix> m_accumulatedTransform;
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LayoutSize m_accumulatedOffset;
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bool m_accumulatingTransform;
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bool m_mapPoint, m_mapQuad;
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TransformDirection m_direction;
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};
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} // namespace blink
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#endif // SKY_ENGINE_PLATFORM_GEOMETRY_TRANSFORMSTATE_H_
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